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明日方舟/干员密录/第二十三期
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{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
明日方舟/干员密录 > 第二十三期
黑键
在前往首都听候发落前的最后一天,黑键得到了一些自由时间。见到一些人,想起一些事后,他决定在严禁音乐的夕照区拉响大提琴。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 孤灯 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_ltroom",screenadapt="coverall")] [playMusic(intro="$dignified_intro", key="$dignified_loop", volume=0.4)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_492_1#1$1",fadetime=1)] [Delay(time=2)] [name="冷漠的贵族"]乌提卡伯爵阁下,明天上午,维谢海姆将中止移动,届时我将代表维谢海姆市议会陪同您前往首都。 [name="冷漠的贵族"]我将协助您配合对此次事件的调查。 [name="冷漠的贵族"]另外,按照规程,为了方便您收拾行李,或与重要的人告别,在今天日落前,您可以在维谢海姆范围内自由行动。 [name="冷漠的贵族"]当然,考虑到您的特殊身份和本次事件的严重影响,您在维谢海姆活动期间,我会全程陪同。 [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]陪同?我还以为你会真诚一些,直接用“监视”这个词。 [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"](耸肩) [name="冷漠的贵族"]您打算前往何处?如果可能,请您提前告知,以便—— [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]不告诉你不行吗? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]我必须提醒您,您的一言一行都将由我记录,记录将影响对您的处理结果。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]行了行了,我现在宁愿听某个密探头子对我说这种话。和你相比,他还有点人味儿。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g7_concerthall_outside",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 夕照厅依旧,只是变得寂静无声。 广场上空空荡荡,周围徘徊着几个穿着随意,眼神里却满是警惕的人。 [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]...... [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]求您开开恩吧。 [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=1)] [name="便衣警卫"]不行。 [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]热勒兹就在这儿停止的呼吸......我只想在这儿唱一曲他喜欢的歌,就一曲《明天的旋律》...... [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=1)] [name="便衣警卫"]不行,赶紧走!现在严禁演奏音乐,你想违令吗?! [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=2)] [characteraction(name="right", type="move", xpos=-30, fadetime=0.5, block=true)] [name="悲伤的感染者"]可我真的就只是去唱支歌,我不会什么源石技艺...... [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="move", xpos=30, fadetime=0.2, block=true)] [Character(name="avg_npc_068",name2="avg_npc_496_1#1$1",focus=1)] [name="便衣警卫"]立刻离开这里,不然你就有麻烦了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1")] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="left", type="move", xpos=100, fadetime=1.5, block=true)] [Delay(time=1)] [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]您要去哪里? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [characteraction(name="left", type="move", xpos=100, fadetime=0, block=true)] [name="黑键"]那个便衣不是说不允许平民进入吗?我是贵族,我替他进去。 [Dialog] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0.8, block=true)] [Delay(time=1)] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]怎么了? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]您忘了吗?您之前已经留下过一次带平民强闯乐器店的不良记录了。 [name="冷漠的贵族"]那件事并未造成严重后果,谁也不愿过多追究,但一次犯禁可以说是年轻人不知天高地厚、意气用事,两次就不一样了。 [name="冷漠的贵族"]恕我直言,您已经模糊了自己心中贵族和平民的界线,这是绝对不行的。 [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=1)] [characteraction(name="left", type="move", xpos=100, fadetime=0, block=true)] [name="黑键"]...... [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]看来您已经冷静下来了。 [name="冷漠的贵族"]我也会写进记录中的,乌提卡伯爵已经逐步认识到,造成悲剧的主要原因之一就是他和平民的过度接触—— [Dialog] [playsound(key="$d_gen_walk_n")] [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1")] [characteraction(name="left", type="move", xpos=300, fadetime=1.5, block=true)] [Delay(time=1)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=true)] [Character(name="char_empty",name2="avg_npc_492_1#1$1",focus=2,fadetime=1)] [characteraction(name="left", type="move", xpos=100, fadetime=0, block=true)] [Delay(time=1)] [Character(name="char_empty",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]伯爵阁下?! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_empty",name2="avg_npc_496_1#1$1")] [playsound(key="$d_gen_walk_n")] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_496_1#1$1",fadetime=1)] [characteraction(name="left", type="move", xpos=-200, fadetime=0, block=true)] [characteraction(name="left", type="move", xpos=200, fadetime=1.5, block=true)] [Delay(time=2)] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_496_1#1$1",focus=1)] [name="黑键"]......你好。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]黑键? [name="悲伤的感染者"]不对,乌提卡伯爵阁下,对不起,我过于伤心...... [Character(name="avg_4046_ebnhlz_1#6$1",name2="avg_npc_496_1#1$1",focus=1)] [name="黑键"]别......请别这么叫我。 [name="黑键"]热勒兹的事—— [Character(name="avg_4046_ebnhlz_1#6$1",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]您别说了,我明白的。我非常感激您的悲悯之心。 [name="悲伤的感染者"]但求求您别把那句话说出口。他们......都在看,都在听。 [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_496_1#1$1",focus=1)] [name="黑键"]...... [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]...... [name="悲伤的感染者"]对了,车尔尼先生明天就要离开夕照区了,您去看看他吗? [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_npc_496_1#1$1",focus=1)] [name="黑键"]他?离开夕照区? [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_npc_496_1#1$1",focus=2)] [name="悲伤的感染者"]您不知道?他状况不太好,芙蓉要带他去罗德岛治病。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_496_1#1$1",focus=1)] [name="黑键"]多谢你的消息,我这就去找他。 [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]还有......节哀。 [Character(name="avg_npc_496_1#1$1")] [name="悲伤的感染者"]谢谢您的仁慈...... [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"](叹气声) [name="冷漠的贵族"]赶紧走吧,别给别人添麻烦。 [Character(name="avg_4046_ebnhlz_1#7$1")] [name="黑键"]我很乐意给你们添点麻烦。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]您以为自己没在给那个感染者添麻烦?如果您真心为他们着想,最该做的就是远离他们。 [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g5_czernyhome",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$dooropenquite")] [delay(time=0.6)] [Character(name="avg_4046_ebnhlz_1#1$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#3$1",focus=2)] [name="芙蓉"]黑键?! [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]这段时间你去哪儿了,我和车尔尼先生担心你担心得要死—— [Character(name="avg_4047_pianst_1#5$1")] [name="车尔尼"]芙蓉,不用问他。 [dialog] [Character] 车尔尼朝黑键身后努了努嘴,站在黑键身后的贵族纹丝不动。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]我听说车尔尼要去罗德岛。 [Character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]是的。 [Character(name="avg_4046_ebnhlz_1#9$1")] [name="黑键"]这和我心中车尔尼的形象......不太一致。 [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_4047_pianst_1#10$1",focus=2)] [name="车尔尼"]不愧是乌提卡伯爵,刚一到这儿就说这种刺人的话。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#1$01",focus=1)] [name="黑键"]你别见怪。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#7$1",focus=2)] [name="车尔尼"]没什么,既然你问到了,我正好也想听听你被软禁这段时间的—— [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]无礼的平民,请注意你的措辞。 [Character(name="avg_4047_pianst_1#6$1")] [name="车尔尼"]......我会注意的,所以我们可以接着说话了吗,高尚的贵族大人? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]总之,我有三方面的理由离开夕照区。 [name="车尔尼"]第一,我的身体状况确实不太好,芙蓉说得没错,我的生命仍有延续的可能,我不应该轻易放弃未来的可能性。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#1$1",focus=1)] [name="黑键"]我真想把这句话录下来,这真是那个呕血作曲的车尔尼说的? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#2$1",focus=2)] [name="车尔尼"]我也觉得这话和自己不相称。主要责任在芙蓉,她一直给我灌输这些东西。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]第二,在现在的夕照区,我什么都干不了。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_4047_pianst_1#1$1",focus=1)] [name="黑键"]什么都干不了? [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_4047_pianst_1#5$1",focus=2)] [name="车尔尼"]市议会已经接管了整个夕照区,他们...... [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]咳——咳。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]非常替我们着想。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]事件第二天,他们就下令禁止在公共场合演奏音乐,说是“为了防止有人施术犯案”。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]哼。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]夕照区的乐器店最近也频频被查,好几家无限期暂停营业。 [name="车尔尼"]我想去市议会跟他们交涉,但就连我在自己家弹琴,他们都会......“礼貌”地闯进我家,上次甚至差点对乌尔苏拉动手。 [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_4047_pianst_1#1$1",focus=1)] [name="黑键"]他们疯了?! [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_4047_pianst_1#7$1",focus=2)] [name="车尔尼"]在我看来,只是怕担—— [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]收回你的臆测。 [name="冷漠的贵族"]乌提卡伯爵阁下,这不是该在平民面前讨论的内容。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#7$1",focus=1)] [name="黑键"]那就等没人的时候再跟我解释吧,可敬的先生。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#7$1",focus=1)] [name="黑键"]别理他,车尔尼。你的第三个理由是什么? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#1$1",focus=2)] [name="车尔尼"]这是最重要的一点。我认为,我的创作需要一些不一样的东西了。 [name="车尔尼"]那次事件过后,我觉得胸中多了一些难以表达的情感。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#2$1",focus=2)] [name="车尔尼"]我需要接触一些不同的......崭新的东西,来为我的音乐扩充语汇,也许这样我才能把那种情感表现出一二。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_4047_pianst_1#2$1",focus=1)] [name="黑键"]这算是我今天听到的第一个好消息。 [Character(name="avg_4046_ebnhlz_1#11$1",name2="avg_4047_pianst_1#2$1",focus=1)] [name="黑键"]加油。 [Character(name="avg_1024_hbisc2_1#11$1")] [name="芙蓉"]黑键,你接下来打算怎么办? [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]小姐,我推荐你们换个话题。 [Character(name="avg_1024_hbisc2_1#7$1")] [name="芙蓉"]那,你有什么想去的地方吗? [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]想去的地方?我哪有什么地方可去,明天移动城市一停下...... [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]泄密是严重的犯罪行为。 [Character(name="avg_4046_ebnhlz_1#2$1")] [name="黑键"]如你所见。 [Character(name="avg_1024_hbisc2_1#5$1")] [name="芙蓉"]我会替你想办法的。 [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]办法?不可能的。 [name="黑键"]泄密是严重的犯罪行为,而莱塔尼亚的法条千千万,我不过是没犯泄密这一条罢了。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]对我的判决还没下达,我只能等—— [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]这是最后一次警告,乌提卡伯爵。 [Character(name="avg_4046_ebnhlz_1#5$1")] [name="黑键"]所以,你看,就是这样。 [Character(name="avg_1024_hbisc2_1#2$1")] [name="芙蓉"]......会有办法的,一定会有办法的。 [Character(name="avg_4046_ebnhlz_1#5$1",name2="avg_1024_hbisc2_1#6$1",focus=2)] [name="芙蓉"]一回罗德岛,我就去找博士。他一定有办法。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#6$1",focus=1)] [name="黑键"]那个人很厉害吗? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=2)] [name="芙蓉"]很厉害。 [Character(name="avg_4046_ebnhlz_1#6$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="黑键"]这么厉害的人,为什么要为了我想办法? [Character(name="avg_4046_ebnhlz_1#6$1",name2="avg_1024_hbisc2_1#5$1",focus=2)] [name="芙蓉"]别妄自菲薄。 [name="芙蓉"]如果被卷入这场阴谋的不是你,而是另一个人,我不敢想现在的维谢海姆是什么样。 [name="芙蓉"]你醒悟了,战斗了,最重要的是,那么多人......包括我自己,如果没有你,都是活不下来的。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#5$1",focus=1)] [name="黑键"]谢谢,真的很感谢你的心意,芙蓉,但—— [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]等到你的事告一段落,在那之后,你也一起来罗德岛吧。 [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_1024_hbisc2_1#1$1",focus=1)] [name="黑键"]我?去罗德岛? [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]别忘了,你现在也是感染者,和我、和车尔尼先生一样需要治疗。 [name="芙蓉"]罗德岛是一艘陆行舰,不会一直停留在某处,也没有固定的轨道,会通过好多国家,甚至会航行到这片大地的尽头也说不定。 [name="芙蓉"]而且,罗德岛很大,上面有很多人。 [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_1024_hbisc2_1#10$1",focus=2)] [name="芙蓉"]记得我的妹妹小炎熔吗?她也讨厌我的健康餐,她和你一定会有共同语言的。 [Character(name="avg_4046_ebnhlz_1#3$1",name2="avg_1024_hbisc2_1#8$1",focus=2)] [name="芙蓉"]所以......等一切都结束,来罗德岛吧,黑键。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="黑键"]......如果可能的话。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]打起精神来,黑键,别这么沮丧...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]......别忘了白垩对你说过的话。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_1024_hbisc2_1#4$1",focus=1)] [name="黑键"]?! [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_1024_hbisc2_1#7$1",focus=2)] [name="芙蓉"]他那么声嘶力竭地—— [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_1024_hbisc2_1#2$1",focus=2)] [name="芙蓉"]你不该忘了他的嘱咐。 [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]不,我没忘......我怎么可能忘?! [StopMusic(fadetime=2)] [Character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]那就......试着像他说的那样做,好不好? [PlaySound(key="$d_avg_tinnitus",volume=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=2, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="28_g8_concerthall_outside_n",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=1, g=1, b=1, fadetime=2, block=true)] [playMusic(intro="$storyendjp_intro", key="$storyendjp_loop", volume=0.4)] [Character(name="avg_npc_483_1#1$1")] 白垩摇摇晃晃地走向广场中央。 [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] 每走一步,源石结晶就从他的体内翻涌而出,他的血肉开始不断翻涌。 奇异的旋律也开始在广场上盘桓。 [Character(name="avg_npc_483_1#3$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] 结晶迅速覆盖白垩全身,它们化为铠甲,变作乐器。 顷刻间,能够被称作白垩的存在已经消失了,取而代之的,是—— [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=50, randomness=90, fadeout=true, block=false)] [dialog] [Character(name="avg_npc_483_1#4$1")] [Blocker(a=0,fadetime=0.5, block=true)] [character(fadetime=0.5)] [Delay(time=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="28_g5_czernyhome",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=20, randomness=90, fadeout=true, block=false)] [Character(name="avg_4046_ebnhlz_1#10$1",fadetime=0.5)] [name="黑键"](急促的呼吸) [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]我......又昏过去了? [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]芙蓉,芙蓉? [Character(name="avg_4046_ebnhlz_1#3$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="黑键"]车尔尼、乌尔苏拉?你们在哪? [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]乌提卡伯爵阁下,您醒了。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]芙蓉呢?车尔尼呢? [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]那位平民和他的佣人已经被请出这里,那位萨卡兹女士也一样。 [Character(name="avg_4046_ebnhlz_1#8$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]可这是车尔尼的家!! [Character(name="avg_4046_ebnhlz_1#8$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]是“蒙女皇陛下恩典,替他遮风挡雨的家”。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]这也是为了你们好。如果你们继续交流下去,我不敢保证他们明天可以顺利离开维谢海姆。 [Character(name="avg_4046_ebnhlz_1#8$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]卑鄙! [Character(name="avg_4046_ebnhlz_1#8$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]除此之外,您还有什么想说的? [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]我无话—— [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]不对,刚刚我们还有个约定呢,我差点忘了。 [name="黑键"]为什么市议会不允许夕照区响起音乐? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]这是市议会颁布的法令,仅此而已。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]我不觉得他们会主动颁布这种法令。夕照区也是给维谢海姆纳税的,他们为什么要掐断自己的财源? [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]当然是为了防止有人模仿犯罪。 [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]要是这样,你就不会在刚才,在车尔尼说这个理由的时候满意地哼那一声了。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]只有他被你们骗住了,你才会这么满意。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]啧。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]让我猜猜......是女皇之声,对不对? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]请您自重。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]看来我没猜中。 [Character(name="avg_4046_ebnhlz_1#2$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]那就是某位选帝侯大人了,比如那个格特鲁德的领主—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_4046_ebnhlz_1#2$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]你——您——放肆! [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]你也不是很藏得住心思嘛,可敬的先生。 [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]看来他给了你们不小的压力。告诉我吧,他怎么想的? [name="黑键"]是不是既想让夕照区的感染者赶快死绝,又不想大张旗鼓惊动女皇的势力,所以才想出了这么卑鄙的手段? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]给我收敛一点!我不知道! [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]也是,区区一个城市议会,不过是依言行事罢了,又怎么可能看透选帝侯阁下的图谋呢? [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]您说完了吗? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]说完了。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]那请容我说一句。 [name="冷漠的贵族"]请您立刻回到高庭区的住所。 [name="冷漠的贵族"]您试图闯入封锁区域,试图带平民浑水摸鱼,与他人交流机密信息......这些写在您的报告里,一定不好看。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]我不认为你会为了我好而向我提出这种建议。 [name="黑键"]我想想......难不成,我的报告不好看,你们面子上也过不去? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]不用装聋作哑,这一套我熟悉得很。 [name="黑键"]在乌提卡的时候,我一闹出什么乱子,最害怕的永远是我的那些“代理”和“侍从”。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]说吧,你们想让我怎么度过剩下的时间?有什么底线吗?我们相互交个底,这样双方都方便些。 [Character(name="avg_4046_ebnhlz_1#13$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"](叹气) [name="冷漠的贵族"]回去,这就是我唯一的要求。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]可我在日落前可以自由行动,这是从你自己嘴里吐出来的话。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]规章如此。 [name="冷漠的贵族"]然而,真正懂得进退的人都会像我说的那样做,服从安排和管理,证明自己有真正的悔愧之心...... [name="冷漠的贵族"]而您,您浑身散发着死不悔改的气息,令人生厌,仿佛一个满脑子妄想的平民——不,一头抗拒被驯服的野兽。 [name="冷漠的贵族"]醒醒吧,乌提卡伯爵。 [name="冷漠的贵族"]像我说的一样乖乖回去,我会在记录里尽量帮您美言几句的。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]要不然呢? [name="黑键"]要不然你就往死里写我的坏话,把自己监管不力的事实也暴露得一干二净,是不是? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"](厌恶的咋舌声) [name="冷漠的贵族"]他们说你和那个人有血缘关系,现在看来,你们家族的疯狂果然一脉相承。 [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]开始用“你”称呼我,这可真是让人受宠若惊。 [Character(name="avg_4046_ebnhlz_1#7$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]小子,别太张狂了。 [name="冷漠的贵族"]别以为我怕你,一个傀儡伯爵罢了,你懂什么记录的艺术? [name="冷漠的贵族"]我有一百种方法在让你万劫不复的同时撇清自己的责任,懂吗?懂就给我滚回你那间舒适的牢房里去! [Character(name="avg_4046_ebnhlz_1#8$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]...... [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]不好意思,太阳还没下山,我想去哪儿就去哪儿。 [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]继续跟着我吧,只敢在无人处发狠的懦夫。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g2_slumstreets",screenadapt="coverall")] [Delay(time=1)] [CameraShake(duration=3,xstrength=18,ystrength=16,vibrato=20,randomness=90,fadeout=true,block=false)] [playsound(key="$rungeneral")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 黑键在小巷里飞跑。 他没想过甩掉那个人。 就算甩掉了他,也会有新的“尾巴”跟上来。 就算甩掉了所有的人,自己也无处可去...... 无处可去吗? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 不知不觉间,黑键的双脚将他带到了这里。 看着熟悉的门扉,和门扉外陌生的封锁线,黑键有些迟疑。 “尾巴”喘着粗气,站在不远处,恶狠狠地看着他,于是黑键翻进线内,推门进屋。 [playsound(key="$dooropenquite")] 看到他消失在门里,“尾巴”气喘吁吁地跟上了他。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g6_whitehome",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 一切都和那场演出前别无二致。 杯子,碗碟,水壶。 脏兮兮的灶台,堪称破烂的家具,简陋的床,还有......地铺。 黑键突然很想知道睡在那上面是什么感觉,于是他躺了上去。 [Dialog] [playsound(key="$bodyfalldown2",volume=0.6)] [CameraShake(duration=0.5,xstrength=30,ystrength=6,vibrato=10,randomness=90,fadeout=true,block=false)] [Delay(time=1)] 痛。浑身上下都痛。 坚硬的地面仿佛在拒绝他,对他背上的每一根骨头施加压力。 短短几秒钟过去,他觉得自己的脊梁已经要断了。 “尾巴”像看动物一样轻蔑地看着他,他报之以等量的恶意。 那个人说的没错,自己多半要万劫不复了。 但他不是很害怕。 他甚至已经不太好奇了。 说实话,他已经对命运的安排感到麻木了。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_ltstrongpoint",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 其他的孩子在阳光下奔跑的时候,他和白垩学会了如何在步步紧逼的死亡面前假装平静。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltroom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 挣扎着活过疯狂的实验后,他们一个成为笼中羽兽,另一个活得甚至还不如阴沟里的源石虫。 他在恐惧中渴望着自由,白垩甚至无力渴求比温饱更多的东西。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g1_gorgeousstreets",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 多年之后,他们在此相遇。 他们决定一起为一场音乐会努力。 厄运不应该到此为止了吗? 事情结束后,他本应回去当他的傀儡伯爵,白垩本应得到一笔钱和一些名声,为他的爷爷治病。 他们会记着,在这片大地上,自己并非孤单一人。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g8_concerthall_outside_n",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 然后,他们站上那个舞台。 他们已经准备好为对方付出一切。 一般来说,这样的故事明明应该以两人历经磨难、重获新生为结局。 或者,就算命运就是要折磨他们,那也应该让两个人一同死去,不是吗? 但命运要白垩为了他死去,命运要白垩死在自己想为之付出生命的人手上。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g2_slumstreets",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 命运要白垩死,命运还要白垩的死毫无价值。 车尔尼不得不离开夕照区,去接受治疗。 自己活了下来,但马上就要去首都听候发落。 夕照区被人扼住咽喉,人们甚至不能为自己逝去的亲人唱一首哀歌。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g5_czernyhome",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]别忘了白垩对你说过的话。 [Character(name="avg_1024_hbisc2_1#2$1")] [name="芙蓉"]你不该忘了他的嘱咐。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]白垩的话—— [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"]我......我忘了吗? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_482_1#1$1",fadetime=1)] [Delay(time=1)] [name="白垩"]黑键,你要活下去,你要走过漫长的夜晚。 [name="白垩"]你要去反抗那些不公的命运,并且孜孜不倦地为他人付出。 [Character(name="avg_npc_482_1#5$1")] [name="白垩"]只有这样,当你坐下来的时候,才会想到我。 [Character(name="avg_npc_482_1#10$1")] [name="白垩"]我会问你,黑键,你今天过得如何? [name="白垩"]然后,你会挺起胸膛告诉我,你又度过了充实的一天。 [name="白垩"]你会向我倾诉你在行善过程中遭遇的障碍,以及抱怨命运始终不愿青睐于你。 [Character(name="avg_npc_482_1#11$1")] [name="白垩"]但是没有关系,我会倾听你的一切。 [name="白垩"]因为你是那么地努力,你当然可以去抱怨一下。 [Character(name="avg_npc_482_1#1$1")] [name="白垩"]只有这样,你才不会被这片大地上的苦痛所淹没,你才能在你的生活中获得安宁。 [Character(name="avg_npc_482_1#8$1")] [name="白垩"]记着,黑键,我们曾经一同反抗了不公平的命,而我们得了胜! [Character(name="avg_npc_482_1#5$1")] [name="白垩"]所以,想到我的时候,你应当笑,而不是哭。 [Character(name="avg_npc_482_1#2$1")] [name="白垩"]别了...... [Dialog] [character(fadetime=1)] [Delay(time=2)] [Character(name="avg_4046_ebnhlz_1#4$1",fadetime=0.5)] [Delay(time=1)] [name="黑键"]不,不—— [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=20, randomness=50, fadeout=true, block=false)] [Character(name="avg_4046_ebnhlz_1#10$1")] [name="黑键"]不!!! [character(fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g6_whitehome",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_4046_ebnhlz_1#10$1")] [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]闹够了吧。 [Dialog] [Delay(time=1)] [name="冷漠的贵族"]嗯?你哭了? [name="冷漠的贵族"]看来你终于意识到自己的处境了。 [Dialog] [Character] 黑键拉开房间里的抽屉,里面放着一根孤零零的大提琴弓。那是白垩的老师留给白垩的纪念。 [playsound(key="$d_avg_clothmovement")] 黑键把琴弓珍重地包起来,带在自己身上。 [StopMusic(fadetime=3)] [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]可敬的先生,你还记得你抵达事件现场时的事吗?你没收了我手里的大提琴,它在什么地方? [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]那是重要的证物,我们已经保管起来了—— [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=1)] [name="黑键"]我怎么记得你拿着大提琴进了夕照厅,在里面磨蹭了好久,然后空着手出来了呢? [Character(name="avg_4046_ebnhlz_1#9$1",name2="avg_npc_492_1#1$1",focus=2)] [name="冷漠的贵族"]胡说,你—— [Character(name="avg_4046_ebnhlz_1#1$1",name2="avg_npc_492_1#1$1")] [Dialog] [playsound(key="$rungeneral")] [Delay(time=1)] [Character(name="char_empty",name2="avg_npc_492_1#1$1",focus=2,fadetime=1)] [name="冷漠的贵族"]回来!天马上要黑了,你还要去什么地方?! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="28_g8_concerthall_outside_n",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 那个感染者还在,但他已经不再试图接近夕照厅。 他失魂落魄地站在广场外,仿佛马上就要被风吹散。 他甚至没注意到黑键的到来。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]你敢钻警戒线?!那和你刚才翻的不一样,现在这个是女皇之声—— [Character(name="avg_4046_ebnhlz_1#7$1")] [name="黑键"]你真的很聒噪,“尾巴”。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]法杖?!你竟敢—— [Dialog] [Character] [PlaySound(key="$d_avg_magic_2")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [Delay(time=1)] [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]真遗憾,我不会让人闭嘴的法术,这点我不如你们。 [name="黑键"]但让你在原地站一会儿,我还是做得到的。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]哦,便衣警卫也来了? [Dialog] [Character] [PlaySound(key="$d_avg_magic_2")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [Delay(time=1)] [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]这样就没人来碍事了。 [name="黑键"]我说,尾巴先生,你该不会是把琴藏在夕照厅里了吧? [Dialog] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [Character(fadetime=1)] [Delay(time=2)] [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]那里面是绝对禁区,你敢乱闯—— [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]不巧,夕照厅大门后面就放着一把大提琴,和我送白垩的那把还挺像。 [Character(name="avg_4046_ebnhlz_1#11$1")] [name="黑键"]灯下黑啊,尾巴先生。你还挺聪明的。 [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]给我把琴放下! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]恕难从命。 [Character(name="avg_4046_ebnhlz_1#9$1")] [name="黑键"]另外,虽然不知道你们把琴弓弄到哪里去了,不过正好,我这有一把备用的。 [StopMusic(fadetime=2)] [name="黑键"]好了,这首《明天的旋律》送给那位—— [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]呃,不,送给你们每一个人。 [Character(name="avg_4046_ebnhlz_1#2$1")] [name="黑键"](小声)还有你......白垩。 [playMusic(intro="$leithanien_intro", key="$leithanien_loop", volume=0.4)] [Character(name="avg_4046_ebnhlz_1#6$1")] [name="黑键"](小声)不用等到明天,就今晚,我就会向你抱怨的。 [name="黑键"](小声)我要狠狠地抱怨,抱怨到你觉得我啰嗦,一听见我说话就觉得腻烦。 [Dialog] [Character(name="avg_4046_ebnhlz_1#2$1")] [Delay(time=1)] [Character(name="avg_4046_ebnhlz_1#12$1")] [Delay(time=2)] [Character] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_496_1#1$1",fadetime=1)] [Delay(time=1)] [name="悲伤的感染者"]这是......《明天的旋律》?! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]乌提卡伯爵,你在犯罪!你还想用源石技艺给维谢海姆带来更多灾难吗?! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]恰恰相反,尾巴先生,这只是一首曲子罢了,里面毫无源石技艺。 [name="黑键"]我还会接着演奏下去的,我会把你们不想听的感染者的歌,一首一首地演奏出来。 [Character(name="avg_4046_ebnhlz_1#7$1")] [name="黑键"]如果不想听,堵住自己的耳朵就好了,为什么要按住别人的琴弦呢? [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_496_1#1$1",name2="char_empty")] [Character(name="avg_npc_496_1#1$1",name2="avg_npc_498_1#1$1",fadetime=1)] [Delay(time=2)] [Character(fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_499_1#1$1",name2="avg_npc_497_1#1$1",fadetime=1)] [Delay(time=2)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_497_1#1$1")] [name="丧气的感染者"]那是......乌提卡伯爵?他在演奏?! [Character(name="avg_npc_496_1#1$1")] [name="悲伤的感染者"]伯爵大人......不,黑键! [name="悲伤的感染者"]黑键,谢谢你,谢谢你的音乐! [Character(name="avg_npc_498_1#1$1")] [name="激动的感染者"]加油,黑键!我们都在听,我们会听下去的!我来配合你—— [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]等等,那位先生,把乐器收回去! [Character(name="avg_npc_498_1#1$1")] [name="激动的感染者"]我吗? [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]既然市议会已经明确禁止未经批准的音乐,我不建议你们跟我一起演奏。 [Character(name="avg_npc_498_1#1$1")] [name="激动的感染者"]可...... [Character(name="avg_4046_ebnhlz_1#9$1")] [name="黑键"]今天这件事是我自己的事,你们没必要牵连进来,只要听,听就好了,好吗? [Dialog] [Character] [PlaySound(key="$rungeneral")] [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_4047_pianst_1#1$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_4047_pianst_1#4$1",focus=2)] [name="车尔尼"]黑键?! [name="车尔尼"]在夕照区重新奏响音乐的人......是你?! [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_4047_pianst_1#3$1",focus=2)] [name="车尔尼"]我替整个夕照区感谢你,但现在请你赶快停下,你的处境已经很危险了! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]多谢关心,但我不会停的。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]今天是我的专场,我禁止你现在来抢我的风头! [Character(name="avg_1024_hbisc2_1#3$1",name2="avg_4047_pianst_1#3$1",focus=1)] [name="芙蓉"]黑键,别冲动! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]芙蓉,你误会了。 [Character(name="avg_4046_ebnhlz_1#9$1")] [name="黑键"]你不是提醒我不要忘记白垩的话吗?多亏你的提醒,我想起来了。 [Character(name="avg_4046_ebnhlz_1#5$1")] [name="黑键"]命运是如此不公,而我之前太过沉溺于悲伤,我甚至忘记了反抗。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]但我现在想起来了。 [name="黑键"]如果有人要他人沉默,就让我替他们发声。 [name="黑键"]如果有人禁止他人祭奠,就让我去献上一捧鲜花。 [Character(name="avg_4046_ebnhlz_1#8$1")] [name="黑键"]如果有人想把我困在名为贵族的高塔之中,就算粉身碎骨,我也要将这座该受诅咒的塔炸成碎片! [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]你——大逆不道! [Character(name="avg_4046_ebnhlz_1#2$1")] [name="黑键"]正好,尾巴先生,请把这一条也写到你的报告里去! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]除非你们的处理结果就是要我的命,否则,我一定要离开莱塔尼亚! [name="黑键"]然后,最重要的是,我拒绝继续当一名贵族! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_4046_ebnhlz_1#8$1")] [name="黑键"]我耻于以贵族的身份生活下去! [Character(name="avg_npc_492_1#1$1")] [name="冷漠的贵族"]你疯了,从来没有过这种事,你—— [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]就当我疯了吧!就当我在深思熟虑过后选择了最疯狂的道路吧! [Character(name="avg_4046_ebnhlz_1#1$1")] [name="黑键"]但现在,《明天的旋律》就要结束了,亲爱的感染者兄弟姐妹们! [name="黑键"]让我看看你们的脸,想想你们的喜好...... [Character(name="avg_4046_ebnhlz_1#9$1")] [name="黑键"]《金酒杯与银叉勺》,我记得你喜欢哼这首曲子,后面那位大胡子。下一首就是这个了。 [Character(name="avg_4046_ebnhlz_1#13$1")] [name="黑键"]然后,第三首——《冬日旅行》,送给那位坚强的裁缝的妹妹。 [Character] [name="耳熟的声音"]第四首,《F大调第81号钢琴奏鸣曲“自由颂”》,送给你自己。 [Character(name="avg_4046_ebnhlz_1#3$1")] [name="黑键"]别格——?! [Character(name="avg_4046_ebnhlz_1#12$1")] [name="黑键"]好,只要我的水平足够在大提琴上演奏出这首曲子,这就是第四首! [Character(name="avg_4046_ebnhlz_1#11$1")] [name="黑键"]接下来,《金酒杯与银叉勺》!请各位听好了! [Character] [MusicVolume(volume=0.6, fadetime=2)] ............ 用并不娴熟的大提琴技巧,他演奏了一首又一首曲子。 感染者们宛若疯狂般,在广场上哭着,笑着,悼念着,直到市议会的人冲进现场。 他也一样。 他眼角含泪,笑着。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image(fadetime=2)]
濯尘芙蓉
即使被所有人恐惧、排斥,芙蓉也从来没有放弃过医生的责任。而在灾难来临时,被人厌弃的萨卡兹却成为了夕照区最后的希望。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 无名之花 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g8_concerthall_outside_n",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$rungeneral",volume=1)] [Character(name="avg_npc_501_1#1$1",fadetime=1)] [delay(time=1.2)] [name="行板"]芙蓉——! [name="行板"]芙蓉!你在哪—— [Dialog] [playsound(key="$rungeneral",volume=1)] [Character(fadetime=1)] [delay(time=2)] [name="受伤的小男孩"]我的腿......好痛,好痛啊...... [character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]别害怕,不要乱动,让我检查一下。 [name="芙蓉"]还好,只是淤青而已。没有擦破皮,也没有伤及骨头。我帮你上些药水,应该没什么事的。 [character(name="avg_1024_hbisc2_1#1$1",focus=-1)] [name="受伤的小男孩"]可是......真的好痛。只要一动,就痛得受不了了! [character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]嗯,我也体验过的。我小时候有一次也摔伤了腿,流了好多好多血,当时我又疼又怕,吓得哭出来啦。 [character(name="avg_1024_hbisc2_1#10$1")] [name="芙蓉"]而你现在没有哭,说明你是个坚强的孩子,对不对? [character(name="avg_1024_hbisc2_1#10$1",focus=-1)] [name="受伤的小男孩"](努力地揉揉眼睛) [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]但是呢,你要是一直坐在这里的话,伤可不会自己好起来的。 [name="芙蓉"]你想要一直坐在这冰冷的雨水里,还是回到家里,在自己软和的小床上慢慢养伤呢? [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [name="受伤的小男孩"]我、我...... [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]来,扶着我的手,慢慢站起来。嗯,真棒。可以自己走回家吗? [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [name="受伤的小男孩"]嗯......嗯! [character(name="avg_1024_hbisc2_1#10$1")] [name="芙蓉"]真是个勇敢的孩子,快回家吧。爸爸妈妈都在家里等着你呢。 [character(name="avg_1024_hbisc2_1#10$1",focus=-1)] [name="受伤的小男孩"]谢、谢谢姐姐! [Dialog] [character] [playsound(key="$rungeneral")] [Character(name="avg_npc_501_1#1$1",fadetime=1)] [delay(time=1.2)] [name="行板"]芙蓉! [name="行板"]芙蓉,音乐会到底发生了什么事情,怎么只有你一个人在这里? [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]行板......你来得正好。 [name="芙蓉"]来不及解释了。这儿有一些伤员,我刚帮他们做了简单的伤口处理。 [character(name="avg_1024_hbisc2_1#6$1")] [name="芙蓉"]但是周围,源石浓度很高......你,快带他们回办事处,再、再仔细检查一下...... [Character(name="avg_npc_501_1#1$1")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="行板"]开什么玩笑! [name="行板"]现在哪轮得到你照顾别人?你身上这伤是怎么回事! [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]伤?你在说什么呀...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [musicvolume(volume=0.2, fadetime=1)] [Delay(time=1)] [Background(image="28_g8_concerthall_outside_n",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Dialog] [Character(name="avg_1024_hbisc2_1#11$1",name2="avg_npc_495_1#5$1",focus=1,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_magic_1")] [CameraShake(duration=1, xstrength=20,ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1.5)] [Character(name="avg_1024_hbisc2_1#11$1",name2="avg_npc_495_1#5$1",focus=2)] [name="爷爷"]小姑娘,你何必—— [Character(name="avg_1024_hbisc2_1#6$1",name2="avg_npc_495_1#5$1",focus=1)] [name="芙蓉"]——黑键,这里由我挡住,趁现在! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [character(name="avg_1024_hbisc2_1#4$1")] [Delay(time=0.51)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="28_g8_concerthall_outside_n",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Delay(time=1)] [name="芙蓉"]怎么会,那时我明明是挡下来了...... [name="芙蓉"]别担心,别看我这样,其实我也是跟小炎熔学过几招的,也是会源石技—— [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_501_1#1$1")] [name="行板"]芙蓉——! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="28_g2_slumstreets",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 几日前 [Dialog] [playsound(key="$doorknockquite",volume=1)] [character(name="avg_1024_hbisc2_1#9$1",fadetime=0.5)] [Delay(time=1)] [name="芙蓉"]您好,我接到了医疗求助电话,请问这里是达隆先生家吗? [character(name="avg_1024_hbisc2_1#9$1",focus=-1)] [name="病弱的男声"]怎么是你......行板呢? [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]行板医生出诊了,我代替她来查看一下情况。请您放心,我和她一样是接受过专业的医师培训的。 [name="芙蓉"]方便的话,可以让我进去给您做检查吗?只是一些很基础的检测,不会抽血—— [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="病弱的男声"]不要靠近我的屋子! [character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]请不要紧张,没有您的允许,我当然不会靠近的。 [name="芙蓉"]可是,您听上去身体状况很不理想,最好还是及时接受检查—— [character(name="avg_1024_hbisc2_1#4$1",focus=-1)] [name="病弱的男声"]和你有什么关系! [name="病弱的男声"]这段时间我的身体一直很好,可就是你这个萨卡兹来到夕照区后我才生病的! [name="病弱的男声"]预言说的一点错都没有,就是你们萨卡兹给夕照区带来了灾厄! [character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]事情很复杂,我不知道该怎么向您解释......但是您现在急需帮助,身体健康才是最重要的不是吗? [character(name="avg_1024_hbisc2_1#1$1",focus=-1)] [name="病弱的男声"]够了!我就算病死,也不会祈求萨卡兹的帮助。 [character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]好吧,您不愿意接受检查的话,我绝不会强迫您做什么。 [name="芙蓉"]这有一些您可能会需要的药——这不是萨卡兹的帮助,我只是替罗德岛把药送给需要的人。 [name="芙蓉"]我把药放在门口,过一会您自己来拿,好吗? [character(name="avg_1024_hbisc2_1#4$1",focus=-1)] [name="病弱的男声"]快点离开这......否则我就要叫治安官了。 [character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]对不起......我这就离开。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="28_g2_slumstreets",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [character(name="avg_1024_hbisc2_1#9$1")] [name="芙蓉"]到现在,整个夕照区基本查过一遍了。按异常好转的感染者的数量,办事处的物资储备是不足以面对特殊情况的。 [character(name="avg_1024_hbisc2_1#11$1")] [name="芙蓉"]为什么订购的药物还没有送到呢......刚才那位先生,希望他不要浪费药啊。 [character(name="avg_1024_hbisc2_1#11$1",focus=-1)] [name="???"]芙蓉—— [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]......什么? [Dialog] [Character] [Delay(time=1)] 仿佛听到了一声遥远的呼唤,芙蓉突然回过头,却发现身后空无一人。 家家门户紧闭,几日前载歌载舞的景象就像是错误的记忆。 但老旧的墙垣,地上残破的青灰石板,仔细看去,竟然是那么眼熟。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [musicvolume(volume=0.2, fadetime=1)] [Delay(time=1)] [Background(image="21_G7_decisivebattlealley_d",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_120_hibisc_1",focus=-1)] [name="小吃商贩"]芙蓉啊,我就让你帮我把明天份的食材搬到仓库,你怎么把一周的都搬来啦。这孩子,也真不嫌累。 [Character(name="char_120_hibisc_1")] [name="芙蓉"]不客气大叔!可别小看萨卡兹的力气呀。 [Character(name="char_120_hibisc_1",focus=-1)] [name="小吃商贩"]好好好......累坏了吧,喏,这有刚出锅的土豆炸鳞,拿两份回去和妹妹分着吃吧。 [Character(name="char_120_hibisc_1")] [name="芙蓉"]谢谢大叔。但是妈妈应该已经做好晚饭啦,我和炎熔分一份就好啦! [Character(name="char_120_hibisc_1",focus=-1)] [name="水果商贩"]我就说吧,别让人家姑娘吃太多油炸食品。 [name="水果商贩"]芙蓉啊,这一袋水果带回去吧。特地给你留的,包甜。 [Character(name="char_120_hibisc_1")] [name="芙蓉"]谢谢您! [Character(name="char_120_hibisc_1",focus=-1)] [name="水果商贩"]客气什么,下次还要拜托你帮我家那小子辅导作业哪。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="28_g2_slumstreets",screenadapt="showall")] [character(name="avg_1024_hbisc2_1#4$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Delay(time=1)] [name="芙蓉"]别胡思乱想了,打起精神来啊...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="28_g4_embassy",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]我回来啦。 [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]你怎么又跑出去了!不是说好这几天的调查都交给我吗? [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]现在夕照区的病情这么复杂,不能全部交给你一个人呀。 [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]我只是去给有需要的病人送一点药,不会引人注目的。 [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]......没有人再为难你吧? [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"](摇头) [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]凯尔希医生说过,医疗干员在外执行任务时,要首先确保自身的安全。 [name="行板"]像之前那天的情况,虽然确实是他们的错,但你那样冲在前面,实在是太危险了。 [Character(name="avg_1024_hbisc2_1#9$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]对不起,后来,我也有反思的......当时只是有些生气,又着急,就想一定要争个对错。 [name="芙蓉"]但事后想想,那样的争论,实在是没有意义的呀。 [Character(name="avg_1024_hbisc2_1#9$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]知道反省就好。总之,下次再做这样冒险的事,我可就要给本舰打报告了! [Character(name="avg_1024_hbisc2_1#8$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]其实,我想大家原本也是没有恶意的,只是最近发生了许多事,大家心里都很害怕吧。 [name="芙蓉"]记得我到夕照区的第一天,还有人热情地邀请我跳舞呢。 [Character(name="avg_1024_hbisc2_1#8$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]那个人,估计是把你认成卡普里尼了吧...... [Character(name="avg_1024_hbisc2_1#9$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]我认为不是哦。 [name="芙蓉"]其实我也是最近才发现,对于卡普里尼来说,萨卡兹和卡普里尼的角,是一眼就可以看出分别的。之前我还总以为区别没有那么大呢。 [Character(name="avg_1024_hbisc2_1#8$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]对了,给你讲一个笑话吧。 [name="芙蓉"]其实,就在到达维谢海姆前,我在路上遇到了一个昏迷的卡普里尼女孩。 [name="芙蓉"]我给她喂了一些药和水,她醒来的时候,好像认出了我是萨卡兹,看上去很害怕的样子。 [name="芙蓉"]当时我也很慌乱,不想让她受惊吓,就说:“别害怕,其实我也是卡普里尼!” [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]结果她完全没有相信,马上就尖叫着跑开了。 [name="芙蓉"]现在回过头想想,实在是太好笑了,怎么会有萨卡兹这么介绍自己呀。 [Character(name="avg_1024_hbisc2_1#10$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]一点都不好笑。 [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]唔...... [Dialog] [stopmusic(fadetime=1)] [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=-1)] [PlaySound(key="$d_avg_knockdoorfast",volume=1)] [Delay(time=1.5)] [Character(name="avg_1024_hbisc2_1#1$1",name2="avg_npc_501_1#1$1",focus=1)] [name="芙蓉"]我去开门。 [Dialog] [Character] [Delay(time=1)] [PlaySound(key="$dooropenquite",volume=1)] [Delay(time=1.5)] [character(name="avg_npc_498_1#1$1",fadetime=1)] [delay(time=1.2)] [name="蛮横的感染者"]怎么是你......? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [musicvolume(volume=0.2, fadetime=1)] [Delay(time=1)] [Background(image="28_g2_slumstreets",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [character(name="avg_npc_498_1#1$1")] [name="蛮横的感染者"]你刚刚从我家出来,不记得了? [name="蛮横的感染者"]我是他儿子!你敢抽我父亲的血! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="28_g4_embassy",screenadapt="showall")] [character(name="avg_npc_498_1#1$1")] [playMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Delay(time=1)] [name="蛮横的感染者"]行板医生呢?我有事找她。 [Dialog] [Character] [Delay(time=1)] [name="行板"](用手比划“就说我不在”) [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]请问,有什么事吗?行板医生不在,我可以代为效劳。 [character(name="avg_npc_498_1#1$1")] [name="蛮横的感染者"]那个,我,这...... [name="蛮横的感染者"]请,请救救我的父亲! [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]老施耐德先生?他怎么了? [character(name="avg_npc_498_1#1$1")] [name="蛮横的感染者"]前几天,父亲的身体状况都还不错。但从今天早上开始,他看起来就不太对劲了。 [name="蛮横的感染者"]高烧不退,皮肤上甚至出现了新的结晶...... [name="蛮横的感染者"]医生!求求你救—— [character(name="avg_1024_hbisc2_1#9$1")] [name="芙蓉"]带我过去。 [character(name="avg_npc_498_1#1$1")] [name="蛮横的感染者"]你,你答应了......?谢—— [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]别说那么多了,我们现在就出发。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_indoor_u",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="病弱的老人"](痛苦的呻吟) [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#9$1",focus=1)] [name="施耐德"]医生,我父亲他—— [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#9$1",focus=2)] [name="芙蓉"]我刚对他做了最基本的稳定病情的处理,现在暂时脱离危险了。让他好好睡一觉吧。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#9$1",focus=1)] [name="施耐德"]他的病情,还能好转吗...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]我得实话实说,你父亲的病情,算不上乐观。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=1)] [name="施耐德"]怎么会这样...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]和夕照区其他很多人一样,你父亲这两天身体异常好转的现象,本质是一种“假愈”。 [name="芙蓉"]身体会调动没受损的部分,去补偿在损伤中失去的功能。但这种调节机制终究不是一种稳定态,总是有一个极限的。 [name="芙蓉"]你的父亲现在正处于假愈之后的“失代偿”阶段,矿石病病症会急剧加重。加上老人年岁已高,这种失衡只会表现得更严重。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=1)] [name="施耐德"]我记得,您之前好像就说过相关的话。 [name="施耐德"]都是我的错,要是我能早点...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]为过去的错误后悔也没有用,重要的是接下来这段时间,你要格外注意照顾你父亲。 [name="芙蓉"]需要严格控制饮食起居,小心维持病人各方面机能的平衡。这种时候,对病人的护理比治疗更为重要。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=1)] [name="施耐德"]我明白了,我一定照做! [name="施耐德"]芙蓉医生......那个,之前的事,对—— [dialog] [character] [delay(time=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_501_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=-1)] [name="行板"]芙蓉,你在吗? [name="行板"]情况有些不对劲,我们需要—— [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=2)] [name="芙蓉"]稍等一下,不要打扰到病人,我出去再和你说。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [CharacterCutin(widgetID="1",block=true)] [Background(image="28_g2_slumstreets",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [CharacterCutin(widgetID="1", name="avg_npc_501_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=2)] [name="芙蓉"]行板,你说怎么了? [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=-1)] [name="行板"]就在你刚走没多久,办事处就接连接收了十几个病人。有的是突然昏厥,有的是生命体征突然急剧衰弱。 [name="行板"]同时还有很多人因为各种病情来求助,但短时间内还无法确认到底是否为矿石病并发症。 [Character(name="char_empty",name2="avg_1024_hbisc2_1#7$1",focus=2)] [name="芙蓉"]果然,老施耐德先生的病情并非个例,到了这个时间点,恐怕很多异常好转的病人都要进入失代偿阶段了。 [name="芙蓉"]仅靠罗德岛办事处的收容能力肯定是不够的,行板,联系过其他医院了吗,他们能否收治一些病人,之前预订的药物能不能及时送到? [Character(name="char_empty",name2="avg_1024_hbisc2_1#7$1",focus=-1)] [name="行板"]已经联系过了,但是都推三阻四。而且他们还说...... [Dialog] [Delay(time=1)] [name="行板"]高庭区有更高的价值,他们要首先确保高庭区有充足的医疗资源储备。 [Character(name="char_empty",name2="avg_1024_hbisc2_1#6$1",focus=2)] [name="芙蓉"]怎么可以说这种不负责的话! [Character(name="char_empty",name2="avg_1024_hbisc2_1#5$1",focus=2)] [name="芙蓉"]行板,你先坚持一下,我马上回来—— [Character(name="char_empty",name2="avg_1024_hbisc2_1#5$1",focus=-1)] [name="行板"]芙蓉,先冷静一下。 [name="行板"]现在正是人心惶惶的时候。还有不少人相信谣言。这种情况,你还是不要贸然现身比较好。 [Character(name="char_empty",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]但是我不能—— [Character(name="char_empty",name2="avg_1024_hbisc2_1#2$1",focus=2)] [name="芙蓉"]...... [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=2)] [name="芙蓉"]......你说得对。 [name="芙蓉"]行板,办事处的病人,可以先拜托你来照顾吗? [Character(name="char_empty",name2="avg_1024_hbisc2_1#9$1",focus=-1)] [name="行板"]放心吧,在夕照区待了这么久,我也是有些经验的。 [Dialog] [CharacterCutin(widgetID="1",block=true)] [playsound(key="$transmission", volume=1)] [delay(time=1)] [character(name="avg_npc_498_1#1$1")] [name="施耐德"]我也来帮忙! [character(name="avg_1024_hbisc2_1#4$1")] [name="芙蓉"]可是你的父亲...... [character(name="avg_npc_498_1#1$1")] [name="施耐德"]暂时可以委托隔壁邻居照顾——你们现在很缺人手吧。 [name="施耐德"]让我也做点事吧,什么都行,拜托了。 [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]好,这份名单上,有我之前统计到的发生异常好转的病人。 [name="芙蓉"]你对夕照区比较熟悉,那就麻烦你对照名单,把病情急剧加重的病人带到办事处集中治疗。 [character(name="avg_npc_498_1#1$1")] [name="施耐德"]好,明白! [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]医院那边,就交给我吧。 [name="芙蓉"]我去当面说服他们。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="28_g4_embassy",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="恐慌的感染者"]医生,救,救我...... [name="哭泣的小孩"]呜——我想回家...... 狭小局促的空间里,容纳着数倍于平时的病人。 哭声,呻吟声,还有疾病的味道在空气中混杂着,织成令人窒息的网。 [Character(name="avg_npc_498_1#1$1",name2="avg_npc_501_1#1$1",focus=1)] [name="施耐德"]咳咳......这是什么味道——行板医生,我把病人都带回来了。 [Character(name="avg_npc_498_1#1$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]病人的数量......不,再怎么说,这人也太多了。和之前统计的异常好转者数量完全对不上啊。 [name="行板"]别说应急药物,在这个环境里病菌交叉感染都够要命了...... [Dialog] [Character] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_1024_hbisc2_1#9$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="芙蓉"]行板,你说的对。在这个情况下,恐慌可能是比疾病本身更大的威胁。 [name="芙蓉"]病人也无法判断自身情况,不管到底是不是进入失代偿阶段的矿石病人,都会将身体不适归结于未知的恐惧。 [name="芙蓉"]当务之急是确认病人身体异常的具体原因,分别处理。 [name="芙蓉"]进入失代偿阶段的病人,身体会陷入急剧的机能失衡,在无法及时检测血液的情况下,体温异常是最直接的表—— [dialog] [CharacterCutin(widgetID="1",block=true)] [playsound(key="$transmission", volume=1)] [Delay(time=1)] [Character(name="avg_npc_498_1#1$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]芙蓉!你那边还好吗? [Character(name="avg_npc_498_1#1$1",name2="avg_npc_501_1#1$1",focus=-1)] [name="芙蓉"]我......没事。 [name="芙蓉"]行板,办事处那边,还是先拜托你了。 [name="芙蓉"]你放心,我一定会把药带回来的...... [Character(name="avg_npc_498_1#1$1",name2="avg_npc_501_1#1$1",focus=2)] [name="行板"]好,好的!你也要小心一点! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=1)] [Background(image="28_g1_gorgeousstreets",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [playsound(key="$d_avg_crowdrun", volume=1)] [delay(time=2.5)] [name="治安官队长"]医生,就是这个人闹事吗? [name="私人医院医生"]这位女士,这里是私人医院病房,哪怕您是其他医疗机构的成员,没有获得审批也是不允许入内的。 [name="私人医院医生"]我最后再劝告一遍,请马上离开。 [character(name="avg_1024_hbisc2_1#5$1")] [name="芙蓉"]同样作为医护人员,我本不愿意打扰同行的工作。 [name="芙蓉"]可任由一个只是感冒的病人占着可以收容十个人的空间,这就是你们说的“物资不足,床位不足”? [character(name="avg_1024_hbisc2_1#5$1",focus=-1)] [name="私人医院医生"]根据病人身份的特殊性,我们也有自己的判断...... [name="莱塔尼亚贵族"]医生,怎么回事?她,她是不是那个预言中的恶魔? [name="莱塔尼亚贵族"]来,来人!救命!把这个萨卡兹从我的房间里拖出去啊! [character(name="avg_1024_hbisc2_1#9$1")] [name="芙蓉"]先生,如果我真的是预言里的恶魔,您认为这里有人可以救您吗? [character(name="avg_1024_hbisc2_1#9$1",focus=-1)] [name="莱塔尼亚贵族"]噫—— [name="治安官队长"]不要轻举妄动! [Dialog] [playsound(key="$shotgunreload", volume=1)] [Delay(time=1)] 一时间,十几支法杖一齐对准了芙蓉。 [name="私人医院医生"]请不要威胁病人。 [character(name="avg_1024_hbisc2_1#6$1")] [name="芙蓉"]我不会威胁病人,我只是作为医护人员劝诫你们,回忆一下医者应有的道德,承担起医者应有的责任。 [name="芙蓉"]现在夕照区有许多人正身处极端的危险中,我只是要求你们按照协议向罗德岛办事处提供必要的药物,收治一定数量的病人。 [name="芙蓉"]这难道是一个过分的要求吗? [character(name="avg_1024_hbisc2_1#6$1",focus=-1)] [name="私人医院医生"]不过是个可疑的外来者。那个预言已经人尽皆知,这种时候我为什么要听从你的话? [name="私人医院医生"]我不想再和她纠缠了,治安官阁下,请让她出去吧。 [character(name="avg_1024_hbisc2_1#5$1")] [name="芙蓉"]那就请将我当作恶魔吧。 [name="芙蓉"]你不是相信预言吗,预言是怎么说的? [name="芙蓉"]“血中的恶疾隐伏,款款招来蔓延的死亡。”你想不想看看,夕照区已经如预言发展到了哪一步? [character(name="avg_1024_hbisc2_1#9$1")] [name="芙蓉"]预言中的恶魔就站在你面前。现在抓捕我也好,驱逐我也好,你尽可以做你认为可以自保的事。 [name="芙蓉"]然后看看更高贵的高庭区,能否在灾难中独善其身? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="28_g3_slumstreets_night",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_1024_hbisc2_1#9$1")] [name="芙蓉"]卡尔先生,体温正常,血液源石密度小幅上升。 [name="芙蓉"]玛尔塔太太,体温正常,血液源石密度正常。 [Character(name="avg_1024_hbisc2_1#9$1",focus=-1)] [name="行板"]好多病例......好多器材......我......搬不动了...... [name="行板"]我不要吃健康餐......我想吃肉...... [Character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]看来行板今天是没顾上吃饭,梦里都在吃东西呀。 [name="芙蓉"]喂——行板,口水都要流出来啦。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="施耐德"]芙蓉医生......您怎么还没休息啊。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=2)] [name="芙蓉"]只是统计一下病人的情况。白天的时候不方便露面,在晚上也该做点什么啦。 [name="芙蓉"]今天你也很辛苦了,谢谢你来帮忙。没什么事的话,就先回家休息吧。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="施耐德"]我还是,留在这吧......对了,给您水。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#10$1",focus=2)] [name="芙蓉"]谢谢。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#10$1",focus=-1)] 芙蓉伸出手想要接过水瓶,手却脱力似的没能抓住。水瓶掉在地上,滚了出去。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#3$1",focus=2)] [name="芙蓉"]抱歉......我来捡。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#3$1",focus=1)] [name="施耐德"]您没事吧? [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=2)] [name="芙蓉"]没事没事,只是不小心...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="施耐德"]今天下午的时候,您离开没多久,就有医院派车过来了,您到底是怎么说服他们的? [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#7$1",focus=2)] [name="芙蓉"]怎么说服......似乎也不能说是“晓之以理动之以情”呢...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=2)] [name="芙蓉"]总之,情况最终安定下来就好。这片暂时的隔离区明天应该就可以收起来啦。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#8$1",focus=1)] [name="施耐德"]芙蓉医生......我,我有个问题。 [name="施耐德"]你刚来夕照区,和我们非亲非故。何况,还有人,做了那么过分的事......为什么,你还愿意...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#10$1",focus=2)] [name="芙蓉"]喔,仔细想想,这还是第一次被人当作医生看待呢。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#10$1",focus=1)] [name="施耐德"]什么? [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]在本部的时候,主要做的还是一些照顾病人还有辅助医生的工作。现在是我第一次自己承担起主治医生的工作呢。 [name="芙蓉"]看,你都叫我医生啦。我当然应该履行自己的职责啦。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=1)] [name="施耐德"]我之前,对您说的那些话,您也愿意原谅吗......? [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]我要是说,其实没有原谅呢? [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=1)] [name="施耐德"]真的很对不起!我、我该死! [name="施耐德"]您要是觉得气不过,用笛子再揍我一顿也行! [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#1$1",focus=2)] [name="芙蓉"]好啦好啦,我开玩笑的。你别打自己啦。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#7$1",focus=2)] [name="芙蓉"]唔,要是说一点都不在意的话,大概也是自欺欺人。但是,也没什么不能理解的吧。 [name="芙蓉"]大家经历过可怕的危险,同时还要面对未知的威胁。对一个外来者产生戒备,也是情有可原的吧。 [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#7$1",focus=1)] [name="施耐德"]您,真的是这么想的? [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#10$1",focus=2)] [name="芙蓉"]再说啦,如果我真的由着性子一走了之,不就真的变成预言里,给夕照区带来灾难又消失不见的恶魔了吗? [name="芙蓉"]仇恨只能引起新的仇恨,永远也不能换来谅解。 [name="芙蓉"]我只是想,是不是自己做点什么,就可以改变一点大家的偏见,只要一点也好...... [Dialog] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=20, randomness=70, fadeout=true, block=false)] [Delay(time=1)] [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=2)] [name="芙蓉"]不好意思,我好像有些头晕,说了些奇怪的话...... [Character(name="avg_npc_498_1#1$1",name2="avg_1024_hbisc2_1#4$1",focus=1)] [name="施耐德"]您,您先休息休息吧。我就在旁边,有什么事的话,您随意使唤我就行。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="left", type="move", xpos=-300, fadetime=2,block=false)] [character(name="char_empty",name2="avg_1024_hbisc2_1#4$1",fadetime=0.5)] [delay(time=2)] [Dialog] [Character] [Delay(time=1)] [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]呼......情况总算好一些了。 [name="芙蓉"]我也喝口水,休息一下—— [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [name="虚弱的病人"]咳咳——咳咳咳...... [name="虚弱的病人"]水......好渴......给我水...... [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]啊,这有水,给您! [character(name="avg_1024_hbisc2_1#3$1",focus=-1)] [name="虚弱的病人"]咳咳咳——呼...... [character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]感觉怎么样?还有没有哪里不舒服? [character(name="avg_1024_hbisc2_1#1$1",focus=-1)] [name="虚弱的病人"]你,你是萨卡兹吗? [character(name="avg_1024_hbisc2_1#1$1")] [name="芙蓉"]或许,您可以当我是卡普里尼吗...... [character(name="avg_1024_hbisc2_1#1$1",focus=-1)] [name="虚弱的病人"]别骗我,萨卡兹和卡普里尼的角,一眼就能看出区别。 [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]啊,果然。 [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [name="虚弱的病人"]月亮,好圆......在月圆之夜见到萨卡兹,我是不是,快要死了...... [character(name="avg_1024_hbisc2_1#11$1")] [name="芙蓉"]这又是哪里的传说,我可从来没有听过啊。 [character(name="avg_1024_hbisc2_1#11$1",focus=-1)] [name="虚弱的病人"]哎,头真疼,我怎么也开始说胡话啦。 [name="虚弱的病人"]多谢你的照顾啊......萨卡兹也好,卡普里尼也好——来唱首歌吧。 [character(name="avg_1024_hbisc2_1#3$1")] [name="芙蓉"]唱歌?您的病情刚稳定下来,现在最好静养吧。 [character(name="avg_1024_hbisc2_1#3$1",focus=-1)] [name="虚弱的病人"]周围太安静了......就算明天就要死了,今晚也该有点音乐才行。 [name="虚弱的病人"]我唱歌,你用笛子来伴奏吧。 [character(name="avg_1024_hbisc2_1#8$1")] [name="芙蓉"]好吧,如果这样可以让您觉得好受一点...... [name="芙蓉"]但是,其实我不太会吹长笛的。 [character(name="avg_1024_hbisc2_1#8$1",focus=-1)] [name="虚弱的病人"]很简单的,跟上我的旋律就行...... [name="虚弱的病人"]我来起个调,一、二—— [name="虚弱的病人"]天空湛蓝晴朗,微风轻声歌唱♪ [name="虚弱的病人"]河水潺潺流淌,我的心充满希望♪...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_black",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 狭长的小巷寂寥宁静,周围的居民主动空出了这片区域留给无处安置的病人。 断断续续的笛声与歌声在月色里荡漾,仿佛是抚慰着这座刚经历过动乱的城市的安眠曲。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]
地灵
多次收到巴赫曼教授的女儿发来的信件后,地灵终于还是决定用掉几天宝贵的年假前去赴约,怕麻烦的她却也因此卷入麻烦之中。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 远方遗物 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="28_g2_slumstreets",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_183_skgoat_1#8$1",fadetime=1,block=true)] [Delay(time=1)] [name="地灵"]真冷。 [Character(name="avg_npc_012")] [name="办事处干员"]如果你现在敲门,我们就不用站得更久。 [Dialog] [Character(name="avg_183_skgoat_1#8$1")] [Delay(time=0.51)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)] [character(fadetime=0.5)] [delay(time=3)] [Character(name="char_empty")] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_183_skgoat_1#4$1",fadetime=0.7)] [delay(time=1.5)] [name="地灵"]......我和她不太熟,有点不好意思。 [Character(name="avg_npc_012")] [name="办事处干员"]这么多年过去了,你还是那么怕生,真让我欣慰。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]这么多年过去了,你我反而成了同事,更叫人感到神奇。 [Character(name="avg_npc_012")] [name="办事处干员"]唉,算了,作为你的同事,还是帮你这个忙吧。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-300, fadetime=1.5,block=false)] [character(fadetime=0.5)] [delay(time=1.5)] [PlaySound(key="$doorknockquite", volume=1)] [Delay(time=1)] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_499_1#1$1",fadetime=1,block=true)] [delay(time=1.5)] [name="莱塔尼亚女性"]什么事? [Character(name="avg_183_skgoat_1#4$1")] [name="地灵"]...... [Character(name="avg_npc_012")] [name="办事处干员"]巴赫曼小姐,这位就是你写信邀请过的地灵,格拉西艾尔。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]哦?我在整理老妈的遗物时发现了一个里面写着“给格拉西艾尔”的盒子,所以一直邀请你过来取走。 [name="巴赫曼小姐"]隔了这么久,你终于来了。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]回家探亲的时候顺路,就来一下,看看巴赫曼教授到底要给我什么东西。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]进来吧。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="bg_ltroom",screenadapt="showall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$pourwater",volume=1)] [delay(time=3)] [playsound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_499_1#1$1",fadetime=1.5)] [delay(time=1)] [name="巴赫曼小姐"]盒子上的锁已经被我们撬开了。本来我们也不知道这是什么,撬开后读了里面的信才发现是给你的。 [name="巴赫曼小姐"]不过具体里面装的是什么,到现在我也不是很能看明白。还请赐教。 [Dialog] [Character(name="avg_183_skgoat_1#5$1")] [Delay(time=1)] [PlaySound(key="$d_avg_open_box", volume=1)] [Delay(time=1)] [Character(name="avg_npc_012")] [name="办事处干员"]是什么?一张纸和一块石头? [name="办事处干员"]好家伙,大老远跑一趟就是为了一张纸和一块石头? [Character(name="avg_183_skgoat_1#1$1",name2="avg_npc_012",focus=1)] [name="地灵"]这是一张施术单元抑制器的图纸,只写了一些技术理论,还远远没有完成。 [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=1)] [name="地灵"]学会她教我的源石技艺后,我能听到一些矿物的振动;成了感染者后,却只有一片噪声。 [name="地灵"]现在,在罗德岛治疗,病情稳定后,噪声就消失了,我又变得可以听见,甚至能听得“更清晰”了。 [Character(name="avg_183_skgoat_1#11$1",name2="avg_npc_012",focus=1)] [name="地灵"]但当时,我们两个都手足无措。她认为是矿石病增大了我施术的输出功率。因此,她说要在我工作满一年时,做一个管用的抑制器给我。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]施术单元? [name="巴赫曼小姐"]在莱塔尼亚,定制个施术单元相关的东西还不简单?我老妈还得自己研究吗? [Character(name="avg_183_skgoat_1#12$1")] [name="地灵"]如果只是一味“抑制”,原本很轻的声音,就会变得完全听不见。 [name="地灵"]所以需要一个熟悉该源石技艺,又了解矿物振动频率的人,手动调整不同波长的抑制方式。就好像给琴调音一样。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]听起来很厉害嘛,可惜没有完成。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]不过我现在仍然需要这样的抑制器......既然巴赫曼教授已经走到这一步了,也许我可以拿回去继续研究。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]另一个呢,那个石头是什么? [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]是信标石。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]请解释一下。 [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]某些岩石非常容易与源石发生变质作用,从而形成含有一定源石的变质岩。 [name="地灵"]它们会对我的源石技艺产生强烈的反应。在音叉的协助下,我可以在较远的距离感应到它们。 [name="地灵"]巴赫曼教授会把反应最强烈的几种作为信标石,用来标记地点。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]原本,每次和她出去,我们口袋里都会带一些,走一会放置一块,用来防止我们迷路。 [Character(name="avg_183_skgoat_1#11$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]那假如别人也用这种方法走过相同的路,你们的信标石不就混起来了? [Character(name="avg_183_skgoat_1#11$1",name2="avg_npc_012",focus=1)] [name="地灵"]目前会使用这种方法的人并不多,我们又各自持有不同频率回音的信标石,不仅不会弄混,甚至可以知道谁来过这里。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]听起来是一种十分方便的源石技艺啊。 [Character(name="avg_183_skgoat_1#12$1")] [name="地灵"]本质就是让物体轻微振动而已。精确控制源石技艺的输出频率是小头,对矿物成分的了解程度才是这个源石技艺的重点。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]她给你留这个是为了什么? [Character(name="avg_183_skgoat_1#8$1")] [name="地灵"]也许是一个线索,告诉我可以在这座城市用源石技艺按这个信标石频率搜索一下。 [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]帕克......这种程度的源石技艺应该没关系吧? [Character(name="avg_183_skgoat_1#1$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]不会影响公共安全,也不会引起路人注目的话,应该没事。 [Dialog] [Character(name="avg_183_skgoat_1#3$1")] [delay(time=2)] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_183_skgoat_1#5$1")] [name="地灵"]有,一条不太明显的线索,一直通向城外的方向。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]去看看不? [Character(name="avg_183_skgoat_1#6$1")] [name="地灵"]现在? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]不然呢?你明天可要走了,还来得及吗? [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]来不及也没办法,反正知道了,下次再说也行。 [Character(name="avg_183_skgoat_1#2$1")] [name="地灵"]而且,巴赫曼教授一直教导我,“好奇心即是毁灭的开端”。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你又不是不知道这是移动城市呀,如果是在城外的话,下次来说不定就找不到了哦。 [Character(name="avg_183_skgoat_1#6$1")] [name="地灵"]我是来放假的,不是来工作的。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]怎么能算是工作呢。找到的东西,不就归你了吗?多走几步路,多赚一点钱。 [Character(name="avg_183_skgoat_1#6$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]地灵,其实可以去。我刚才联系过酒店了,说房间还没准备好,起码得再等两个小时。 [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=1)] [name="地灵"]唉,这是什么办事效率...... [name="地灵"]好吧,那我们现在就出发,希望天黑以前,可以结束。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [character] [Background(image="bg_caveentrance",screenadapt="showall")] [delay(time=1)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_012")] [name="办事处干员"]城外居然还有这样的地方? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你确定东西就在这里? [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]是的,信号一直通向这里。 [name="地灵"]嗯......一个洞厅,远处有一条横巷。洞壁支撑架已经被落石覆盖。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]怎么?难道这个矿洞就是我老妈留给你的东西? [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]这个矿洞看起来在很早以前就已经被过度开采过了。而且,我也没听说过教授还拥有私人矿洞。 [Dialog] [Character(name="avg_183_skgoat_1#3$1")] [delay(time=1)] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]前方还有信号。 [name="地灵"]东西就在塌方处下面埋着。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]在下面?早知道就该带上工具来的。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]没事,交给我。 [stopmusic(fadetime=1)] [Dialog] [delay(time=1)] [Character(name="avg_183_skgoat_1#8$1")] [delay(time=1)] [playsound(key="$d_avg_axehitscrape", volume=1)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_magic_2")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=2)] 地灵将音叉法杖立于地面,伴随着似有似无的奇怪声响,塌方处开始变得像液体一般。 [playsound(key="$smallearthquake", volume=0.3)] 接着,又如同沸腾了,开始剧烈翻滚。 [Dialog] [delay(time=3)] 不一会,一个表面有着复杂花饰的铁质箱子,竟被翻了上来。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]看起来是个装着贵重物品的箱子啊! [Dialog] [Character(name="avg_npc_499_1#1$1",focus=-1)] [name="???"]看来东西不便宜啊,真是一个好消息。 [Dialog] [character] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [character(name="avg_npc_007",name2="avg_npc_008",fadetime=1)] [delay(time=3)] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Character(name="avg_npc_012")] [name="办事处干员"]等等,你们要做什么? [Dialog] [character] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_492_1#1$1",fadetime=1.5,block=true)] [delay(time=1.5)] [name="路易斯"]谢谢你通知我。这样一来,那个巴赫曼教授的所有遗产我都可以拿到手了。 [Character(name="avg_183_skgoat_1#5$1")] [name="地灵"]巴赫曼小姐?!这是你设下的陷阱? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]抱歉啦。我是很想早点收手,可是我的丈夫非要把所有的东西都理清楚再离开。 [name="巴赫曼小姐"]亲爱的,我们把东西卖掉,就可以离开了吧?就像你之前说的那样,我们可以去哥伦比亚过上好日子。 [Dialog] [PlaySound(key="$d_avg_arrow")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=2)] [Character(name="avg_npc_499_1#1$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="巴赫曼小姐"]唔! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]啧!能不能射准点?还是说你们想先让她双腿残疾? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你干什么?你疯了吗?! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]你不知道我从多久以前就开始计划这件事,中间又花去了多少精力。 [name="路易斯"]结果,巴赫曼除了一个房子,一大堆无用的石头外,根本没留下多少东西。 [name="路易斯"]今天终于把剩余的最后一样东西弄到手了,我也就不需要你了。多一个人分,我可要少分到一半呢。 [name="路易斯"]有了这笔钱,我在哥伦比亚的矿业生意一定能东山再起。 [name="路易斯"]瞧瞧这,移动城市外的废弃矿洞,千载难逢的机会。 [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]住手! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]格拉西艾尔,尊敬的格拉西艾尔女士。听说雷姆必拓的几家公司已经给你发出了邀请,你都一一回绝了。 [name="路易斯"]如果你愿意加入我,我可以放你一条生路,让你成为我的得力手下,甚至可以给你当个小领导。 [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]我现在并没有在寻找新的工作。虽然到手工资不多,罗德岛的各种福利补贴对我这样的感染者来说还是很诱人的。 [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]你难道不想,偶尔逃出名为生活的牢笼? [name="路易斯"]一次假期,但不用被既定的返工时间打扰。 [name="路易斯"]一段日子,仅仅是躺在被窝里什么也不去想。 [name="路易斯"]你不想拥有这样的生活吗? [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]谁会不想要这样的生活呢? [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]那就加入我,我给你很长的假期,很大的权力。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]呜...... [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]你当时也是这么对巴赫曼小姐说的吧? [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]不得不承认,你的话对一些年轻人来说确实很有吸引力。 [Character(name="avg_183_skgoat_1#2$1")] [name="地灵"]不过上了那么长时间的班后,我已经知道了,这样的工作根本就不存在。条件开得太好的工作,多半都是骗人的。 [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]哼。 [name="路易斯"]但我给你开的条件里,还包括了你的生命。你不该和我作对。 [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]在罗德岛要时刻注意上司的状态已经够麻烦了,现在我是请了年假的,在这期间,至少有些事情我还是想自己做主。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]好疼......呜...... [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]叫什么叫!真烦人! [name="路易斯"]你们几个,先把她给我杀了! [Character(name="avg_npc_007")] [name="雇佣兵A"]还是放箭吗? [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]蠢货!就你这个准头,别折磨她了!让她死得干脆点! [Character(name="avg_npc_008")] [name="雇佣兵队长"]上,直接用刀吧! [Dialog] [character] [delay(time=1)] [Character(name="avg_183_skgoat_1#1$1")] [playsound(key="$d_avg_axehitscrape", volume=1)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [playsound(key="$d_avg_originiumcastshort")] [Delay(time=3)] [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="雇佣兵A"]等等!我怎么走不动——有东西在抓着我的脚! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="雇佣兵B"]不!是你在下沉! [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]此路不通。 [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="雇佣兵A"]救命!到我的胸口了!我快没法呼吸了! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="雇佣兵B"]拉住我的手! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]该死! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="雇佣兵B"]我们过不去! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]格拉西艾尔,我可以把这当成是你对我提议的最终回应吗? [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]请便。 [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]我改变主意了。直接把这三个人都杀了。 [Character(name="avg_npc_012")] [name="办事处干员"]等等!我还什么都没—— [Character(name="avg_npc_008")] [name="雇佣兵队长"]全部换弩箭。就在这个距离解决他们! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="雇佣兵B"]是。 [Character(name="avg_npc_008")] [name="雇佣兵队长"]先瞄准那个施法的卡普里尼!杀了她,让这个法术停下来! [Dialog] [character] [delay(time=1)] [PlaySound(key="$e_atk_arrow_h")] [Delay(time=1)] [PlaySound(key="$d_avg_arrowshot")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2)] [Character(name="avg_npc_012")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$sheildimpact")] [delay(time=1)] [name="办事处干员"]别想伤到我的发小。 [Character(name="avg_npc_008")] [name="雇佣兵队长"]嘶,差点忘了还有一个人。 [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="雇佣兵A"]队长,这地方太狭窄了。对面立个盾,就可以把箭全挡下。因为那个卡普里尼的源石技艺,我们也没法过去。 [Character(name="avg_npc_008")] [name="雇佣兵队长"]啊......真麻烦...... [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]我请你来不是为了让你站在这里抓耳挠腮的!给我想想办法! [Character(name="avg_npc_008")] [name="雇佣兵队长"]好吧。 [Dialog] [delay(time=1)] [PlaySound(key="$d_avg_cloakmovement",volume=1)] [delay(time=1)] [Character(name="avg_npc_008")] [name="雇佣兵队长"]哈,那来尝尝这个!刚才在洞口找到的炸药!只要绑在弩箭上! [Dialog] [PlaySound(key="$e_atk_arrow_h")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2)] [Character(name="avg_npc_012")] [name="办事处干员"]没用的! [Dialog] [Character(name="avg_npc_012",focus=-1)] [PlaySound(key="$d_avg_arrowshot")] [delay(time=1)] [Character(name="avg_npc_012")] [name="办事处干员"]什么?瞄准的是我们头上? [stopmusic(fadetime=1)] [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]你们会因年久失修的矿洞坍塌而意外死亡!完美的结局! [Dialog] [character] [delay(time=1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.2)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall", volume=1)] [delay(time=1)] [Character(name="avg_npc_012")] [name="办事处干员"]小心—— [dialog] [character] [delay(time=1)] [Background(image="bg_black",screenadapt="showall",fadetime=0.5)] [delay(time=1)] [Character(name="avg_npc_499_1#1$1")] 巴赫曼小姐抬起头,只看到了巨大的黑影。 一块车轮大小的石块率先朝着她所在的地方落了下来。 [Dialog] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Character(name="avg_183_skgoat_1#1$1",blackstart=0.2,blackend=0.7,block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] 她还没来得及理清当前的状态,一只白皙的手,出现在了她的上方。 [playMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.4)] 当石块接触到那只手掌,便化成了细细的沙尘。如同瀑布一样,从那只手的指间流下,落到她的面颊上,还带着手掌的余温。 [Background(image="bg_caveentrance",screenadapt="showall",fadetime=1)] [Character(name="avg_183_skgoat_1#10$1")] 不苟言笑的卡普里尼正一手轻轻扶着她的肩,另一只手高高举起。 如此近的距离下,她似乎嗅到了和自己母亲一样的气息——那种泥土与青草的芳香。 消失近二十年的安全感包围了她。 [Character(name="avg_183_skgoat_1#5$1")] [name="地灵"]没事吧? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]谢谢......你的源石技艺,竟然可以做到这种事? [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]只是一点计算而已。 [Character(name="avg_183_skgoat_1#11$1")] [name="地灵"]太好了。这次我没有迟到。 [Dialog] [Character(name="avg_183_skgoat_1#11$1",focus=-1)] [PlaySound(key="$d_avg_arrowshot")] [delay(time=1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.2)] [Character(name="avg_npc_012")] [name="办事处干员"]这次是更深处的地方! [Dialog] [PlaySound(key="$d_avg_rockfall", volume=1)] [CameraShake(duration=2, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]糟了,这里要塌了! [Character(name="avg_npc_012")] [name="办事处干员"]他们是想把我们全活埋吗? [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]帕克,躲到我身边来! [Character(name="avg_npc_012")] [name="办事处干员"]我觉得我们应该先跑! [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]巴赫曼小姐走不动!而且路口已经被那几个人挡住了! [Character(name="avg_npc_012")] [name="办事处干员"]但我们也不能就在这里什么也不做吧! [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]相信我! [Dialog] [Character(name="avg_183_skgoat_1#3$1")] [PlaySound(key="$d_avg_originiumcast")] [delay(time=2)] [Character(name="avg_npc_012")] [name="办事处干员"]等等!地灵! [Character(name="avg_npc_012")] [name="办事处干员"]你的监测环,警示灯变红了!停下!这会出事的! [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]放心,只是一些误报。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]这是什么......骸骨? [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]别去看,会吓着你的。 [Dialog] [PlaySound(key="$d_avg_magic_2")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]靠紧了! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]哈哈哈,都去死吧! [Dialog] [character] [delay(time=1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [playsound(key="$smallearthquake", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Background(image="bg_black",screenadapt="showall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2.5)] [PlaySound(key="$d_avg_magic_2")] [delay(time=1)] 起初,那些石块化成了不同色彩的沙粒纷纷落下,如飘落的繁星。 渐渐地,沙粒变得越来越粗,如春雨般淅淅沥沥地叩响沉闷的土地。 随后,远处的石块开始落下,重重地砸在地上。 脚下被“流沙化”影响的地面,并没有吞没其中的人,反而如升涨的潮水般,将三人温柔托起。 [Dialog] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_caveentrance",screenadapt="showall")] [delay(time=1)] [Blocker(a=0.2, r=0.9, g=0.8, b=0.7, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_012")] [name="办事处干员"]地灵?! [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]我没事,只是在调整!捂住口鼻!别让这些沙尘进入你的体内,不然到时候解除源石技艺后你们得去看医生! [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你是在分析每一块落石与每一寸地面的成分并用不同的频率使它们振动?这可不是什么“一点计算”了啊...... [name="巴赫曼小姐"]一旦出了一点错...... [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]搞......搞什么......? [name="路易斯"]但她现在无法动弹!射箭!齐射! [Dialog] [character] [delay(time=1)] [PlaySound(key="$d_avg_arrow_rain")] [delay(time=3)] [Character(name="avg_npc_012")] [name="办事处干员"]糟了! [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]未必。 [Dialog] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [Character(name="avg_183_skgoat_1#1$1",focus=-1)] [PlaySound(key="$d_avg_rockfall", volume=1)] [delay(time=1)] 那些在面前纷落的沙尘,突然又恢复到了原来落石的样貌。在下落的过程中,挡住了远处射来的所有箭矢。 [Dialog] [playsound(key="$d_avg_explosion_stone", volume=0.6)] [delay(time=1)] 随后,巨盾一般的石块落在了地上,却如落入湖水般,引起一道巨大且单向扩散的涟漪,又翻涌成浪涛,径直向站在矿洞口的人奔去。 在触碰到他们双脚的瞬间,湖面般的地面又一次恢复了原状。 [dialog] [delay(time=1)] [Character(name="avg_npc_492_1#1$1")] [delay(time=1)] [characteraction(name="middle", type="jump", power=20, fadetime=0.5, block=true)] [delay(time=1)] [name="路易斯"]什么——完全动不了了! [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]帕克,把他们的手绑起来,然后喊警察来。 [Character(name="avg_npc_012")] [name="办事处干员"]好。 [StopMusic(fadetime=2)] [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]等等!你以为她就那么清白吗! [name="路易斯"]伪造遗嘱,抢夺财产,在场的所有人,只有她全程参与了我的计划,是我的同伙。 [name="路易斯"]利用你来找出最后的遗产,也是她给我出的主意! [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] [Character(name="avg_183_skgoat_1#5$1")] [name="地灵"]伪造遗嘱,抢夺财产?! [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]...... [Character(name="avg_183_skgoat_1#6$1")] [name="地灵"]巴赫曼小姐,你为什么要这样做? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你没发现吗?我老妈一点也不爱我。同样是她生的,我哥小时候就经常有她陪着。 [name="巴赫曼小姐"]我呢?我什么也没有......至少财产多给我一点,也是理所当然的吧? [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]你在说什么胡话!你知道你在做什么吗?!包括刚才,也是和这个人合谋想利用我对吧? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]我老妈照顾了你那么多,你帮我暂时摆脱一下糟糕的生活又怎么了? [name="巴赫曼小姐"]我本来又没打算要你的命...... [name="巴赫曼小姐"]你瞧,我才刚毕业,在这之前,我只能到处找工作。但是有了这笔钱,我就可以不用干活,天天想睡多久都行。 [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]......娇生惯养。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你懂什么?你每年不也只回家一次?像你们这种只知道工作的大人真的在乎家庭?你们这些人也只配在无聊的生活循环中溺死。 [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]我没法评价,也不会去维护巴赫曼教授在你眼中扮演的角色。 [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]但你没有资格这么说我,你更没有资格评判任何一个努力工作努力活着的人! [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]是,我是一个几乎没时间回家的混账。 [name="地灵"]我除了在罗德岛上班外,如果真的有时间,还会做一些天灾信使的活来赚钱。 [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]你知道我是为了什么吗? [name="地灵"]难道我做这些,是为了能够忙到没时间回家一趟?你以为我们都愿意这样? [name="地灵"]我的家在移动城市外,只是在一个贫穷又落后的小镇。 [name="地灵"]我的故乡就在那里,它不会移动。当附近有移动城市的时候,那很好。但是移动城市终有一天会离开,它不会带上我们。 [name="地灵"]如果我没办法赚到足够的钱让我家人搬进移动城市里,那天灾来了怎么办? [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]我虽然是一个天灾信使,但我除了努力工作挣钱外,想不到任何其他更长久有效的办法来解决这个跟天灾相关的问题。 [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]也许你认为自己可以不像我们大多数人一样,对待生活无可奈何。如果你不关心问题本身,那也别有这么幼稚的优越感! [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]至少这些遗产是我靠努力得来的! [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]如果不是我在这里,你也未必能得到什么。你的那个莱纳德在做这种事上都比你要努力。 [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]我叫路易斯—— [Dialog] [Character(name="avg_npc_492_1#1$1",focus=1)] [PlaySound(key="$d_avg_magic_2")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [musicvolume(volume=0,fadetime=0.5)] [Character(name="avg_183_skgoat_1#9$1")] [name="地灵"]你给我闭嘴!我根本不在乎你这种人叫什么名字! [Dialog] [delay(time=1)] 平日安静的卡普里尼发出一声怒吼。 崩塌的矿洞却无法反射出一句回声。 就连刚才环伺身边的骸骨生物,也低吟着退开了一段距离。 [dialog] [Character(name="avg_npc_492_1#1$1")] [delay(time=1)] [name="路易斯"]......遵命。 [dialog] [musicvolume(volume=0.4, fadetime=2)] [delay(time=1)] [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]......呼...... [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_183_skgoat_1#7$1")] [name="地灵"]巴赫曼小姐,据我所知,你的母亲,很爱你。 [name="地灵"]明明正是因为宠爱你,想给你更好的生活,她才一个人打了四份工。大学教授,地质专家,天灾信使,钢琴家。 [name="地灵"]你的哥哥小时候饭都吃不饱,落下了很多毛病。巴赫曼教授很害怕你也像你哥哥一样。 [Character(name="avg_183_skgoat_1#2$1")] [name="地灵"]她给了你优渥的生活,给了你莱塔尼亚最好的教育,却也导致了你如今的......不成熟...... [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]这有什么?说给了我那么多东西,可她连家都不怎么回。就算工作再忙,也可以请假吧? [Character(name="avg_183_skgoat_1#2$1")] [name="地灵"]其实......巴赫曼教授后来有一次是请了假想回去找你的。 [name="地灵"]就在那个时候,因为我在一次野外调查时,在一个洞穴内脚一滑摔了下去...... [Character(name="avg_183_skgoat_1#7$1")] [name="地灵"]老师说我那时的样子十分惨烈,还被裸露的源石划了好多道伤口。 [name="地灵"]简单处理后,她开着摩托把我紧急送到了罗德岛。所以......都是我。 [name="地灵"]如果她那时回来,你又把自己的想法告诉她,说不定她就会更早退休,就不会遇到那样的事情了。 [name="地灵"]这一切也都怪我。是我那时的好奇心,导致了一切的发生。 [Character(name="avg_183_skgoat_1#3$1")] [name="地灵"]巴赫曼教授教训的是,“好奇心即是毁灭的开端”。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你如果知道错了,那就别再管我的事了,好吗?就让我好好生活。 [Character(name="avg_183_skgoat_1#8$1")] [name="地灵"]如果我让警察把这个人抓走,他就会供出你。你的意思是要我也放过他? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]他身上有一些前科,当时是我找人用特殊手段把他带进来的。只要把他伪造的证件销毁掉,他就进不了城,也不敢进城了。 [name="巴赫曼小姐"]如此看来,就是最好的办法。 [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]你!你这个心狠手辣的女人! [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]不是你先背叛我的吗! [Character(name="avg_npc_492_1#1$1")] [name="路易斯"]要不是我现在动不了,我一定要把你杀了! [Character(name="avg_183_skgoat_1#5$1")] [name="地灵"]所以,你们现在是要我做决定吗? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你都说过抱歉了对吧?别让我再失去正常的生活了。 [Character(name="avg_183_skgoat_1#7$1")] [name="地灵"]我是很抱歉......巴赫曼小姐。 [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]做决定......那是领导才该干的事情。我只想普普通通地工作,领一份我应得的收入。 [name="地灵"]况且这是你们的家事,反而我才是那个被莫名其妙卷进来的人。打扰了我的假期,你会给我发加班工资吗? [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]什么?!你这肮脏又该死的感染者——! [dialog] [Character(name="avg_183_skgoat_1#5$1")] [delay(time=2)] [Character(name="avg_183_skgoat_1#7$1")] [delay(time=2)] [Character(name="avg_183_skgoat_1#3$1")] [delay(time=2)] [Character(name="avg_183_skgoat_1#8$1")] [name="地灵"]我会带你去医院处理伤口,然后通知你的哥哥。看他对这样的结果同意不同意。如果他同意,你就可以保持现状。 [name="地灵"]如果他不同意,那就交给法院判决。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]你是在害我!你会毁了我的! [Character(name="avg_183_skgoat_1#10$1")] [name="地灵"]或许你已经毁了你自己。 [Character(name="avg_183_skgoat_1#1$1")] [name="地灵"]帕克,我们分头行动,效率高点。完事后在巴赫曼家门口见吧。 [Character(name="avg_npc_499_1#1$1")] [name="巴赫曼小姐"]等等! [Character(name="avg_npc_012")] [name="办事处干员"]明白。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [character] [Background(image="28_g2_slumstreets",screenadapt="showall")] [delay(time=3)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_012",fadetime=1,block=true)] [name="办事处干员"]那边的事情都办完了。 [name="办事处干员"]哇哦,没想到格拉西艾尔女士也有失控的时候。 [Character(name="avg_183_skgoat_1#4$1",name2="avg_npc_012",focus=1)] [name="地灵"]咳咳,我控制得很好...... [name="地灵"]是释放情绪。这也是放假的意义之一。 [Character(name="avg_183_skgoat_1#2$1",name2="avg_npc_012",focus=1)] [name="地灵"]...... [Character(name="avg_183_skgoat_1#2$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]你在看什么? [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=1)] [name="地灵"]巴赫曼的宅邸,我上次来时,庭院的花草修剪得当,屋外墙壁也十分干净,才过去几年,竟然已经如此破败...... [name="地灵"]教授拼命赚钱养家,最终却得到了相反的结果。 [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]作为主心骨,更是要多陪陪家人吧。 [name="办事处干员"]地灵,现在你得解释一下监测环的事情。像刚才那种情况,我应该立刻向本舰汇报。 [Character(name="avg_183_skgoat_1#8$1",name2="avg_npc_012",focus=1)] [name="地灵"]你刚才看到我身后的东西了吗? [Character(name="avg_183_skgoat_1#8$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]只能模模糊糊看见一点轮廓,那也是生物? [Character(name="avg_183_skgoat_1#8$1",name2="avg_npc_012",focus=1)] [name="地灵"]嗯。不是每个人都能看到,但我施放源石技艺的时候,会更显眼一点。像刚才那种状态,应该还是很容易看到的。 [name="地灵"]因为我的源石技艺本身要精准控制输出功率,大部分振动所需的能量都是极小的,所以剩余的能量就完全没有用处。 [name="地灵"]每次使用,都只取一点,剩下的就会像散热一样排出。 [Character(name="avg_183_skgoat_1#6$1",name2="avg_npc_012",focus=1)] [name="地灵"]不知道什么时候,我身边就吸引来了这样的生物,会吞吃被浪费掉的能量。 [name="地灵"]在罗德岛的法术大师们的帮助下,我终于发现了调用储藏在它体内能量的方法。 [name="地灵"]不过这种方法,会让能量直接回流过我的身体。 [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=1)] [name="地灵"]这就是监测环警示灯亮起的原因。 [name="地灵"]所以不用太担心啦。但监测环的数据要处理一下,不然博士和凯尔希医生唠叨起来,到时候各种检查,上不了班,拿不到工资可就糟了。 [Character(name="avg_183_skgoat_1#7$1",name2="avg_npc_012",focus=2)] [name="办事处干员"]明白了。 [name="办事处干员"]你一直都不怎么擅长说谎,我相信你。 [Character(name="avg_183_skgoat_1#12$1",name2="avg_npc_012",focus=1)] [name="地灵"]谢谢你,帕克。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="bg_canteen",screenadapt="showall")] [delay(time=1)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_145_prove_1")] [name="普罗旺斯"]哎?这么说你的探亲之旅还真凶险。 [Character(name="avg_183_skgoat_1#7$1",name2="char_145_prove_1",focus=1)] [name="地灵"]对啊,累得很。我只是想顺路见见巴赫曼教授的女儿,没想到是在自找麻烦。 [Character(name="avg_183_skgoat_1#7$1",name2="char_145_prove_1",focus=2)] [name="普罗旺斯"]你别老吃油炸的东西啊,来,我把菜分你一点。 [Character(name="avg_183_skgoat_1#11$1",name2="char_145_prove_1",focus=1)] [name="地灵"]偶尔吃一点,可以让我感到快乐。吃薯条吗? [Character(name="avg_183_skgoat_1#11$1",name2="char_145_prove_1",focus=2)] [name="普罗旺斯"]看起来你的心情真的很差。 [name="普罗旺斯"]别把自己逼得太紧,而且食堂的薯条放太久都软掉了,真不知道你怎么下得去嘴。 [dialog] [delay(time=1)] [name="普罗旺斯"]所以,箱子里是什么? [Character(name="avg_183_skgoat_1#8$1",name2="char_145_prove_1",focus=1)] [name="地灵"]箱子里是一些采自乌萨斯以北地区的地质单元。 [Character(name="avg_183_skgoat_1#8$1",name2="char_145_prove_1",focus=2)] [name="普罗旺斯"]好吧,看起来你可又有的忙了。 [Character(name="avg_183_skgoat_1#1$1",name2="char_145_prove_1",focus=1)] [name="地灵"]不会。巴赫曼教授告诉过我,这些都来自尚待探索的土地,不过我们也许一生都无法探究它们。 [Character(name="avg_183_skgoat_1#2$1",name2="char_145_prove_1",focus=1)] [name="地灵"]她说她终有一天会把这些东西交给我保管。没想到,她早就已经做好了准备。 [Character(name="avg_183_skgoat_1#2$1",name2="char_145_prove_1",focus=2)] [name="普罗旺斯"]压抑住好奇心对你们这样的研究者来说是不是还挺难的? [Character(name="avg_183_skgoat_1#12$1",name2="char_145_prove_1",focus=1)] [name="地灵"]但我还有很多爱好。我下班后可以做我感兴趣的其他事情,而不用一直在思考还有什么东西需要我来解决。 [name="地灵"]而且,这也是我和教授约定好的。 [name="地灵"]我要做的就是找凯尔希医生和博士上报,然后把它们好好保存起来,仅此而已。 [dialog] [delay(time=1)] [Character(name="avg_183_skgoat_1#5$1",name2="char_145_prove_1",focus=1)] [name="地灵"]......我刚才想起来,这件事我还没有上报。 [Character(name="avg_183_skgoat_1#7$1",name2="char_145_prove_1",focus=1)] [name="地灵"]嘶——看来又会是一个难熬的午后。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]
吽
老好人也有执拗认死理的一面,就算失了脸面,丢了饭碗,吽也不想低头,可有些南墙,撞个头破血流它也撞不破。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 南墙 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_lungmen_d",screenadapt="coverall")] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [playsound(key="$d_gen_walk_n")] [Character(name="avg_226_hmau_1#11$1",name2="char_empty",fadetime=1)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_021",fadetime=1)] [Delay(time=2)] [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_021",focus=2)] [name="路人A"]早啊,吽,今天怎么没去上班啊? [Character(name="avg_226_hmau_1#10$1",name2="avg_npc_021",focus=1)] [name="吽"]哈哈,出了些事情,就不去了。 [Character(name="avg_226_hmau_1#10$1",name2="avg_npc_021",focus=2)] [name="路人A"]你生病了?哎呀,还不赶紧回家歇着! [Character(name="avg_226_hmau_1#9$1",name2="avg_npc_021",focus=1)] [name="吽"]不是不是,没有的事。 [Dialog] [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_021")] [playsound(key="$d_gen_walk_n")] [Delay(time=1)] [Character(name="char_empty",name2="avg_npc_021",focus=2,fadetime=1)] [name="路人A"]哎哎,别走啊,你那新工作怎么样啦? [Character(name="avg_npc_032",name2="avg_npc_021",focus=1)] [name="路人B"](小声)快闭嘴吧,这小子一脸苦相一看就是又被开了。 [Character(name="avg_npc_032",name2="avg_npc_021",focus=2)] [name="路人A"](小声)又?这都第几次了......唉,这是厚道人啊,就是不会变通。 [name="路人A"](小声)这年头啊,还是机灵点儿的人吃得开。 [Character(name="avg_npc_032",name2="avg_npc_021",focus=1)] [name="路人B"](小声)可不是,这世道千变万变的,人啊,不跟着变,就废了。 [Dialog] [playsound(key="$d_gen_walk_n",loop=true, channel="bgs")] [character(fadetime=0.5)] [Delay(time=1)] [StopSound(channel="bgs", fadetime=1)] [Delay(time=2)] [Character(name="avg_226_hmau_1#11$1")] [name="吽"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_offce",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="前老板"]大少爷,来的时候我怎么和你讲的,闲事少管! [name="前老板"]你是不是以前屁股坐得太高,脑袋在上面缺氧转不过来? [name="前老板"]在龙门这个地方,做生意就是得灵活!灵活!懂吗! [name="前老板"]为了走这批货,我走了多少门路?托了多少关系? [name="前老板"]你倒好,一句来路不明就捅了出去!大少爷,你可真是正义凛然啊! [Character(name="avg_226_hmau_1#9$1")] [name="吽"]老板......这批东西它很危险,一旦卖给黑帮,后果不堪—— [Character] [name="前老板"]我管那些!真金白银我不管,我管那些!我呸,你算什么东西,来教我做事! [Character(name="avg_226_hmau_1#6$1")] [name="吽"]可是...... [Character] [name="前老板"]可是什么?没有可是,你赶紧给我滚,我再也不想看到你。 [Character(name="avg_226_hmau_1#7$1")] [name="吽"]对、对不起,老板,我就是...... [Character] [name="前老板"]滚滚滚!你和你老爹就是一路货色,你活该,你老爹破产也是他活该! [Character(name="avg_226_hmau_1#8$1")] [name="吽"]老板,你怎么能这么说,这事扯不上我爸...... [Character] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="前老板"]快滚啊! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_lungmen_d",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_226_hmau_1#11$1")] [name="吽"](咕噜噜——) [Character(name="avg_226_hmau_1#7$1")] [name="吽"](唉......先去吃点东西吧。吃完试着再找份其他的活儿干吧。) [Character] [name="街边广告"]靓仔靓女走过路过不要错过,小店新开业八折优惠,正宗尚蜀风味小面欢迎大家来品尝。靓仔靓女走过路过不要错过...... [Character(name="avg_226_hmau_1#11$1")] [name="吽"](摸摸口袋里的钱包) [Character(name="avg_226_hmau_1#10$1")] [name="吽"]应该还够,去吃一碗吧。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="25_g04_yaninn",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$dooropenquite")] [delay(time=0.6)] [Character(name="avg_226_hmau_1#10$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_226_hmau_1#10$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]欢迎光临,靓仔你想吃点什么? [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=1)] [name="吽"]老板,我、我先看看菜单。 [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]那来一碗我们店的招牌“面面俱到”如何,里面什么荤素浇头都有,味道很正的。 [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=1)] [name="吽"]谢谢你,老板,我光来碗素面就好了。 [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]光一碗素面?饮料不要?小菜不要? [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"]不要了,老板,一碗素面就够。 [Character(name="avg_npc_033")] [name="面馆老板"](撇撇嘴)啧,行吧,拿号过去排着吧。 [Character(name="avg_226_hmau_1#9$1")] [name="吽"]......谢谢。 [Dialog] [Character] [Delay(time=1)] [playsound(key="$dooropenquite")] [delay(time=0.6)] [Character(name="avg_322_lmlee_1#10$1",fadetime=1)] [Delay(time=2)] [name="老鲤"]老板,来碗小面,第一次来有什么推荐的吗? [Character(name="avg_npc_033")] [name="面馆老板"]那肯定是本店的特色“面面俱到”了,吃过的人都夸好味道的。 [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]行,就它了。 [Character(name="avg_npc_033")] [name="面馆老板"]哈哈,客人您真是爽快,这是您的号,一会儿就给您送过去了。 [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]谢了老板。 [Dialog] [Character] [Delay(time=1)] [Character(name="avg_226_hmau_1#9$1",name2="char_empty")] [Characteraction(name="right", type="move", xpos=200, fadetime=0, block=true)] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [Characteraction(name="right", type="move", xpos=-200, fadetime=1.5, block=true)] [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",fadetime=0.5)] [Delay(time=2)] [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]欸,小兄弟,你来吃过这家吗?味道如何? [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]没有,我也是第一次来,不知道是什么味道。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]那以前吃过尚蜀菜吗? [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]小时候和家父在大酒楼吃过,好吃,我很喜欢。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]哈哈,不过大酒楼有时候可不比小馆子啊。 [Dialog] [Character] [playsound(key="$d_gen_walk_n")] [Character(name="avg_npc_033",fadetime=1)] [Delay(time=1)] [playsound(key="$d_avg_glassclink",volume=0.5)] [playsound(key="$d_avg_chess",delay=1)] [name="面馆老板"]哎,客人,您的面来了,好吃不好吃,吃完您都给提提意见。 [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]哈哈,好好。 [Character(name="avg_226_hmau_1#6$1")] [name="吽"]老板,那我的素面什么时候...... [Character(name="avg_npc_033")] [name="面馆老板"]哎呦,我说你急什么,煮面不要花时间的啊。 [Character(name="avg_226_hmau_1#6$1")] [name="吽"]可是这位先生的面都好了,我的应该也好了。 [Character(name="avg_npc_033")] [name="面馆老板"]嗨,你这人很奇怪啊,你们要的又不是一种面。 [name="面馆老板"]现在的人愈发没耐心了,美食啊,是要等的。 [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]嗯咳,老板,你这店新开业难道不忙吗? [Character(name="avg_npc_033")] [name="面馆老板"]啊?对对对,忙、是忙,客人您慢用,我先忙去了。 [playsound(key="$d_gen_walk_n")] [Dialog] [Character(fadetime=0.5)] [Delay(time=2)] [Character(name="avg_226_hmau_1#5$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"](点头致谢) [Character(name="avg_226_hmau_1#5$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]哈哈,客气客气。 [Character(name="avg_226_hmau_1#11$1")] [name="吽"]呼...... [Character(name="avg_226_hmau_1#7$1")] [name="吽"](算了,再等等吧。) [Character(name="avg_226_hmau_1#5$1")] [name="吽"](这店里装修很别致,原来这就是尚蜀风格啊。) [Character(name="avg_226_hmau_1#7$1")] [name="吽"](小时候老爸总说要带我去尚蜀吃最正宗的尚蜀美食......嗐,他都不在了,想这些有什么用。) [Dialog] [Character] [Character(name="avg_npc_305_1#1$1",fadetime=0.5)] [Delay(time=1)] [characteraction(name="middle", type="move", xpos=-40, fadetime=0.3,block=true)] [Blocker(a=0,fadetime=0.3, block=true)] [characteraction(name="middle", type="move", xpos=40, fadetime=0.5,block=true)] [Delay(time=1)] [characteraction(name="middle", type="move", ypos=-10, fadetime=0.2,block=true)] [Blocker(a=0,fadetime=0.2, block=true)] [characteraction(name="middle", type="move", ypos=10, fadetime=0.1,block=true)] [Blocker(a=0,fadetime=0.1, block=true)] [characteraction(name="middle", type="move", ypos=-10, fadetime=0.2,block=true)] [Blocker(a=0,fadetime=0.2, block=true)] [characteraction(name="middle", type="move", ypos=10, fadetime=0.1,block=true)] [Delay(time=1)] [Character(fadetime=0.3)] [Delay(time=1)] [Character(name="avg_226_hmau_1#6$1")] [StopMusic(fadetime=2)] [name="吽"](嗯,那个人左顾右盼地想干什么呢?) [Character(name="avg_226_hmau_1#9$1")] [name="吽"](纸包,他怀里揣着个纸包做什么......等等,他是不是把什么东西丢进碗里去了?) [Character(name="avg_226_hmau_1#8$1")] [name="吽"]这位先生,你这是在做什—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playMusic(intro="$chasing_intro", key="$chasing_loop",volume=0.4,fadetime=3)] [Character(name="avg_npc_305_1#1$1")] [name="混混"]喂,老板,给老子过来!! [Character(name="avg_npc_033")] [name="面馆老板"]来了来了,客人您什么事找我? [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$gavel2")] [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [name="混混"]你这老板干什么吃的,你这面里面有虫子!喏,看见没,黑黑亮亮的,好大一只。 [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]客人,这不可能的,您看我这告示栏,卫生水平是最高级别,绝对不可能出这样的差错。 [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [name="混混"]你少放屁,证据就漂在碗里,你还抵赖不成? [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]抵赖?我看不是我要抵赖,是你要碰瓷吧!我这店里可是有监控的,谁的过错到时候一目了然。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_doorbreak")] [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [name="混混"](掀桌子)看个屁的监控啊!找打是不是! [Dialog] [Character] 两人正你一嘴我一嘴地吵着,谁都没注意到那碗滚烫的汤面随着被掀翻的桌子弹起,朝着正吃面的老鲤腾空飞去。 [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]嗯? [Character(name="avg_322_lmlee_1#9$1")] [name="老鲤"](嗨,不急,等吃完这口也不是躲不开。) [Dialog] [Character(name="avg_226_hmau_1#5$1",name2="avg_322_lmlee_1#9$1")] [playsound(key="$d_avg_singleblunt")] [characteraction(name="left", type="move", xpos=100, fadetime=0.3,block=true)] [Blocker(a=0,fadetime=0.3, block=true)] [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#9$1")] [characteraction(name="left", type="move", xpos=100, fadetime=0,block=true)] [characteraction(name="left", type="move", xpos=-100, fadetime=0.3,block=true)] [Blocker(a=0.1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.3, block=true)] [characteraction(name="left", type="move", xpos=-10, fadetime=0.05,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="move", xpos=10, fadetime=0.05,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="move", xpos=-10, fadetime=0.05,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="move", xpos=10, fadetime=0.05,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [playsound(key="$bottlebroken")] [Delay(time=1)] [Character(name="avg_226_hmau_1#4$1",name2="avg_322_lmlee_1#9$1",focus=1)] [name="吽"]嘶哈,好烫! [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#9$1",focus=1)] [name="吽"]这位先生,您没事吧?有没有被泼到? [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#4$1",focus=2)] [name="老鲤"]哎呀,无妨无妨,反倒是小兄弟你被这热面汤浇了一头一脸,恐怕不好受啊。给,这帕子你先拿去擦擦脸吧。 [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"](唉,这人情算是欠下了。) [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]谢谢。 [Dialog] [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=1)] [Characteraction(name="left", type="jump", xpos=5,power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=-5, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=5,power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=-5, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] 抖落尽脸上的面条菜叶,吽将老鲤递过来的帕子罩在脸上,低头胡乱擦拭了一通。 然后他捏着那块被面汤浸湿的布,一时也不知是该还不该还。正打算抬眼问问老鲤,便看见老鲤一直指着自己的脑袋顶。 [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]那儿、那儿还有点东西。 [Dialog] [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=1)] [Characteraction(name="left", type="jump", ypos=5,power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.2, block=true)] [Characteraction(name="left", type="jump", ypos=-5, power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.2, block=true)] 闻言,吽抓了抓头顶的绒毛,从里面捉出一个脆硬的物事,摊开手来一看,一只油亮的大黑虫窝在掌心里面。 [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [characteraction(name="left", type="move", xpos=100, fadetime=0.5,block=true)] [name="混混"]还多嘴,你是不是找打? [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=2)] [Characteraction(name="right", type="jump", xpos=5,power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=-5, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=5,power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=-5, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=5, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [name="面馆老板"]你、你动手动脚的干什么! [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [name="混混"]我可没心思再和你耍嘴皮子了,照我看啊,拳头在你这儿管用多了。 [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]哎呀,这面不算您的钱了还不行吗? [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [characteraction(name="left", type="move", xpos=30, fadetime=0.2,block=true)] [characteraction(name="right", type="move", ypos=30, fadetime=0.5,block=true)] [name="混混"]想得美,闹到这个地步,我岂是一碗面钱就能打发得了? [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]那您——先松手,我、我快上不来气了...... [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [name="混混"]你—— [Character(name="avg_226_hmau_1#8$1")] [name="吽"]听到了吗?松开他! [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [characteraction(name="left", type="move", xpos=130, fadetime=0,block=true)] [characteraction(name="right", type="move", ypos=30, fadetime=0,block=true)] [name="混混"]你哪位啊?吃你的饭去,少来管闲事。 [Character(name="avg_226_hmau_1#4$1")] [name="吽"]你没听到吗?这位老板说,松、开、他。 [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033",focus=1)] [characteraction(name="left", type="move", xpos=130, fadetime=0,block=true)] [characteraction(name="right", type="move", ypos=30, fadetime=0,block=true)] [name="混混"]狗东西,我看你也是找打!! [Dialog] [Character(name="avg_npc_305_1#1$1",name2="avg_npc_033")] [characteraction(name="right", type="move", ypos=-30, fadetime=0.2,block=true)] [characteraction(name="left", type="move", xpos=-200, fadetime=1,block=true)] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_226_hmau_1#8$1",name2="avg_npc_305_1#1$1")] [characteraction(name="left", type="move", xpos=-200, fadetime=0, block=false)] [characteraction(name="left", type="move", xpos=250, fadetime=1, block=true)] [characteraction(name="right", type="move", xpos=-50, fadetime=1, block=true)] [playsound(key="$fightgeneral", volume=0.3)] [playsound(key="$d_avg_doorbreak", volume=0.5,delay=0.3)] [Delay(time=0.6)] [StopMusic(fadetime=2)] [Delay(time=0.6)] [playsound(key="$d_avg_punch02", volume=0.3)] [playsound(key="$fightgeneral", volume=0.3)] [playsound(key="$bottlebroken", volume=0.5,delay=0.3)] [PlaySound(key="$d_avg_male_scream", volume=1)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [characteraction(name="right", type="move", xpos=100, fadetime=1, block=true)] [playMusic(intro="$marketplace_intro", key="$marketplace_loop", volume=0.4)] [Character(name="avg_226_hmau_1#8$1",name2="avg_npc_305_1#1$1",focus=2)] [name="混混"]大哥,呜呜呜,大哥,对不起,我错了,饶小弟一命吧,再也不敢了。 [Dialog] [Character(name="avg_226_hmau_1#8$1",name2="avg_npc_305_1#1$1")] [characteraction(name="left", type="move", xpos=-50, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_305_1#1$1",focus=1)] [name="吽"]你别哭了好吗?搞得好像是我在欺负你一样。 [name="吽"](唉,刚刚气急手脚重了些,这人应该不会有事吧......) [name="吽"]你这伤,要紧吗? [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_305_1#1$1",focus=2)] [name="混混"](哎呦,他哪来的好心还问我伤势,不会是在试探我会不会碰他瓷吧?) [Character(name="avg_226_hmau_1#9$1",name2="avg_npc_305_1#1$1",focus=1)] [name="吽"]你......不要紧吧? [Character(name="avg_226_hmau_1#9$1",name2="avg_npc_305_1#1$1",focus=2)] [name="混混"]不要紧,我的伤不要紧,都、都是小弟我自己不小心撞的,和您没有关系。 [Character(name="avg_226_hmau_1#5$1",name2="avg_npc_305_1#1$1",focus=1)] [name="吽"]啊,撞的?难道不是我刚刚...... [Character(name="avg_226_hmau_1#5$1",name2="avg_npc_305_1#1$1",focus=2)] [name="混混"]没有没有,大哥多虑了,都是小弟我不长眼睛,是我活该,哈哈哈。 [name="混混"]大哥,我、我还有事,先告辞! [Dialog] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=1.5, block=true)] [Character(name="avg_226_hmau_1#5$1",name2="char_empty")] [Delay(time=1)] [Character(name="avg_226_hmau_1#6$1",name2="char_empty",focus=1)] [name="吽"]哎,你这一瘸一拐的......走慢点啊。 [Dialog] [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",fadetime=1)] [characteraction(name="right", type="move", xpos=-80, fadetime=0.8,block=true)] [Delay(time=1)] [characteraction(name="right", type="move", xpos=-150, fadetime=1.5,block=true)] [Delay(time=2)] [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]哎呦,这位小哥,真是感激不尽啊,多亏了你赶走这泼皮啊,我们小本生意啊,折腾不得哪,哎呦呦。 [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"]老板,刚刚那人出手没伤到你吧? [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]多谢小哥您及时相助,他连我一块皮都没蹭到。 [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=1)] [name="吽"](咕噜噜——) [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=1)] [name="吽"]老板,那个......我的面? [Character(name="avg_npc_033")] [name="面馆老板"]看我这记性,您坐一会儿,马上就给您端过来。 [PlaySound(key="$rungeneral", volume=1)] [Dialog] [Character(fadetime=0.5)] [Delay(time=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_226_hmau_1#7$1",name2="char_empty")] [Character(name="avg_226_hmau_1#7$1",name2="avg_322_lmlee_1#10$1",fadetime=1)] [Delay(time=1)] [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]小兄弟,方才真是谢谢你了,免了我穿一身脏衣服回家,被家里的小丫头一顿念叨。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]先生,您家里是有个女儿吗? [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]不是......唉,也算是我女儿吧。 [Character(name="avg_226_hmau_1#1$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]哈哈,这是也不是的怎么说? [Character(name="avg_226_hmau_1#1$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]难说清,说不清......对了,小兄弟,我看你身手不错,是师从何处啊? [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]您过奖了,只是从家父那里学了些粗浅功夫,不足挂齿。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]我记得几年前龙门有家保全公司的老板也使这手擒拿功夫,姓什么来着......看我这脑子,一时半会儿也想不起了。 [Character(name="avg_226_hmau_1#1$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]姓高,正是家父。 [StopMusic(fadetime=3)] [Character(name="avg_226_hmau_1#1$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]嗯,是他啊,令尊可还好? [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]去年年末......故去了。 [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#6$1",focus=2)] [name="老鲤"]节哀。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#6$1",focus=1)] [name="吽"]都是过去的事,谢谢您。 [Dialog] [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#6$1")] ...... [Character(name="avg_npc_033")] [playsound(key="$d_avg_glassclink",volume=0.5)] [playsound(key="$d_avg_chess",delay=1)] [name="面馆老板"]小哥,您的面来了,清汤寡水的,我给您加了几勺荤的浇头。 [Character(name="avg_226_hmau_1#10$1")] [name="吽"]这......谢谢老板了。 [name="吽"](掰开筷子) [playMusic(intro="$darkalley_intro", key="$darkalley_loop", volume=0.4)] [Character(name="avg_226_hmau_1#10$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]小哥啊...... [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"](放下筷子)老板,您是还有话要说吗?直说就是了。 [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]小哥,你也知道,这条街上租金高,生意不好做。 [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"]嗯,我清楚的...... [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]虽说啊,您赶走那无赖是帮了我大忙,可您刚刚行如电步如风的,可损坏了店里不少物件。 [name="面馆老板"]我们啊,还是得各算各的,您帮了我是一码事,这碗面我就请您吃了。 [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"]另一码呢? [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]这坏了的东西,您看看,怎么赔? [Character(name="avg_226_hmau_1#8$1",name2="avg_npc_033",focus=1)] [name="吽"](握紧拳头)老板,我刚刚是为了帮你才...... [Character(name="avg_226_hmau_1#8$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]哎呦,你捏起个拳头干什么? [Characteraction(name="right", type="jump", power=30, times=2, fadetime=0.5,block=false)] [name="面馆老板"]要打人啊?那我看你和那无赖也没有什么差别嘛,仗着自己拳脚功夫好就胡作非为。 [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=1)] [name="吽"]不是......我没那个意思...... [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]那就赔钱! [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=1)] [name="吽"]老板,你不能这样咄咄逼人,这样不行......不好的。 [Character(name="avg_226_hmau_1#6$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]什么好不好,行不行,损坏别人财物照价赔偿,这是天经,这是地义,这是公理。 [Character(name="avg_226_hmau_1#7$1",name2="avg_npc_033",focus=1)] [name="吽"]我...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_windows",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_226_hmau_1#7$1")] [name="吽"]爸,今天怎么样了?唉,你怎么又只吃了两口,这样身体怎么撑得住? [Character] [name="病重的男人"]哎呀,你可别念叨我了,隔壁床天天笑我,说我这儿子比他家小棉袄还贴心,咳咳。 [Character(name="avg_226_hmau_1#10$1")] [name="吽"]你这肺管子就别跟着笑了吧,爸你还有什么想吃的吗?再给你削个苹果吃?晚上肚子里不垫点东西不好睡觉。 [Character] [name="病重的男人"]好久没吃蛋炒饭,有些馋了。 [Character(name="avg_226_hmau_1#10$1")] [name="吽"]恐怕不好吧,你吃了不消化半夜又要难受。 [Character] [name="病重的男人"]你又开始念叨了不是,我就是说说,得得得,帮我削个苹果吧。 [Character(name="avg_226_hmau_1#1$1")] [name="吽"]哎,好...... [Character] [name="病重的男人"]你......最近工作怎么样啊,老李他是不是说你了? [Character(name="avg_226_hmau_1#10$1")] [name="吽"]爸,没有的事,李伯伯挺好的,说我干活认真。 [Character] [name="病重的男人"]你小子蒙谁呢,看你这愁眉苦脸的,准是挨批评了,爸爸面前你还装什么,照实说吧。 [Character(name="avg_226_hmau_1#11$1")] [name="吽"]最近遇上了件事,和李伯伯有些分歧。只是为了些蝇头小利,李伯伯竟然那样对待自己的客户,实在是不讲道理。 [Character] [name="病重的男人"]唉,你啊,和我一样,认死理。我吃大亏也就算了,你可千万别再学我了。 [Character(name="avg_226_hmau_1#9$1")] [name="吽"]爸你怎么这么说,不是你从小教我是非对错自己心里得有数吗? [Character] [name="病重的男人"]我这辈子就是太有数了才落到这个地步!可你呢,二十岁出头,正是好光好景的时候,何苦像我一样碰得一身伤满头包的。 [Character(name="avg_226_hmau_1#8$1")] [name="吽"]爸!瞎说什么呢! [Character] [name="病重的男人"]希声啊,听爸爸的,有时候就认了吧,不要拿脑袋去撞了,最后头破血流的,不好看。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Character(name="avg_226_hmau_1#9$1",name2="avg_npc_033")] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="25_g04_yaninn",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_226_hmau_1#9$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]嘿,小哥,这时候您怎么还发上呆了。一共一万五,您看什么时候结? [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"](松开拳头) [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=1)] [name="吽"]......老板,我身上钱不剩几个,能不能留在店里做帮工来还? [Character(name="avg_226_hmau_1#11$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]哼,也成,我捡一个打白工的也不亏,看你这膀子力气,洗碗肯定干净。先说好,我可不包你吃住。 [Dialog] [Character(name="avg_322_lmlee_1#1$1")] [name="老鲤"]老板啊,我面吃完了,钱放在这里了。 [Character(name="avg_npc_033")] [name="面馆老板"]好嘞,客人您慢走。 [Character(name="avg_322_lmlee_1#4$1",name2="avg_npc_033",focus=1)] [name="老鲤"]对了,老板,您不是说要我给提提意见吗?我啊,刚刚发现了一个大问题得和您说说。 [Character(name="avg_322_lmlee_1#4$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]客人,我这正谈事情呢,怕是不方便。 [Character(name="avg_322_lmlee_1#1$1",name2="avg_npc_033",focus=1)] [name="老鲤"]不着急,我可以等等,就是不知道你能不能等了。 [Character(name="avg_322_lmlee_1#1$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]您这......那我可得仔细听听客人您的高见了。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=1)] [name="老鲤"]刚刚坐下吃饭的时候,我数了数你这消防设施的数量,数了三遍,将将三个。 [Character(name="avg_322_lmlee_1#8$1",name2="avg_npc_033",focus=1)] [name="老鲤"]但我没记错的话,上个月出台的消防法规好像规定了,这么大的店面,里面的消防设施应该不少于六个,少一个,罚五千。 [name="老鲤"]我算算,一共是......啊,正好一万五。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=1)] [name="老鲤"]啧,最近消防局查得严啊,一个投诉电话打过去,立马就要飞奔着赶来了,不知道老板您有没有时间去搞这少了的三个设施。 [name="老鲤"]唉,不好办啊。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]客人,话都说到这份儿上了,就不要藏着掖着了。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=1)] [name="老鲤"]您新店开业这么忙,有些事能放过就放过吧。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]我说呢,原来是打算上我这充菩萨来了。我奉劝你,少管闲事。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=1)] [name="老鲤"]哎,该管还是要管一管的,我身为龙门市民,总该对本市消防安全有些责任感嘛。 [Character(name="avg_322_lmlee_1#10$1",name2="avg_npc_033",focus=2)] [name="面馆老板"]嘶——你! [name="面馆老板"]呸,算我倒霉!傻大个,既然有人给你出头了,还杵着干什么?还不快滚! [Character(name="avg_226_hmau_1#9$1")] [name="吽"]...... [Character(name="avg_322_lmlee_1#1$1")] [name="老鲤"]小兄弟,既然老板都这么说了,走吧。 [Dialog] [Character(name="avg_226_hmau_1#11$1")] [Delay(time=1)] [playsound(key="$d_gen_walk_n")] [playsound(key="$doorclosequite",delay=1)] [Character(fadetime=1)] [Delay(time=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_lungmen_b",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$d_gen_walk_n")] [Character(name="avg_226_hmau_1#11$1",name2="char_empty",fadetime=1)] [Blocker(a=0,fadetime=0.5, block=true)] [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]先生,方才谢谢您替我解围,我没什么可以报答您,您要是有什么力气活,尽可以差遣我去做。 [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]哈哈,不必了,我不过是费了些嘴皮子功夫。 [Dialog] [playsound(key="$d_gen_walk_n",loop=true, channel="bgs")] [Character(name="avg_226_hmau_1#11$1",name2="char_empty",fadetime=1)] [Blocker(a=0,fadetime=0.5, block=true)] [StopSound(channel="bgs", fadetime=1)] [delay(time=0.6)] [Character(name="avg_226_hmau_1#5$1",name2="char_empty",focus=1)] [name="吽"]先生留步! [Character(name="avg_322_lmlee_1#10$1")] [name="老鲤"]小兄弟你当真不必再谢了。 [Dialog] [Character] [playsound(key="$rungeneral", loop=true, channel="bgs")] [Character(name="avg_226_hmau_1#5$1",fadetime=0.5)] [Blocker(a=0,fadetime=0.5, block=true)] [Character(name="avg_226_hmau_1#11$1")] [StopSound(channel="bgs", fadetime=1)] [name="吽"]不是、不是这个! [Character(name="avg_226_hmau_1#11$1",name2="avg_322_lmlee_1#4$1",focus=2)] [name="老鲤"]哦,你还有其他话要说? [Character(name="avg_226_hmau_1#7$1",name2="avg_322_lmlee_1#4$1",focus=1)] [name="吽"]先生您,能不能......能不能教教我? [Character(name="avg_226_hmau_1#7$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]教你?小兄弟说笑话了,我又有什么可以教你的? [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]先生,从前、从前我深信世上是非对错分明如观火。 [name="吽"]可如今......想起遭遇过的事,反而觉得更像是墙上灯影,看不真切。 [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]哦,怎么说? [Character(name="avg_226_hmau_1#7$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]龙门这地方人太多,求财的,求义的,求生的,求乐子的,求光鲜的,求真相的,全都汇在这里了。 [name="吽"]这里有千千万万个人,长了千千万万张嘴,而这千千万万张嘴又说了千千万万个道理,各个都不相同。 [name="吽"]别人那里,自己坚持的道理不是道理,自己这里,别人的道理又说不通,所以只好强按着别人的脑袋来认自己的理。 [Character(name="avg_226_hmau_1#9$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]那既然如此,公理在何处,道义又在何处呢? [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]先生......把您会的都教给我吧,我不想撞得头破血流,但我更不想低头。 [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]小兄弟,你岁数还小,困惑多些很正常。 [name="老鲤"]可你问的这些,我没法教你...... [name="老鲤"]我,也只是这千千万万人中的一个啊。 [Character(name="avg_226_hmau_1#8$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]先生,我......! [Character(name="avg_226_hmau_1#6$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"](咕噜噜——) [Character(name="avg_226_hmau_1#6$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]......但或许,我可以教你些别的东西,比如炒一碗蛋炒饭,咸淡适宜,粒粒分明。 [Character(name="avg_226_hmau_1#5$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]啊,蛋炒饭? [Character(name="avg_226_hmau_1#5$1",name2="avg_322_lmlee_1#10$1",focus=2)] [name="老鲤"]没错,怎样,想学吗? [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#10$1",focus=1)] [name="吽"]我......谢谢先生愿意赐教。 [Character(name="avg_226_hmau_1#10$1",name2="avg_322_lmlee_1#9$1",focus=2)] [name="老鲤"]哈哈,那就快走吧,这个时候去市场,还买得到新鲜的小葱和蛋。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image(fadetime=2)]
格雷伊
横遭突变的男孩,心中仍旧怀着父母的教诲。在被救起之后,他决定用自己的方式表达感谢。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 过滤星星 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlayMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="办事处干员A"]拿上东西,是贫民区那边! [name="办事处干员A"]到晚上才拿到消息,我们已经迟了,看看还能不能做点什么......把医疗设备都准备好,我们要在这里—— [name="办事处干员B"]——不能在这里,现在还不确定到底发生了什么,稳妥起见我们不能太招摇。 [name="办事处干员A"]你说的对......把医疗帐篷拿出来吧,山后树林从来都没人去,在那里搭。我们去贫民区一趟! [dialog] [PlaySound(key="$d_avg_crowdrun", volume=1)] [Delay(time=3)] [name="办事处干员A"]这里! [name="办事处干员B"]孩子,孩子,醒醒?能听见我们说话吗? [name="办事处干员A"]身上没有源石结晶,看不出来是不是感染者......他抱了个什么,一根法杖吗?这么小的孩子...... [name="虚弱的佩洛男孩"]......唔...... [name="办事处干员B"]走,快回去! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_coldforest",fadetime=0.5, screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_012", name2="avg_npc_089",fadetime=0.5)] [delay(time=1)] [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]带回来了! [Character(name="char_016_medic")] [name="医疗干员"]辛苦了,接下来交给我就好。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]不确定这个孩子是不是感染者,他一直抱着这根法杖,应该是会点法术——还要我们再做点什么吗? [Character(name="char_016_medic")] [name="医疗干员"]你们先休息一下吧,我去给他做个检查。办事处里留了几个人守着消息,你们只要保证这里不会被人发现就好。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]好嘞!我去弄点夜宵给你们垫垫肚子,这孩子看上去也没怎么吃饭,我准备点粥来。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)] [character(name="avg_npc_012",name2="char_empty",fadetime=0.5)] [delay(time=2)] [Character(name="char_016_medic")] [name="医疗干员"]嗯,那我先进去了。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [character(fadetime=1)] [delay(time=1.5)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ri_1", screenadapt="coverall", block=true)] [character] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [name="虚弱的佩洛男孩"]...... [Character(name="char_016_medic")] [name="医疗干员"]才十几岁吧......这种年纪的孩子就受这种苦,唉。 [name="医疗干员"]...... [name="医疗干员"]............ [name="医疗干员"]体表无明显矿石病病灶,但......根据检测结果,已经是感染者了...... [name="医疗干员"]伤口不算严重,但身体虚弱,用上源石技艺加速愈合...... [dialog] [delay(time=1)] [name="医疗干员"]抑制剂还有储备,镇定剂已经注射。 [Character(name="char_016_medic",focus=-1)] [name="虚弱的佩洛男孩"]...... [Character(name="char_016_medic")] [name="医疗干员"](发电机好吵,检查也做完了,接下来用不上这些设备了,灯开着也太亮,不容易安睡。) [name="医疗干员"](把灯给他关上,我再去把发电机关了,让这个孩子睡个好觉吧。) [Dialog] [character] [delay(time=0.51)] [PlaySound(key="$d_avg_snapping", volume=1)] [Background(fadetime=0.5)] [delay(time=1)] [name="医疗干员"](定个时,过两个小时再来看一下。) [name="医疗干员"]......唉。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] 黑暗的帐篷里,小小的身影蜷缩在床上。 发烧和疲劳带来的身体上的痛苦抵消了药剂带来的镇静作用,他在并不平和的梦中突然想去寻找些什么。 也许是父母的怀抱,也许是家的温暖。 这些让人感到幸福的事物在一天前已经离开他远去,即使没有清晰地意识到,现在在梦里他仍旧为失去这些而感到痛苦。 [Dialog] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Character(name="avg_253_greyy_1#7$1",fadetime=0.5,block=true)] [delay(time=0.51)] [name="虚弱的佩洛男孩"]......咳咳咳! [name="虚弱的佩洛男孩"]啊......好黑...... [name="虚弱的佩洛男孩"]也没有人......嗯...... [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]呜......真的好黑,这里也没有电吗? [Character(name="avg_253_greyy_1#5$1")] [name="虚弱的佩洛男孩"]咿、旁边有什么东西......输液瓶?妈妈送我出来后......我、我被救了? [dialog] [delay(time=0.51)] [Character(name="avg_253_greyy_1#11$1")] [name="虚弱的佩洛男孩"]周围有什么吗......啊,我的法杖还在。 [name="虚弱的佩洛男孩"]对,是两个叔叔找到的我,是他们把我带到这里来了,我一定要谢谢他们......! [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]下床看看,呼......啊......坐起来都好累...... [Dialog] [character] [delay(time=1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [delay(time=1)] [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]呜......谁都不在,只有我一个人。 [name="虚弱的佩洛男孩"]可是,妈妈怎么什么都不给我说,只让我往外跑...... [Character(name="avg_253_greyy_1#7$1")] [name="虚弱的佩洛男孩"]......我和爸爸妈妈,还能再见吗,呜...... [name="虚弱的佩洛男孩"]这么黑又一个人都没有,他们是不是遇到什么事了......我、我会法术的,妈妈教过我...... [Dialog] [character] [delay(time=1)] 虚弱的男孩倚躺在病床上,伸手去够放在床边的法杖。 法杖是他自己一点一点拼出来的,破损的零件,废弃的矿石,终于在某一天于他手中发出了光芒。 “光芒”,他想着这个词。他想点起一团光,去帮助救了他的人。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_indoor_u", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]这个玻璃灯罩居然没有破损,还有这些齿轮和螺钉,明明都还很好,只是因为机器不能用了就被扔了,真可惜。 [name="虚弱的佩洛男孩"]不过零件已经收集齐了!把这个线接到面板上面,再连到这里......用下法术试试看? [Dialog] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [delay(time=0.51)] [name="虚弱的佩洛男孩"]呜哇,电到了!好痛......好难啊...... [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]爸爸妈妈还没回家,一定要在他们回来前做好,他们一定会很高兴的! [name="虚弱的佩洛男孩"]等以后找到好工作,我要给妈妈买很多药,把她的病治好,爸爸也不用在工厂打工...... [name="虚弱的佩洛男孩"]嘿......拧螺丝好费劲,爸爸的力气真的很大,每次做什么都能很快做好...... [name="虚弱的佩洛男孩"]嗯!一定要在他们回来前做好! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_indoor_u", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]妈妈,你看!你教我的法术,我能用在这个法杖上了! [Dialog] [PlaySound(key="$e_atk_magic_m", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.2, block=true)] [Delay(time=1)] [Character(name="avg_253_greyy_1#3$1")] [name="虚弱的佩洛男孩"]嘿——看,亮起来了!这个法杖也是我自己拼的! [name="虚弱的佩洛男孩"]妈妈教我的法术我都记得,我都记在本子上了,增高电压——嘿!快看! [Dialog] [PlaySound(key="$e_atk_magic_m", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=1)] [name="虚弱的佩洛男孩"]我学得很快吧,我要做这里最厉害的法术师,我要让咱们家有用不完的电,白天也可以开灯! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_indoor_u", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=90, block=false)] [PlaySound(key="$smallearthquake", volume=1)] [Character(name="avg_253_greyy_1#7$1")] [name="虚弱的佩洛男孩"]妈妈,等下,他们都说出去了就会得病,你不要—— [name="虚弱的佩洛男孩"]是爸爸的工厂?爸爸还没回来,爸爸在那里?! [name="虚弱的佩洛男孩"]让我去,妈妈让我也去,我也会法术,我也能—— [name="虚弱的佩洛男孩"]妈妈! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [delay(time=1)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_black", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 在无数个梦里,他勇猛地冲出被母亲锁上的家门,力大无穷地掀开工厂里那些泛着光泽的废渣,大人们嘴里可怕的病对他没有任何影响。 他用母亲教他的法术照亮了半片天空,人们在他的光下救治着一个又一个昏迷不醒的工人,他的爸爸只受了轻伤,也加入了救人的队伍。 回家后,他们搬离了这里,到了一个空气里不再飞着粉尘的地方。 他学会了更多的法术,和爸爸妈妈一起,一直幸福地生活着。 [dialog] [Delay(time=1)] [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]咿——拿到了...... [name="虚弱的佩洛男孩"]咳咳咳...... [name="虚弱的佩洛男孩"]嘿—— [Dialog] [character] [delay(time=0.51)] [PlaySound(key="$e_atk_magic_m", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=1, block=false)] [Background(image="bg_ri_1", fadetime=1.2,screenadapt="coverall", block=true)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4, fadetime=2)] [delay(time=1)] [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]......只有一点点,只能照亮一点点...... [name="虚弱的佩洛男孩"]但是足够了,能照亮脚下的路,就可以帮到别人了......! [Dialog] [character] [delay(time=1)] 冰冷的空气涌入鼻腔,虚弱的佩洛男孩一直想做到像梦里那样的事。 工厂的废墟前,他第一次见到妈妈使用了这么大规模的法术,光芒涌入黑夜,照亮着废墟里的每一个角落。 他也想做出那种,能够用自己的光帮助别人的事。 [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]咿、好冷—— [name="虚弱的佩洛男孩"]帐篷好大,这里真的没有人,他们、他们都去哪里了? [name="虚弱的佩洛男孩"]爸爸说过,能帮到别人的时候一定要去帮,这样、这样我们才能生活得更好...... [Character(name="avg_253_greyy_1#5$1")] [name="虚弱的佩洛男孩"]好黑,不会真的出事了吧......我、我要去—— [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [delay(time=1.5)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=0.51)] [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]呜、浑身都好酸......外面是哪里? [Character(name="avg_253_greyy_1#2$1")] [name="虚弱的佩洛男孩"]树林?是、是山后面那片吗......好远啊......这片树林妈妈给我说过,这里、这里很少有人来,很危险...... [name="虚弱的佩洛男孩"]这么晚了,他们也没有灯,肯定需要我帮忙,我、我要像妈妈那样......帮到别人! [Character(name="avg_253_greyy_1#1$1")] [name="虚弱的佩洛男孩"]我要去外面找他们......!我、我一定要帮到他们! [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_coldforest", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_253_greyy_1#1$1")] [name="虚弱的佩洛男孩"]咳咳咳、我走了多久了......怎么还是没有人...... [name="虚弱的佩洛男孩"]呜、头好晕—— [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]不行,坚持住,我要说到做到,我要坚强,我...... [name="虚弱的佩洛男孩"]我、我...... [dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [dialog] [stopmusic(fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_black", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.51)] 两个小时后 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Background(image="bg_ri_1", screenadapt="coverall", block=true)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"](三点五十,该去看看了。) [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [delay(time=1.5)] [Character(name="char_016_medic")] [name="医疗干员"]......!帐篷门怎么是开的! [name="医疗干员"]这孩子去哪了?! [name="医疗干员"]完了,都怪我,两个小时果然还是太长了......! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [character] [delay(time=1)] [Background(image="bg_coldforest", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=1)] [delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"]快,救回来的那个小孩不见了,你们也在周围找找——! [dialog] [character] [delay(time=1)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.8, block=false)] [Character(name="avg_npc_012",fadetime=0.8)] [delay(time=1)] [name="办事处干员A"]这里没有—— [dialog] [character] [delay(time=1)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.8, block=false)] [Character(name="avg_npc_089",fadetime=0.8)] [delay(time=1)] [name="办事处干员B"]这片也没有—— [dialog] [character] [PlaySound(key="$rungeneral", volume=1)] [delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"]那里、那里怎么有团光? [name="医疗干员"]——啊、找到了,在这里! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [Background(image="bg_ri_1", screenadapt="coverall", block=true)] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] 第二天早晨 [Character(name="avg_253_greyy_1#1$1",fadetime=0.5, block=true)] [name="虚弱的佩洛男孩"]...... [name="虚弱的佩洛男孩"]......唔、天亮了? [Character(name="char_016_medic")] [name="医疗干员"]呼——你醒啦。 [name="医疗干员"]来,喝点水。 [Character(name="avg_npc_089")] [name="办事处干员B"]我去给你热一点粥。昨天晚上就煮上了,你现在都不用嚼,直接咽下去也不用担心肠胃受不了。 [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]啊、您,谢、谢谢! [Character(name="avg_253_greyy_1#9$1")] [name="虚弱的佩洛男孩"]我、我昨天不是——? [Character(name="char_016_medic")] [name="医疗干员"]......那个,很抱歉......没能照顾好你...... [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]并、并没有!是我自己想跑出去,我觉得外面太黑了才—— [Character(name="avg_npc_089")] [name="办事处干员B"]——粥来啦! [name="办事处干员B"]说什么呢?快别光顾着说话了,你一直都没吃东西呢,先喝点垫垫肚子,莉塔说待会儿还要再做一次检查呢。 [Character(name="avg_npc_012")] [name="办事处干员A"]我来了!这孩子醒了?来,我扶你坐起来,昨天大半夜的乱跑,现在肯定没力气了吧?莉塔先去忙你那边的,这里我俩先照顾着。 [Character(name="char_016_medic")] [name="医疗干员"]好,辛苦你们了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_ri_1", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"]检查结束了,没什么问题,只是有些营养不良。矿石病目前也处于轻症状态,具体的要去其他地方用更专业的设备再测一次。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]孩子,别担心!叔叔和阿姨把你救了,就不会中途再把你扔出去,你一定要安心地在这里把身子给养好了。 [name="办事处干员A"]我们有些事情要给你说。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]对,我们是一个叫罗德岛的医疗公司的办事处成员,现在这里是一个临时搭起来的医疗帐篷。 [name="办事处干员B"]昨天我们讨论了下,我们现在的条件......有些抱歉,没办法长时间保证你的安全。 [name="办事处干员B"]你......你知道你住的地方发生了什么事吗? [Character(name="avg_253_greyy_1#7$1")] [name="虚弱的佩洛男孩"]我、我不知道...... [name="虚弱的佩洛男孩"]妈妈把我送了出来,让我一定往远处跑,然后她、她就又回去了...... [name="虚弱的佩洛男孩"]爸爸前几天说要去工厂找新的工作,然后,就没回来...... [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]......剩下的,我就不太清楚了...... [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]那,你知道自己生病的事吗? [Character(name="avg_253_greyy_1#7$1")] [name="虚弱的佩洛男孩"]知道的......他们都说这种病得了身上就会长石头,我们那里很多人都得了这个病...... [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]那......你的父母,都是感染者吗? [Character(name="avg_253_greyy_1#7$1")] [name="虚弱的佩洛男孩"]嗯......工厂发生了事故...... [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]...... [name="办事处干员A"]把人逼成感染者,再把感染者逼到绝路,这群*玻利瓦尔俚语*! [Character(name="char_016_medic")] [name="医疗干员"]哎,小孩子面前! [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]......是我激动了,但这事也太...... [name="办事处干员A"]你你你快和他说,再听下去真的要气死了。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]我们昨天讨论的东西就是,想给你讲一下我们公司,看看你喜不喜欢那里,或者,愿不愿意去? [name="办事处干员B"]我们这里有器械,但罗德岛的会比我们这里的更好,而且,你不是会一些电能的法术吗? [name="办事处干员B"]那里有很多很厉害的哥哥姐姐、叔叔阿姨,他们会很多很厉害的法术,你能在那里学到更多。 [Character(name="avg_253_greyy_1#5$1")] [name="虚弱的佩洛男孩"]会更厉害的法术吗? [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]嗯,对。你现在的法术是谁教你的? [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]是我的妈妈...... [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]唉...... [name="办事处干员A"]孩子,叔叔不是故意说脏话的,你、你父母的事情......我们很抱歉,但是我们会在这里继续帮你找他们的下落的。 [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]您、您不用和我道歉! [name="虚弱的佩洛男孩"]我...... [Character(name="avg_253_greyy_1#12$1")] [name="虚弱的佩洛男孩"]你们救了我,我很感谢......我也很想、很想在这里做点什么报答你们...... [name="虚弱的佩洛男孩"]我、我会一点电能法术的,昨天我半夜醒来过一次,这里很黑,一个灯都没有...... [name="虚弱的佩洛男孩"]你们这里,也和我家那里一样,是没有电的吧?我、我想给你们这里发一些电......作为我现在、我的报答...... [name="虚弱的佩洛男孩"]我昨天看到这里这么黑,你们是不是遇到事情了?可是,我、我走到一半就昏过去了,醒来又回到了床上...... [Character(name="avg_253_greyy_1#6$1")] [name="虚弱的佩洛男孩"]这是我的法杖,但是昨天我太累了,它没有那么亮......我平时能让它照亮整个屋子的! [Character(name="char_016_medic")] [name="医疗干员"]你昨天是为了让这里亮起来才......? [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]嗯、嗯! [name="虚弱的佩洛男孩"]用了妈妈教我的那些法术后,我的法杖能亮很久! [name="虚弱的佩洛男孩"]我有帮到你们吗......? [Character(name="char_016_medic")] [name="医疗干员"]......! [name="医疗干员"](他原来......是为了这个才......!) [name="医疗干员"]对!你有帮到我们。 [name="医疗干员"]昨天这两个叔叔晚上迷路了,外面那么黑,他们就是看到了你的法杖发出的光,才找到了回这里的路。 [name="医疗干员"]他们一直想和你说谢谢来着,早上一忙就给忘了,对吧? [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]......嗯!对! [name="办事处干员B"]我们都打算在外面过夜了,结果模模糊糊地看到一团光,一路走过来就看到你了。要是没有你,我们都看不见路! [name="办事处干员B"](使眼色) [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"](恍然大悟) [name="办事处干员A"]对的!你的光在晚上真的很亮,真的很谢谢你! [Character(name="avg_253_greyy_1#3$1")] [name="虚弱的佩洛男孩"]真、真的吗! [name="虚弱的佩洛男孩"]呜!那我......那我愿意去!我一定会好好养好身子,再学更多更好的法术,回来再帮你们! [Character(name="char_016_medic")] [name="医疗干员"]嗯! [Character(name="avg_253_greyy_1#1$1")] [name="虚弱的佩洛男孩"]我知道我在这里现在也帮不上你们的忙,我的爸爸妈妈......我也不知道他们在哪里,还需要你们帮我找他们...... [name="虚弱的佩洛男孩"]等我把病治好了!我一定会回来,回来让这里的晚上,亮起来......! [Character(name="char_016_medic")] [name="医疗干员"]那,我们会在这里好好地等你回来的,说好了哦?一定要学很多很多法术,我们这里很需要你的帮助哦。 [Character(name="avg_253_greyy_1#10$1")] [name="虚弱的佩洛男孩"]好! [Character(name="char_016_medic")] [name="医疗干员"]对了,你叫什么名字?我们到现在还不知道你叫什么呢。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=1)] [name="办事处干员A"]对呀,我们这里每个人都有代号,但是我们几个认识得早,所以互相叫的是本名。 [name="办事处干员A"]我叫费托,他叫佩德罗,这个阿姨叫莉塔。 [Character(name="avg_npc_012",name2="avg_npc_089",focus=2)] [name="办事处干员B"]你现在决定要去本舰了,给自己也起个代号吧,起个自己喜欢的。 [Character(name="avg_253_greyy_1#9$1")] [name="虚弱的佩洛男孩"]嗯...... [dialog] [Character(name="avg_253_greyy_1#10$1",fadetime=0.6,block=true)] [Delay(time=0.61)] [name="虚弱的佩洛男孩"]我、我叫,格雷伊! [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]
斯卡蒂
受伤的斯卡蒂来到了一座伊比利亚村庄,村里的人热情地接纳了她,但她却对自己产生了疑问......
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 不见尽头的旅途 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="斯卡蒂不记得自己走了多远。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="也不记得自己走了多久。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="她只知道,只要她的脚下还是坚实的土地,她就不属于这里。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可她只能行走在大地上。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“大地”,她记住的第一个伊比利亚语词语。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="多么陌生。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Dialog] [character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [delay(time=1)] [Background(image="bg_ibbar",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [delay(time=1)] [Character(name="char_263_skadi#3", name2="avg_npc_462_1#1$1",fadetime=0.5)] [delay(time=0.51)] [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]谁是萝贝? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]啊,是我。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]这是今天份的食物。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]啊,好的。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]还有,这是乔尼让我给你带的礼物。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]啊,这是我最喜欢的花!乔尼怎么不自己来? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]他说他要工作。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]胆小鬼。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]没事的话,我就走了。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]哎,哎,客人,等等。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]他已经付钱了。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]不是,你是最近来到镇子里的赏金猎人斯卡蒂吧? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]嗯。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]听说你帮了大家不少忙,我一直想见见你呢。 [Character(name="char_263_skadi#4",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]没什么大不了的。 [Dialog] [Character(name="char_263_skadi#4",name2="avg_npc_462_1#1$1")] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [delay(time=2)] [Character(name="char_263_skadi#4",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]坐吧,斯卡蒂,我请你吃点什么。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]......有酒吗? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]麦酒可以吗? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]嗯。 [Dialog] [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=100, fadetime=1.5, block=true)] [delay(time=1.5)] [PlaySound(key="$pourwater", volume=1)] [delay(time=3)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=-100, fadetime=1.5, block=true)] [delay(time=1.5)] [name="友善的村民"]给。 [name="友善的村民"]你的口音真奇怪,斯卡蒂,你不是伊比利亚人吧? [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]嗯。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]真难得,我们这里经常有逃难的人经过,但是我从没见过不是伊比利亚人的人。 [name="友善的村民"]客人,你从哪里来? [Dialog] [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=-1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我从哪里来?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]我从海里来。 [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]海里?你是阿戈尔人? [name="友善的村民"]我们村子里也有阿戈尔人,但我觉得他们和我没什么差别,不像你,我一看到就觉得和我们不一样。 [name="友善的村民"]我听他们说,他们都是爷爷辈的时候就离开了阿戈尔来到了陆地上。 [name="友善的村民"]对了,我的邻居也是阿戈尔人,我去让她来和你聊聊吧。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]不用。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=-1)] 她曾经抱有过这样的期待,但当她见到那些陆上的阿戈尔人时,她就知道,她和他们不一样。 只有最年老的那些,还依稀记得阿戈尔的样貌。 她没有能够与他们分享的东西,正如他们也一样。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]好吧。 [name="友善的村民"]哎,斯卡蒂,你知道吗,村子里的人经常谈论你。 [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]嗯? [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]你刚来到村子里的时候,大家都吓了一跳,我们都以为你是被其他赏金猎人打伤才逃到村子里来的。 [name="友善的村民"]受伤的赏金猎人,就像易怒的野兽,我们都很害怕。 [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=-1)] 陆地上的生物大多孱弱,无法伤害她。 让她受伤的,是一些自称隶属深海教会的人。 他们不知为何盯上了她,并且,他们明显和普通的伊比利亚人不一样。 [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]但现在,他们都说,没见过你这么友善的赏金猎人。 [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]赏金猎人,都很糟糕? [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]之前也有一些赏金猎人流窜到我们村子里,他们都非常凶恶,经常和村子里的人起冲突。 [name="友善的村民"]所以一开始大家还讨论过,要不要把你赶出去呢。 [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]我会离开的。 [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]别呀,你这几天帮了村里人很多忙,他们现在都很喜欢你。 [name="友善的村民"]你想在这座村子待多久都行。 [name="友善的村民"]还是说,你有要去的地方吗? [Dialog] [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=-1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我有要去的地方吗?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]我不知道。 [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]欸?那你是要回家吗? [Dialog] [Character(name="char_263_skadi#7",name2="avg_npc_462_1#1$1",focus=-1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我的家吗?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我能回去吗?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]我...... [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]啊,对不起,我明明知道有很多人是因为家乡被毁了而往外跑的,我真笨...... [Dialog] [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",fadetime=0.5,focus=1)] [delay(time=0.51)] [name="斯卡蒂"]不是的。 [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]欸? [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]不,或许你说得没错。 [Dialog] [stopmusic(fadetime=2)] [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=-1)] [PlaySound(key="$bigbell", volume=1)] [delay(time=2)] [PlaySound(key="$bigbell", volume=1)] [delay(time=2)] [PlaySound(key="$bigbell", volume=1)] [delay(time=2)] [Character(name="char_263_skadi#5",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]咦,钟声怎么响了? [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]怎么了? [Character(name="char_263_skadi#6",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]这是村子里发生紧急情况时才会响起的钟声...... [Dialog] [character] [delay(time=0.51)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Character(name="avg_npc_460_1#1$1",fadetime=0.7)] [delay(time=1)] [name="慌张的村民"]萝贝,萝贝! [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]乔尼,你不是在工作吗? [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]快躲起来! [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]怎么了?! [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]有一群怪物靠近了村子,已经有人受伤了,我们要去拦住它们! [name="慌张的村民"]你快去地窖里躲起来! [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]我、我知道了! [Character(name="char_263_skadi#9")] [name="斯卡蒂"]...... [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]斯卡蒂,你......你不是我们这里的人,快跑吧。 [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]斯卡蒂,你要是害怕的话,跟我来吧,我家的地窖可以藏许多人。 [Character(name="char_263_skadi#5")] [name="斯卡蒂"]......不。 [Dialog] [character(fadetime=0.5)] [delay(time=0.51)] 来到陆地上后,斯卡蒂一直有一种感觉。 这种感觉随着这样的事情不断发生而逐渐变得强烈。 但她始终不敢确信。 她不敢确信,海怪们因她而来。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=1)] [Background(image="27_g16_lighthouse_street", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Character(name="avg_npc_458_1#1$1", name2="avg_npc_461_1#1$1",fadetime=0.5)] [delay(time=0.51)] [PlaySound(key="$d_avg_monsterroar", volume=1)] [characteraction(name="left", type="move", xpos=100,fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_npc_458_1#1$1", name2="avg_npc_461_1#1$1",focus=2)] [name="恐惧的村民"]噫,不要啊!!! [Dialog] [PlaySound(key="$p_imp_arrow_h", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.51)] [Character(name="avg_npc_458_1#1$1", name2="avg_npc_461_1#1$1",focus=1)] [name="海怪"]——! [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]快,躲到我背后! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=2)] [name="恐惧的村民"]这、这是什么怪物! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=1)] [name="慌张的村民"]我听说过,这是海里的怪物! [name="慌张的村民"]照理说,它们是爬不到我们这样内陆的地方的,为什么会出现在这里...... [name="慌张的村民"]而且有这么多! [Dialog] [PlaySound(key="$p_imp_arrow_h", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_458_1#1$1")] [name="海怪"]——! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=2)] [name="恐惧的村民"]怎么办,它好像一点也没受伤啊! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=1)] [name="慌张的村民"]......它们的行动没有那么快,先走,去和其他人会合! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=2)] [name="恐惧的村民"]嗯...... [Dialog] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=0.7)] [delay(time=2)] [PlaySound(key="$d_avg_monsterroar", volume=1)] [Character(name="avg_npc_458_1#1$1",fadetime=0.5)] [delay(time=1.5)] [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=2)] [name="恐惧的村民"]噫!这边也有! [name="恐惧的村民"]不要,不要过来! [Character(name="avg_npc_460_1#1$1", name2="avg_npc_461_1#1$1",focus=1)] [name="慌张的村民"]可恶,我和你拼了! [dialog] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1")] [delay(time=1)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$p_imp_arrow_h",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [Delay(time=2.5)] [PlaySound(key="$d_avg_monsterroar", volume=1)] [delay(time=1.5)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, times=1, fadetime=1,block=true)] [Delay(time=2.5)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]咕...... [Character(name="avg_npc_461_1#1$1")] [name="恐惧的村民"]不要,不要啊! [PlaySound(key="$d_avg_monsterroar", volume=1)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="海怪"]——! [Dialog] [stopmusic] [delay(time=1)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="海怪"]...... [dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="left", type="move", ypos=-50, fadetime=2,block=true)] [Character(name="char_empty",name2="avg_npc_460_1#1$1",fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]居然只用一剑......斯卡蒂,你好厉害啊! [dialog] [playMusic(intro="$newhope02_intro", key="$newhope02_loop", volume=0.4)] [Character(name="char_263_skadi#3",fadetime=0.7, block=true)] [delay(time=1.5)] [name="斯卡蒂"]...... [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]你打算留下来帮我们吗? [Character(name="char_263_skadi#3")] [name="斯卡蒂"]嗯。 [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]你真是个好家伙啊! [Character(name="char_263_skadi#3")] [name="斯卡蒂"]我不是。 [name="斯卡蒂"]......跟我走。 [Dialog] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=0.5)] [delay(time=1.5)] [Character(name="avg_npc_460_1#1$1")] [delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=0.5)] [delay(time=1.5)] [Character(name="avg_npc_461_1#1$1")] [delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=0.5)] [delay(time=1.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 当斯卡蒂在海滩睁开双眼的时候,她的身边没有任何人。 阿戈尔,深海猎人,命悬一线的厮杀。 这一切仿佛并不存在。 只有海浪声与风声在她耳边作响。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_458_1#1$1")] [name="海怪"]——! [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.51)] [name="海怪"]...... [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 她无数次试图返回大海。 但每一次的结果,都是被无数的海怪围住,不得不中途折返。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_263_skadi#8")] [name="斯卡蒂"]滚开。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 某个时刻,当她又一次不得不往回游时,她甚至感觉自己产生了错觉—— 那深海中一望无际的怪物们,不是在追逐她,而是在欢送她。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_263_skadi#7")] [name="斯卡蒂"](阿戈尔语)为什么,要靠近我? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 当她意识到,自己可能再也无法返回大海之后,她不得不在海岸上回头,她不得不踏上这片她从未关心过的大地。 大地。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="友善的村民"]斯卡蒂好厉害啊...... [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]萝贝,你怎么跑出来了?! [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="友善的村民"]我担心斯卡蒂......而且,斯卡蒂都来帮我们了,难道我们的家园不应该由我们自己来保护吗? [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]说的是啊...... [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]说得没错! [Character(name="char_263_skadi#3")] [name="斯卡蒂"]我不需要帮忙。 [Dialog] [Character] [delay(time=0.51)] 在她看来,陆地上的人们大多就像眼前的这些人一样。 孱弱,多愁善感,过着毫无效率与品质可言的生活。 [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="友善的村民"]别这么说,斯卡蒂,我们不能让你替我们扛下一切。 [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]我去帮斯卡蒂一把!虽然不知道能不能对这些怪物造成伤害,但是至少能帮她分散一些怪物的注意! [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="友善的村民"]我也来帮忙! [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]大家跟斯卡蒂一起上! [Character(name="char_263_skadi#7")] [name="斯卡蒂"](阿戈尔语)我说了,不要靠近我! [Dialog] [Character] [delay(time=0.51)] 但她不得不承认,她和陆地上的人之间,在情感上有着相通之处。 她能够理解他们因为怎样的事而产生怎样的情感。 也正因如此,她才愈发苦恼,并为此产生罪恶感。 而她无法将这份情感宣泄给村民,只能加速挥舞手中的巨剑。 [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]斯卡蒂在说什么? [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]你看她变得更快了,一定是在给我们加油吧! [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]好嘞,瞧我的! [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="海怪"]——! [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]给我滚出去,怪物们! [dialog] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1")] [delay(time=0.51)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$p_imp_arrow_h",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [Delay(time=1)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="海怪"]——! [dialog] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1")] [delay(time=0.51)] [PlaySound(key="$d_avg_monsterroar", volume=1)] [characteraction(name="left", type="move", xpos=30,fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]啧...... [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]别怕,怪物,尝尝这个! [Dialog] [PlaySound(key="$p_imp_arrow_h", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]谢了! [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]都是朋友,应该的。 [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="海怪"]——! [dialog] [Character(name="avg_npc_458_1#1$1",name2="avg_npc_460_1#1$1")] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=-200, fadetime=2,block=false)] [character(name="char_empty",name2="avg_npc_460_1#1$1",fadetime=1)] [delay(time=2.5)] [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]它们怕了!大家加油,一起把怪物们赶出去! [Character(name="avg_npc_462_1#1$1",name2="avg_npc_460_1#1$1")] [name="村民们"]喔! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [delay(time=1)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [PlayMusic(intro="$path_intro", key="$path_loop", volume=0.4,fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]太好了!剩下的好像都跑了,村子周围已经看不到那些怪物的影子了。 [Character(name="avg_npc_459_1#1$1")] [name="勇敢的村民"]嘿嘿,我们还挺厉害的嘛。 [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]你在那自豪个什么劲呢,要不是有斯卡蒂在,我们可能全都要完了。 [Character(name="avg_npc_460_1#1$1")] [name="慌张的村民"]哈哈,这家伙就这样,反正我们活下来了,就让他嘚瑟一下吧。 [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]好吧好吧。 [Character(name="char_263_skadi#9")] [name="斯卡蒂"]...... [Dialog] [Character] [delay(time=0.51)] 她也曾有可以一起战斗,并分享战斗喜悦的战友。 他们中大多数都在那场战斗中死去。 在过去,牺牲对她来说并不陌生。 但当她看着村人们发自内心地分享喜悦时,她忽然产生了一个念头—— 她或许是最后一个深海猎人了。 [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]...... [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]斯卡蒂,你怎么了,你的脸色很不好。 [Character(name="char_263_skadi#9",name2="avg_npc_462_1#1$1",focus=1)] [name="斯卡蒂"]......没什么。 [Character(name="avg_npc_459_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="勇敢的村民"]我看啊,斯卡蒂一定是肚子饿了。 [Character(name="avg_npc_459_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]这么一说,我也有些饿了,哈哈! [Character(name="char_263_skadi#3",name2="avg_npc_462_1#1$1",focus=2)] [name="友善的村民"]别贫了。不过,斯卡蒂是今天的大功臣,我今晚一定会亲手做一顿大餐犒劳你的。 [name="友善的村民"]而且,斯卡蒂帮了我们这么大的忙,现在,村里人肯定不会反对让斯卡蒂成为我们的一员了。 [Character(name="avg_npc_459_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="勇敢的村民"]我可是从一开始就不反对的! [Character(name="avg_npc_459_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌张的村民"]我也没意见!嘿嘿,斯卡蒂,你想在我们村子待多久就可以待多久,我说的! [Character(name="char_263_skadi#5")] [name="斯卡蒂"]...... [Dialog] [Character] [delay(time=0.51)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="走吧。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="对你来说,刚才发生的战斗,连热身都算不上。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="但对这样一座弱小的村庄来说,刚才那些怪物,足以对他们降下灭顶之灾。", x=200, y=370, alignment="center", size=24, delay=0.04, width=900)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]是啊,斯卡蒂,你这么厉害,你留下来我们也会安心。 [Dialog] [Character] [delay(time=0.51)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="走吧。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="你不属于这里,你会为这里带来灾祸。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_462_1#1$1")] [name="友善的村民"]你不是没有要去的地方吗,斯卡蒂。 [name="友善的村民"]你可以和我一起生活。 [Dialog] [Character] [delay(time=0.51)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="走吧,斯卡蒂。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="走得越远越好。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_263_skadi#5")] [name="斯卡蒂"]不,我在刚刚决定了。 [name="斯卡蒂"]如果我无法回到大海,那我就去没有水的地方。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [Background(image="bg_county_1",screenadapt="coverall")] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]喂,你听说了斯卡蒂的事情没有? [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]斯卡蒂?我好像没听说过。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]你的消息不灵通啊。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]行行行,我消息不灵通,赶紧说说。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]斯卡蒂是这阵子忽然冒出来的一个阿戈尔人。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]阿戈尔人?那是哪里人? [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]你......算了,卡西米尔人不知道阿戈尔也不奇怪,我也不是很了解,反正你知道那是个国家就行了。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]哦......然后呢,这个斯卡蒂怎么了? [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]她拿着一把巨剑,穿得也很显眼,而且坚持当独行侠,一开始大家还以为她很快就会死在不知道什么地方。 [name="健谈的赏金猎人"]结果她不仅活得很好,而且抢了许多人的活。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]啊? [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]上个月,“火肺”放出话要收拾她,你猜怎么着? [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]让她跑了? [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]不,她一个人就把“火肺”派来的队伍全给放倒了! [Character(name="avg_npc_007", name2="avg_npc_008",focus=2)] [name="好奇的赏金猎人"]这......她到底是什么来头? [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]不知道,有消息说,她是跟着一群从伊比利亚回来的赏金猎人一起出现的。 [name="健谈的赏金猎人"]反正据说“火肺”已经气炸了,我就等着看好戏了。 [Dialog] [character] [delay(time=0.51)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="char_003_kalts_1#4",fadetime=1,block=true)] [delay(time=3)] [name="沉默的过路人"]请问。 [Character(name="avg_npc_007", name2="avg_npc_008",focus=1)] [name="健谈的赏金猎人"]嗯?你是谁? [Character(name="char_003_kalts_1#4")] [name="沉默的过路人"]我是谁并不重要,我只好奇,你刚才提到的这个阿戈尔人,她现在在哪? [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]
奥斯塔
只是一次简单的委托,却得到了意料之外的夸奖。这里与自己之前所处的环境相比安全得不像样,为什么不试试迈向新生活呢?
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 编织来日 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_corridor",screenadapt="coverall")] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4,fadetime=3)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [playsound(key="$rungeneral", loop=true, channel="bgs")] [Character(name="char_016_medic",name2="char_empty",fadetime=1)] [StopSound(channel="bgs", fadetime=1)] [Delay(time=1)] [Character(name="char_016_medic",name2="char_empty",focus=1)] [name="医疗干员"]在这里!我看到他啦。 [Dialog] [playsound(key="$rungeneral", loop=true, channel="bgs")] [Character(name="char_016_medic",name2="avg_npc_088",fadetime=1)] [StopSound(channel="bgs", fadetime=1)] [Delay(time=1)] [Character(name="char_016_medic",name2="avg_npc_088",focus=2)] [name="术师干员"]嗯来了来了。 [Dialog] [Character] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_346_aosta_1#1$1",fadetime=1)] [Delay(time=2)] [name="奥斯塔"]唔,你们好。 [Dialog] [PlaySound(key="$d_avg_cloakmovement")] [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic")] [Delay(time=1)] [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=1)] [name="奥斯塔"]已经做好了,看一看符合心意吗? [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=2)] [name="医疗干员"]喔喔—— [Character(name="avg_npc_088")] [name="术师干员"]嗬,真的是你做的? [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=2)] [name="医疗干员"]我没想到这么快就做好了!好、好可爱! [Character(name="avg_346_aosta_1#7$1",name2="char_016_medic",focus=1)] [name="奥斯塔"]做的时候有了一些灵感,所以时间比想象中用得少,还有想修改的地方吗? [Character(name="avg_346_aosta_1#7$1",name2="char_016_medic",focus=2)] [Characteraction(name="right", type="jump", power=30, times=1, fadetime=0.4,block=true)] [name="医疗干员"]我完全没有意见,这就是我想要的样子! [Character(name="avg_346_aosta_1#7$1",name2="char_016_medic")] [Dialog] [characteraction(name="right", type="move", xpos=-80, fadetime=1.5, block=true)] [PlaySound(key="$d_avg_glassclink", volume=1,delay=1)] [Delay(time=2)] [Character(name="avg_346_aosta_1#7$1",name2="char_016_medic",focus=2)] [name="医疗干员"]喏,这是当时定好的报酬~顺便,我们前几天在厨房烤了些饼干,也请收下尝尝吧! [Dialog] [characteraction(name="right", type="move", xpos=80, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_346_aosta_1#2$1",name2="char_016_medic",focus=1)] [name="奥斯塔"]饼干吗?唔,谢谢了。 [Character(name="avg_346_aosta_1#2$1",name2="char_016_medic",focus=2)] [name="医疗干员"]嘿嘿,我越看越喜欢,你领子内衬用的材料也好好哦!摸上去软软的。 [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=1)] [name="奥斯塔"]对,我试过好几种材料,还是这种更柔软一点。 [name="奥斯塔"]那几天为了挑材料真是费了不少事。 [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=2)] [name="医疗干员"]那你是在宿舍里做这衣服的吗,需要的材料会很多吧?我前阵子沉迷积木的时候也是,不知不觉占用了太多公共空间,已经被骂咯。 [name="医疗干员"]你的舍友会对这个有意见吗?要是因为我你们之间有了矛盾,我会有点过意不去的。 [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=1)] [name="奥斯塔"]那倒没有,他们都知道我这个爱好的。 [Character(name="avg_346_aosta_1#1$1",name2="char_016_medic",focus=2)] [name="医疗干员"]不过,柏喙干员申请了一个纺织室,你也可以去和后勤部申请一下,这样材料就不用堆在宿舍里了。 [name="医疗干员"]或者你可以在舰上开个摊的! [name="医疗干员"]柏喙小姐基本上只主动去找人做衣服,梓兰小姐基本上是提供一些穿搭经验,你要是开个小摊,就是独一份呀! [Dialog] [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_088",focus=2)] [name="术师干员"]不过看你的表情,你是不是还没和她们说过话? [Character(name="avg_346_aosta_1#3$1",name2="avg_npc_088",focus=1)] [name="奥斯塔"]嗯......是的。说实在的,你们都是听了贾维的话才来找我的,但我其实还没想过要给其他干员做衣服挂件这些事情。 [name="奥斯塔"]我也还不认识你说的这两位干员。 [Character(name="avg_346_aosta_1#3$1",name2="avg_npc_088",focus=2)] [name="术师干员"]我就这么一提啦~不过柏喙和梓兰小姐她们都是很好相处的人,你要是想和她们聊聊,肯定不会有问题的。 [Dialog] [Character] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="char_252_bibeak_1#1",fadetime=0.5)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0,block=true)] [characteraction(name="middle", type="move", xpos=400, fadetime=3,block=false)] [Delay(time=2)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_088")] [Blocker(a=0, fadetime=0.5, block=true)] [Characteraction(name="right", type="jump", power=30, times=1, fadetime=0.5,block=true)] [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_088",focus=2)] [name="术师干员"]那位就是柏喙小姐! [Character(name="char_252_bibeak_1#1")] [name="柏喙"]欸? [name="柏喙"]叫我吗? [Dialog] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [Character(name="avg_346_aosta_1#1$1",name2="char_252_bibeak_1#1")] [characteraction(name="left", type="move", xpos=-200, fadetime=0,block=true)] [characteraction(name="left", type="move", xpos=200, fadetime=1.5,block=true)] [Delay(time=2)] [Character(name="avg_346_aosta_1#1$1",name2="char_252_bibeak_1#1",focus=1)] [name="奥斯塔"]啊、啊,不好意思! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_warehouse",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_252_bibeak_1#1")] [name="柏喙"]这里就是我的仓库了。 [name="柏喙"]今天我还邀请了梓兰姐,她会来给其他干员们教教设计,你要是有什么知道的缝纫知识,也可以教给大家。 [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]打扰了,只是我原本是打算来问点问题,可能没什么能教的。 [Character(name="char_252_bibeak_1#1")] [name="柏喙"]没事没事,我其实也没什么能教给大家的东西,只是互相交流一下自己关于缝纫的想法,你能来,我很感谢! [Dialog] [Character] [playsound(key="$dooropenquite")] [Character(name="char_278_orchid_1#6",fadetime=1)] [Delay(time=1)] [name="梓兰"]柏喙?我来啦。 [Character(name="char_252_bibeak_1#1")] [name="柏喙"]梓兰姐! [Character(name="char_278_orchid_1#3")] [name="梓兰"]这位是? [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]您好,我是奥斯塔,今天也一起来上课。 [Character(name="char_278_orchid_1#6")] [name="梓兰"]“您”?不用这么礼貌啦。你比我组里的人看起来顺眼多了,和他们待久了,有点不敢相信罗德岛上还有这样的好孩子......啊。 [Character(name="avg_npc_090")] [name="认真的干员"]真好,我还以为只有我一个男干员呢! [Character(name="char_278_orchid_1#6")] [name="梓兰"]抱歉,我是最后一个来的吗?给大家带了一点小吃,空闲时间可以尝一点。 [Character(name="char_252_bibeak_1#1")] [name="柏喙"]谢谢梓兰姐,那我们开始吧~ [Dialog] [Character] [playsound(key="$d_avg_crwddiscuss_inside",volume=0.3,loop=true, channel="a")] [Delay(time=1)] 整个仓库逐渐充满了小声但热烈的讨论,所有人都沉浸在缝纫的世界里。 [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"](呃,现在就去问肯定不太好。) [StopSound(channel="a", fadetime=2)] [name="奥斯塔"](他们看起来都互相认识,我要不要过去融入一下话题?) [name="奥斯塔"](柏喙干员和梓兰干员......源石结晶......啊。) [Character(name="avg_346_aosta_1#3$1")] [name="奥斯塔"](她们二位也得了矿石病啊......) [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"](看上去都好开心,是因为找到了自己喜欢做的事吗?) [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"](这个仓库......里面放满了柏喙干员的材料啊,怪不得那个干员也建议我申请一下。) [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]嗯...... [Dialog] [Character] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_090",fadetime=1)] [Delay(time=2)] [name="认真的干员"]打扰了,请问你知道这种毛线包怎么编吗?我想当礼物送给一个人,但是自己试了好久都不行。 [name="认真的干员"]她们都在忙,我想来问一下你。 [Character] 柏喙和梓兰已经全身心地投入到讨论中去,无暇分心。 [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]......哦,好的,让我来看一下。 [name="奥斯塔"]是图片上这种样式的吗? [Character(name="avg_346_aosta_1#3$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]我明白了......这种编法有些复杂,如果有那种固定编织的工作台...... [Character(name="avg_346_aosta_1#3$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]是这种吗?在这里有。 [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]对,我先试验一下,看我想的是不是正确的,你稍等一会儿。 [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]嗯,谢谢。 [PlaySound(key="$d_avg_cloakmovement", volume=1)] [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]......你说用这种毛线会不会光泽度更好一点? [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]唔,灯照上去确实会比原来这条看上去温润一些,她应该会喜欢。 [PlaySound(key="$d_avg_cloakmovement", volume=1)] [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]......还有这种,在毛线里穿上这些碎粒,会增加一些......说不出来,但更加精致了。 [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]我看看...... [Dialog] [Delay(time=1)] [name="认真的干员"]哇哦,你叫奥斯塔对吗,你接不接单? [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]嗯?啊,接的,你有什么需求—— [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]等下,你的袖子这里破了? [name="认真的干员"]桌子上这根钉子支出来了,是不是刚才挂在上面扯坏了? [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]不要紧,缝一下就好了。 [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]那个,请问针在哪里......? [Character(name="char_278_orchid_1#1")] [name="梓兰"]在你背后,柜子抽屉拉开——第三层?或者第四层! [Character(name="char_252_bibeak_1#1")] [name="柏喙"]你还需要线吗?我还带来了点别的材料,在那个箱子里,你都可以随便用。 [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]谢谢,我只用一下针线就好了。 [PlaySound(key="$d_avg_clothmovement",volume=0.4)] [name="奥斯塔"]...... [Dialog] [Character(name="avg_346_aosta_1#1$1",name2="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1,loop=true,channel="b")] [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#1",fadetime=1)] [Delay(time=1)] [StopSound(channel="b", fadetime=1)] [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#3",focus=2)] [name="梓兰"]嗯?我以为你是在缝东西,原来你是在补自己的衣服? [Character(name="char_252_bibeak_1#1",name2="avg_346_aosta_1#1$1",focus=1)] [name="柏喙"]哎呀,这个针脚,是不是衣服穿在身上你不太方便补? [name="柏喙"]奥斯塔干员,要不然你先把外套脱了,我们这里也不缺材料,你放在桌上好好补一下? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_desert_3",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]赶紧过来,你这个口子太不雅观了,我给你缝上。 [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"]线呢?这里还剩一卷......这是白的还是黑的?好脏,你是带着它在泥里开派对了吗? [Character(name="char_349_chiave#1")] [name="贾维"]嗯......花的?看不出来,你管他呢,能用就行! [Character(name="char_356_broca#3")] [name="布洛卡"]别忘了,做完这个活,我们回去后还要去买布料,做点新的衣服。 [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]对,去年的教训一定要记住,便宜的不能要,原料太差了。 [Character(name="char_349_chiave#3")] [name="贾维"]谁知道它用的是劣质染料啊,那疹子可真够疼的。 [Character(name="char_356_broca#3")] [name="布洛卡"]下回穿之前多洗几次吧。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_warehouse",screenadapt="coverall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]啊,我以前都是这样补的。 [name="奥斯塔"]因为这种布料很耐磨,随手补一下,又能继续穿很久。 [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]可是你刚才给我编那个毛线包的时候,用的都是好东西啊。 [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]那是因为在帮你做东西。 [name="奥斯塔"]别人的委托自然要好好做完,我的衣服当时设计的时候选用的就是耐磨的材料,用粗线针距大一点更不会被磨破,实用性上—— [CameraShake(duration=0.3, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]嘶? [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]怎么了? [Dialog] [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090")] [characteraction(name="right", type="move", xpos=-60, fadetime=0.8,block=true)] [Delay(time=1)] [Character(name="avg_346_aosta_1#2$1",name2="avg_npc_090",focus=2)] [name="认真的干员"]看来是钉子把你的胳膊也划破了,刚才一直都没觉得疼吗? [Character(name="avg_346_aosta_1#1$1",name2="avg_npc_090",focus=1)] [name="奥斯塔"]没事,破了一点点,也不流血了,我抹一下就行了。 [Character(name="char_278_orchid_1#3")] [name="梓兰"]被划破了吗?等下,我这里......果然有!随身带的创可贴,备了好几个呢,因为不知道什么时候在哪里就能用到。 [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#5",focus=2)] [name="梓兰"]把胳膊伸出来。我自己还备了个小医疗箱,就害怕谁哪天磕碰了,可以救个急......我怎么这么熟练? [name="梓兰"]算了,过来吧。 [Character(name="avg_346_aosta_1#2$1",name2="char_278_orchid_1#5",focus=1)] [name="奥斯塔"]其实不用—— [Dialog] [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#1")] [characteraction(name="right", type="move", xpos=-60, fadetime=1,block=true)] [Delay(time=1)] [characteraction(name="right", type="move", xpos=60, fadetime=0.9,block=true)] [Delay(time=1)] [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#6",focus=2)] [name="梓兰"]好好消毒。 [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#6",focus=1)] [name="奥斯塔"]......好。 [Character(name="char_252_bibeak_1#1")] [name="柏喙"]噗。 [Character(name="avg_346_aosta_1#2$1",name2="char_278_orchid_1#1",focus=2)] [name="梓兰"]就算伤口只有一点点,被钉子划破了也是要消毒的,万一上面有锈之类的东西,感染了可是大问题。 [Character(name="avg_346_aosta_1#2$1",name2="char_278_orchid_1#3",focus=2)] [name="梓兰"]......哦哦?你这个表情我好像在谁脸上看到过,你是不是想说这点小伤不算什么之类的话? [name="梓兰"]以前不管怎么样都是以前,现在你在罗德岛上。 [Character(name="avg_346_aosta_1#2$1",name2="char_278_orchid_1#6",focus=2)] [name="梓兰"]有条件了当然就要把条件运用到最好,对吧? [Character(name="avg_346_aosta_1#1$1",name2="char_278_orchid_1#6",focus=1)] [name="奥斯塔"]嗯......贴好了,谢谢。 [name="奥斯塔"]我继续做吧。 [Character(name="avg_npc_090")] [name="认真的干员"]剩下的我来吧?我在旁边已经看得差不多了,而且本来就是我要送给别人的礼物,你衣服和胳膊都破了,我还拜托你继续做,说不过去。 [name="认真的干员"]不过真的很谢谢你!帮了我这么大一个忙,下次你出任务我也跟着,结束后我给你买件新的外套! [name="认真的干员"]嘿嘿,我从小都想这么干,等我有能力自己挣钱,一定要买什么礼物好好感谢身边帮了我的人,你这个兄弟我交上了! [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_windows",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]我今天一直在想一个问题。 [Character(name="char_349_chiave#1")] [name="贾维"]说说看? [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]你们小时候有没有想过长大了以后要成为什么? [Character(name="char_349_chiave#4")] [name="贾维"]还有这种事?我想的是什么......成为家族老大? [Character(name="char_356_broca#2")] [name="布洛卡"]......没想过。 [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]我之前...... [Character(name="avg_346_aosta_1#2$1")] [name="奥斯塔"]在拿起武器之前,在父亲让我跟随他之前...... [name="奥斯塔"]我想成为一名公务员,过那种安稳的生活。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_warehouse",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_088",name2="char_252_bibeak_1#1",focus=2)] [name="柏喙"]下针可以再大胆点,不用担心会把布料扎坏,刚开始都是这样的,留下针眼了还有别的方法嘛。 [name="柏喙"]有想法就要去尝试,不要因为害怕会做坏就不做啦。 [Dialog] [Character(name="char_016_medic",name2="char_278_orchid_1#6",focus=2)] [name="梓兰"]想遮住身上的源石啊,放心,这样一搭配就什么都看不出来了。 [name="梓兰"]不过我最近也在想,我为什么要把它一直藏着呢? [Character(name="char_278_orchid_1#6",name2="char_252_bibeak_1#1",focus=2)] [name="柏喙"]我也这样想过...... [Dialog] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]...... [name="奥斯塔"]还是我来把它编完吧。 [name="奥斯塔"](啊,本来还想跟她们聊聊的。) [name="奥斯塔"](......现在看来,不去聊也没什么问题了?) [Dialog] [Character(name="avg_346_aosta_1#3$1")] [Delay(time=1)] [stopmusic(fadetime=3)] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"](我好像一直没能想清楚这件事情。) [Character(name="avg_346_aosta_1#6$1")] [name="奥斯塔"]呼...... [Character(name="avg_npc_090")] [name="认真的干员"]奥斯塔......? [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]唔,不好意思,走了一下神。 [Dialog] [Character(name="avg_346_aosta_1#2$1")] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Delay(time=1)] [Character(name="avg_346_aosta_1#7$1")] [name="奥斯塔"]等我把这个毛线包编完,你们可以帮我一起来选一下做外套的布料吗? [name="奥斯塔"]我想听一下你们的意见。 [Character(name="char_252_bibeak_1#1")] [name="柏喙"]好呀。 [Character(name="char_278_orchid_1#6")] [name="梓兰"]终于开窍了。 [Character(name="avg_npc_090")] [name="认真的干员"]我也一起! [Character(name="avg_346_aosta_1#7$1")] [name="奥斯塔"]谢谢你们。 [Character] 或许这个就是他想要的生活方式,或许自己可以尝试去抓住它。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1",name2="char_empty")] [characteraction(name="left", type="move", xpos=200, fadetime=0, block=true)] [name="奥斯塔"]......这些布料......刚才他们几个硬塞给我的。 [Dialog] [playsound(key="$d_gen_walk_n", loop=true, channel="c")] [Characteraction(name="left", type="move", xpos=-55, fadetime=1.8,block=true)] [Delay(time=1)] [StopSound(channel="c", fadetime=1)] [name="奥斯塔"]要做点什么好好谢谢他们才行。 [Dialog] [playsound(key="$d_gen_walk_n", loop=true, channel="d")] [Characteraction(name="left", type="move", xpos=-55, fadetime=1.8,block=true)] [Delay(time=1)] [StopSound(channel="d", fadetime=1)] [name="奥斯塔"]还有刚才柏喙说的......她想让我也多一点尝试,她自己走出来了以后觉得走出来很好...... [Dialog] [playsound(key="$d_gen_walk_n", loop=true, channel="e")] [Characteraction(name="left", type="move", xpos=-55, fadetime=1.8,block=true)] [StopSound(channel="e", fadetime=1)] [name="奥斯塔"]嗯...... [Dialog] [Delay(time=1)] [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",fadetime=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=200, fadetime=0, block=true)] [characteraction(name="right", type="move", xpos=-200, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=2)] [name="贾维"]呀呼——!! [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [Character(name="avg_346_aosta_1#5$1",name2="char_349_chiave#4",focus=1)] [name="奥斯塔"]嗬?! [Character(name="avg_346_aosta_1#5$1",name2="char_349_chiave#1",focus=2)] [name="贾维"]嘿嘿!猜猜我刚才干了什么!! [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=1)] [name="奥斯塔"]...... [name="奥斯塔"]没兴趣。 [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=2)] [name="贾维"]小爷我刚才可是——技压群雄! [Dialog] [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4")] [characteraction(name="left", type="move", xpos=-50, fadetime=0.5,block=true)] [Blocker(a=0,fadetime=0.3, block=true)] [characteraction(name="right", type="move", xpos=-50, fadetime=0.5,block=true)] [Blocker(a=0,fadetime=0.5, block=true)] [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]哎,别走呀! [name="贾维"]看看这是什么?是谁获得了冠军? [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]是小爷! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="贾维"]罗德岛第一届嘴里塞小圆饼大赛,二十六个!谁还能强过小爷我? [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=1)] [name="奥斯塔"]...... [name="奥斯塔"]居然有人和你一起疯,食堂阿姨也没打死你?真是命大。 [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]嘿嘿,那我都吃下去了,又不是浪费。 [name="贾维"]布洛卡呢?他又去哪了? [name="贾维"]我可要好好说给他听听,跟你说一点劲都没有! [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=1)] [name="奥斯塔"]跟我说没劲?那你可要好好跟他吹嘘一下,最好明天我能在《罗德岛每日新闻报》上看到你勇夺第一的超大头条。 [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=2)] [name="贾维"]那小爷我可要——我们还有新闻报这东西? [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=1)] [name="奥斯塔"]没有。 [name="奥斯塔"]你可以是个起点。 [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#3",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]...... [name="贾维"]别以为我听不出来你在损我! [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#1",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]不说了,刚才那个是不是布洛卡?我走咯! [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=2)] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [name="贾维"]哈哈哈哈哈,冠军! [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4",focus=1)] [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#1$1",name2="char_349_chiave#4")] [characteraction(name="right", type="move", xpos=-50, fadetime=0,block=true)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=true)] [character(name="avg_346_aosta_1#1$1",name2="char_empty",fadetime=0.5)] [delay(time=2)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="bg_desert_3",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_349_chiave#4")] [name="贾维"]哈哈哈哈哈,看我!我在这里画了幅画! [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]这是什么东西? [Character(name="char_356_broca#2")] [name="布洛卡"]......哇哦。 [Character(name="char_349_chiave#4")] [name="贾维"]看不出来吗?小爷我痛击家族手下的英勇场景! [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]...... [Character(name="char_349_chiave#3")] [name="贾维"]哎,笑一下嘛!至于吗?不就是又被追着打,咱们这样的次数还少吗?等他们追来了再跑不就行了! [Character(name="char_349_chiave#1")] [name="贾维"]车都在这里,想那么多干什么! [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]......嗯。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#6$1")] [name="奥斯塔"]呼...... [Character(name="avg_346_aosta_1#6$1")] [name="奥斯塔"]这里真的是安全得......不像样。 奥斯塔手里仍旧是那几卷布料样品,它们沉重但柔软,很温暖。 他看着贾维跑远的身影,飞起来的头发丝里都写满了开心,不再是以前苦中作乐的样子。 [Character(name="avg_346_aosta_1#7$1")] 奥斯塔迈开步子。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_bridge",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]博士,今天是我做助理。 [name="奥斯塔"]需要我做什么吗? [Dialog] [Character] [Decision(options="暂时还没有,你可以先在旁边坐坐。",values="1")] [Predicate(references="1")] [Character(name="avg_346_aosta_1#1$1")] [name="奥斯塔"]好的。 [Character(name="avg_346_aosta_1#3$1")] [name="奥斯塔"]...... [Character(name="avg_346_aosta_1#7$1")] [name="奥斯塔"]博士,我能在舰内开一家DIY室吗? [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image(fadetime=2)]
熔泉
听说有一个废弃地块可以打,熔泉就兴冲冲地带着她的便携攻城弩参加了。不过到了任务地点她才发现,恐怕情况和设想的不太一样。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 装甲与重弩 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_desert_1",fadetime=1, screenadapt="coverall", block=true)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_363_toddi_1#7$1",fadetime=0.5,block=true)] [Delay(time=0.51)] [name="熔泉"]......哈......哈...... [Dialog] [Character(name="avg_npc_053",name2="char_416_zumama_1#2",fadetime=0.5,block=true)] [delay(time=1)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.1, block=true)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, times=1, fadetime=1,block=true)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [Delay(time=2)] [Character(name="avg_npc_053",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]......呼......呼...... [Character(name="avg_363_toddi_1#7$1")] [name="熔泉"]左边! [Character(name="avg_npc_053",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]唔! [Dialog] [Character(name="avg_npc_053",name2="char_416_zumama_1#2")] [Delay(time=1)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1.5)] [dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="left", type="move", ypos=-50, fadetime=2,block=true)] [Character(name="char_empty",name2="char_416_zumama_1#2",fadetime=0.5)] [delay(time=2)] [Character(name="avg_363_toddi_1#7$1")] [name="熔泉"]喂,斐迪亚—— [Character(name="char_416_zumama_1#2")] [name="森蚺"]我和暴躁铁皮已经在向左移动了! [Character(name="avg_363_toddi_1#7$1")] [name="熔泉"]我的意思是,破城矢的落点在左边—— [Dialog] [musicvolume(volume=0, fadetime=0.5)] [Character(name="avg_npc_053",name2="avg_npc_053")] [Delay(time=1)] [PlaySound(key="$d_avg_arrowshot")] [Delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2.5)] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="left", type="move", ypos=-50, fadetime=2,block=true)] [characteraction(name="right", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]......你挡我炮位了。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]斐迪亚,还活着吗? [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]......咳咳...... [name="森蚺"]说真的,我从没打过这么难受的架。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]你这个大家伙还蛮结实的嘛。嗯,应该只是被爆炸波及了,看起来没什么大损伤。 [name="熔泉"]也许破城矢的装药量可以再提高两成? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]那我绝对不会再和你出任务了。 [name="森蚺"]嗯......三号关节的液压系统不太稳定,这笔维修费你帮我出。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]不能怪我,你的机甲真的很影响视野,也真的很适合被攻城弩来一下。 [name="熔泉"]有机会真得试试,应该打得穿吧? [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]......赌上提亚卡乌的名誉,下次你部门内的武器预算申请,我一定投反对票。 [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]开什么玩笑,你懂不懂攻城武器的重要性?! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]师父说了,罗德岛不会装备任何攻城武器。这不符合我们的中立原则。 [name="森蚺"]不过,你这个大弓箭,也算不得攻城武器就是了。 [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]什......?!便携攻城弩也是攻城弩! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#6",focus=2)] [name="森蚺"]这弓箭连引擎都没有。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#6",focus=1)] [name="熔泉"]弓箭本来就没有引擎!还有我这个是弩炮! [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]我部落里的弓箭就是有引擎的。 [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]......想打架吗,斐迪亚? [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]我叫祖玛玛。 [Character(name="avg_npc_053")] [name="沙蜥帮"]喂,当我们不存在吗?! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#2")] [name="熔泉&森蚺"]闭嘴! [Dialog] [PlaySound(key="$fightgeneral", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [Character(name="avg_npc_053")] [name="沙蜥帮"]呃啊! [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]那就看看你这堆废铜烂铁,到底能不能扛住一发破城矢吧! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]乐意奉陪! [Dialog] [character] [stopmusic(fadetime=0.5)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_008",fadetime=1,block=true)] [delay(time=3)] [name="荒地人"]那个......打扰一下? [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]嫌命长吗?我们这里忙着呢。 [PlayMusic(intro="$farce_intro", key="$farce_loop", volume=0.4)] [Character(name="avg_npc_008")] [name="荒地人"]二位就是罗德岛吧? [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]您是......? [Character(name="avg_npc_008")] [name="荒地人"]啊,顺便提醒你们一下,那架弩炮的右侧扭力系统应该是在刚刚的战斗中磨损了,继续使用的话会对精确度有点影响。 [Character(name="avg_363_toddi_1#4$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]啧! [Character(name="avg_npc_008")] [name="荒地人"]那边的......呃......黄色拖拉机? [Character(name="avg_363_toddi_1#4$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]你可以叫她暴躁铁皮。 [Character(name="avg_npc_008")] [name="荒地人"]最好看看冷却系统的状况,再拖下去引擎会有异响的。 [Character(name="avg_363_toddi_1#4$1",name2="char_416_zumama_1#6",focus=2)] [name="森蚺"]......真的!谢谢你,呃...... [Character(name="avg_npc_008")] [name="荒地人"]你可以叫我老乔,初次见面,罗德岛。 [name="老乔"]我是这次任务的委托人。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_laccolith",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_008")] [name="老乔"]你们的行动编组......只有两个人? [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]不信任我们的专业能力吗? [Character(name="avg_npc_008")] [name="老乔"]怎么会,你们可是慑砂推荐的。罗德岛的名字......在荒地人中也不算陌生。 [name="老乔"]只是,再怎么说,两个人也...... [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]哈哈......的确是出了一些意外...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_desert_1",screenadapt="coverall")] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_012", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="外勤干员"]再行驶一个小时左右就抵达情报所描述的废弃地块的位置了。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=true)] [delay(time=0.51)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="2", name="char_017_homura_3#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="煌"]熔泉,森蚺,装备检查得怎么样了? [Character(name="char_empty",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]呼,刚刚装完车。 [name="森蚺"]暴躁铁皮状态良好,之前和师父做了一次全面升级,现在驾驶位坐起来舒服多了。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=-1)] [name="煌"]啊,这次行动的确没看到那只奇怪的黎博利...... [Character(name="char_empty",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]大祭司爷爷说不能总靠他来驾驶,这毕竟是我的机甲。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=-1)] [name="煌"]你来开我反倒更放心一点......熔泉,攻城弩状态正常吗? [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=2)] [name="熔泉"]我说,听博士说有个废弃地块可以打,我才来的。 [Character(name="char_empty",name2="avg_363_toddi_1#7$1",focus=2)] [name="熔泉"]结果,居然是个营救任务?! [Character(name="char_empty",name2="avg_363_toddi_1#7$1",focus=-1)] [name="煌"]......现在才反应过来? [Character(name="char_empty",name2="avg_363_toddi_1#7$1",focus=2)] [name="熔泉"]哈——我可是为了这次任务,熬了三个大夜,特别赶制了一批超重型破城矢!结果居然是营救在废弃地块里的荒地人?! [Character(name="char_empty",name2="avg_363_toddi_1#7$1",focus=-1)] [name="煌"]熔泉......下次行动前好好看看任务简报呗? [name="煌"]因为有敌人已经占领地块并凭借工事反击的可能,我才向博士申请指派你们几个有攻坚能力的干员来的,以防万一嘛。 [Character(name="char_empty",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]就算面对的是废弃地块,可那毕竟曾经是移动城市的一部分,准备好重武器总是没错的。 [Character(name="char_empty",name2="avg_363_toddi_1#4$1",focus=2)] [name="熔泉"]唉,早知道去逛街了,没劲—— [Character(name="char_empty",name2="avg_363_toddi_1#4$1",focus=-1)] [name="煌"]听说这批荒地人跟着移动城市迁徙了很久了,好不容易等到有地块报废,本来想趁机过几天舒服日子,也能从废弃地块里找些补给。 [name="煌"]结果,这里的帕夏和“约翰老妈”早就签了一份回收合同。 [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=2)] [name="熔泉"]呵,他们做生意的方式一向是比较直接的。 [Dialog] [stopmusic(fadetime=0.5)] [Blocker(a=0.2, r=0.9, g=0.8, b=0.7, fadetime=2, block=true)] [delay(time=1)] [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=-1)] [name="煌"]我们在前面的坎宁路口集合,从西南方向...... [Dialog] [CharacterCutin(widgetID="2",block=true)] [delay(time=0.51)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="3", name="avg_npc_012", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="外勤干员"]打断一下,煌大姐,你有没有觉得能见度有点低? [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=2)] [name="熔泉"]风声...... [PlayMusic(intro="$calamity_intro", key="$calamity_loop", volume=0.4,fadetime=2)] [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=-1)] [name="外勤干员"]前方天气有异常! [Character(name="char_empty",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]我们这辆车也看到尘云了! [Character(name="char_empty",name2="avg_363_toddi_1#6$1",focus=2)] [name="熔泉"]这......这聚集速度!快上车! [Character(name="char_empty",name2="avg_363_toddi_1#6$1",focus=-1)] [name="外勤干员"]收到本舰发来的联络,前方雷沙暴正在急速形成中!本舰会帮我们导航! [Dialog] [CharacterCutin(widgetID="3",block=true)] [delay(time=0.51)] [CharacterCutin(widgetID="4", name="char_017_homura_3#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="煌"]加速加速加速!我们要离开这里!熔泉你们快跟上! [Character(name="char_empty",name2="avg_363_toddi_1#6$1",focus=2)] [name="熔泉"]油门已经踩到底了! [Character(name="char_empty",name2="avg_363_toddi_1#6$1",focus=-1)] [name="煌"]不行,你们的速度还是太慢了!抛弃你们的装备! [Character(name="char_empty",name2="avg_363_toddi_1#1$1",focus=2)] [name="熔泉"]...... [Character(name="char_empty",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]...... [Character(name="char_empty",name2="char_416_zumama_1#1",focus=-1)] [name="煌"]没时间了,抛弃装备! [Character(name="char_empty",name2="avg_363_toddi_1#4$1",focus=2)] [name="熔泉"]说实话,我没信心能从可露希尔那再批下一架攻城弩的预算。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]......暴躁铁皮上周才做的保养。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=-1)] [name="煌"]能......(滋滋)回答......(滋滋)......抛......本舰(滋滋)...... [Character(name="char_empty",name2="avg_363_toddi_1#4$1",focus=2)] [name="熔泉"]导力系统调教起来很麻烦的。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]工程部的干员们花了那么多心血才改进的机型。 [Character(name="char_empty",name2="char_416_zumama_1#4",focus=-1)] [name="煌"]......舰...... [Dialog] [PlaySound(key="$transmission",volume=0.6)] [CharacterCutin(widgetID="4",fadetime=0.5,block=true)] [delay(time=1.5)] [Character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]啧,通讯断了。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]左前方的山体有岩洞! [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]斐迪亚,赌一把? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]没问题吗? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]目测车身宽度没问题。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]其他的呢? [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]所以是赌一把—— [name="熔泉"]抓稳了! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_laccolith",screenadapt="coverall")] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_008")] [name="老乔"]所以你们运气不错? [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]还好是一场小型的雷沙暴。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]出来就遇到了那帮自称沙蜥帮的人,揍起来麻烦得要死。如果我一个人处理可能反而还轻松一些。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]喂!明明是你乱放箭的错! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]我有提示落点,你自己躲得太慢了。 [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]你...... [Character(name="avg_npc_008")] [name="老乔"]二位,我们到了。 [name="老乔"]到得有些晚了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [Background(image="bg_desert_3",screenadapt="coverall")] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_053")] [name="沙蜥帮队长"]听好了,你们非法窃据了约翰老妈旗下资源回收公司的固有财产,根据约翰老妈的用户条款,我们有权利对你们进行合理的驱逐与反击。 [Dialog] [character] [delay(time=0.51)] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$explolarge1")] [delay(time=1.5)] [Character(name="avg_npc_329_1$1",name2="avg_npc_006",focus=1)] [name="荒地人A"]大人,我们没做任何伤天害理的事情啊!呃啊! [Character(name="avg_npc_329_1$1",name2="avg_npc_006",focus=2)] [name="荒地人B"]救......救命!我的孩子还在里面! [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]这些混蛋......! [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]能看得出体表源石结晶,基本都是感染者。注意,敌方也有火炮类武器。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]我会和暴躁铁皮从左侧突入,那里荒地人比较少,不容易误伤。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]好的。攻城弩已经架设完成了,准备试射—— [Dialog] [Character(name="avg_363_toddi_1#1$1")] [delay(time=1)] [PlaySound(key="$d_avg_arrowshot")] [Delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2.5)] [Character(name="avg_363_toddi_1#4$1")] [name="熔泉"]第一发射失,根据着弹点调整位置,抬高3.2度,第二发将使用爆破矢! [Character(name="avg_npc_053")] [name="沙蜥帮队长"]是总部说的那帮厉害家伙!回击,回击,别让那辆拖拉机接近! [Character(name="char_416_zumama_1#2")] [name="森蚺"]再说一遍!她叫暴躁铁皮—— [Character(name="avg_npc_053")] [name="沙蜥帮队长"]不用节约弹药,把你们的炮弹都打出去! [Character(name="avg_npc_008")] [name="老乔"]喂,小姑娘!小心! [Character(name="avg_363_toddi_1#6$1")] [name="熔泉"]祖玛玛,刹车! [Dialog] [Character(name="char_416_zumama_1#2",focus=-1)] [delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$explolarge1")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2.5)] [Character(name="char_416_zumama_1#2")] [name="森蚺"]就这点火力?别小看了我们工程部机甲小组心血的结晶呀—— [Character(name="char_416_zumama_1#6")] [name="森蚺"]啊。 [name="森蚺"]怎么不动了? [Character(name="avg_363_toddi_1#1$1")] [name="熔泉"]退后,祖玛玛,我来火力掩护! [Character(name="char_416_zumama_1#2")] [name="森蚺"]我在重新发动引擎! [Character(name="avg_npc_008")] [name="老乔"]小姑娘,你引擎的第三进气阀烧了,我这有备用零件,掩护我! [Character(name="avg_npc_053")] [name="沙蜥帮队长"]最后警告,你们正在妨碍约翰老妈执行合同! [Dialog] [character] [delay(time=1)] [PlaySound(key="$d_avg_arrowshot")] [Delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2.5)] [Character(name="avg_npc_054",name2="avg_npc_053",focus=1)] [name="沙蜥帮成员"]啧,老大,我们的炮没了,那红发娘们打得真准! [Character(name="avg_npc_054",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]快嘴,把那门炮给我干掉。我们去解决掉那小蛇。 [Character(name="avg_363_toddi_1#1$1")] [name="熔泉"]第四发爆破矢准备! [Character(name="avg_npc_053")] [name="沙蜥帮队长"]休想! [Dialog] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053")] [delay(time=0.51)] [PlaySound(key="$rungeneral",volume=1)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.8, block=true)] [delay(time=1)] [characteraction(name="left", type="jump", xpos=-100, power=5, times=1, fadetime=0.8,block=true)] [Delay(time=2)] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]哈!红发娘们,你那大弓箭太危险了,老子接管了!现在站在那里别动! [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=1)] [name="熔泉"]......真麻烦啊...... [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]你听好了,不管你们是谁,那帮荒地杂种是怎么联系到你们的。我们清扫掉那帮垃圾是合法合规的! [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=1)] [name="熔泉"]出示一下合同看看? [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]......嘿,你看,我们并不是荒野暴徒,我们是资源回收从业者,是资源,就有价值,就值得被利用,比如这里的零件和废铁。 [name="沙蜥帮队长"]至于不能被归为资源的那部分,很遗憾,我们就进行适当的处理。我对这帮荒地杂种并没有个人好恶,但这就是规矩。 [name="沙蜥帮队长"]“回收利用是文明的本质”,这是我们公司的口号,贴在办公室墙上的。 [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=1)] [name="熔泉"]要是你坦率地告诉我,你信奉谁拳头大谁厉害,我还能高看你一眼。 [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]谁让你说话了!现在是我在教育你! [Dialog] [character] [delay(time=1)] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053")] [delay(time=1)] [characteraction(name="left", type="jump", xpos=200, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-200, power=5, times=1, fadetime=1,block=true)] [characteraction(name="right", type="jump", xpos=200, power=5, times=1, fadetime=1,block=true)] [dialog] [Delay(time=1)] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]呃! [Character(name="avg_363_toddi_1#7$1",name2="avg_npc_053",focus=1)] [name="熔泉"]给我听好了,你管一场屠戮叫“文明”?你管切断喉管叫“回收”? [Character(name="avg_363_toddi_1#7$1",name2="avg_npc_053",focus=2)] [name="沙蜥帮队长"]你这娘们!明明是个炮手,为什么——呃啊! [Dialog] [Character(name="avg_363_toddi_1#7$1",name2="avg_npc_053")] [Delay(time=1)] [characteraction(name="left", type="jump", xpos=200, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-200, power=5, times=1, fadetime=1,block=true)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=1,block=true)] [Delay(time=2.5)] [Dialog] [character] [delay(time=1)] [Character(name="avg_363_toddi_1#7$1")] [name="熔泉"]那老头抱着包逃命,你们追逐他取乐,那女人想救她的孩子,你们扯着她的头发拖开。 [name="熔泉"]你们不过是一帮碰巧拿上了刀枪的懦夫,想找些老弱病残逞逞威风罢了。 [Character(name="avg_npc_053")] [name="沙蜥帮队长"]别小看我—— [Character(name="avg_363_toddi_1#1$1")] [name="熔泉"]好,终于拿出了点骨气,想比比谁的拳头大了? [name="熔泉"]那我告诉你,我拳头比你大。 [Dialog] [character] [delay(time=1)] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053")] [Delay(time=0.51)] [characteraction(name="left", type="jump", xpos=200, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-200, power=5, times=1, fadetime=1,block=true)] [Delay(time=2)] [Character(name="avg_363_toddi_1#1$1",name2="avg_npc_053")] [delay(time=1)] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="right", type="move", ypos=-50, fadetime=2,block=true)] [Character(name="avg_363_toddi_1#1$1",name2="char_empty",fadetime=0.5)] [delay(time=2)] [Character(name="char_416_zumama_1#1")] [name="森蚺"]熔泉,没事吧!我来帮你! [Character(name="avg_npc_008")] [name="老乔"]小心操作!我只是暂时让你的铁疙瘩能动了而已! [Character(name="avg_363_toddi_1#1$1")] [name="熔泉"]就这些杂鱼?啧,心情不爽,活动活动好了! [Character(name="avg_npc_053")] [name="沙蜥帮队长"]该死,碰上硬点子了!撤,撤! [Dialog] [character] [delay(time=1)] [Character(name="char_empty")] [characteraction(name="middle", type="move", ypos=200, fadetime=0.3, block=false)] [delay(time=0.51)] [characteraction(name="middle", type="move", ypos=-200, fadetime=1, block=false)] [PlaySound(key="$bodyfalldown3", volume=1)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [Character(name="char_017_homura_3#1",fadetime=0.7)] [delay(time=2)] [name="煌"]哇,我好不容易才找到路欸,这就结束了?再陪我玩玩嘛。 [Character(name="avg_npc_053")] [name="沙蜥帮队长"]噫——快走,跑啊! [Dialog] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=0.5)] [delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [Background(image="bg_desert_3",screenadapt="coverall")] [PlayMusic(intro="$path_intro", key="$path_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="char_017_homura_3#8",name2="avg_npc_008",focus=1)] [name="煌"]都结束了? [Character(name="char_017_homura_3#8",name2="avg_npc_008",focus=2)] [name="老乔"]嗯,跑了一部分。不过,他们说的帕夏和约翰老妈的协议......? [Character(name="char_017_homura_3#10",name2="avg_npc_008",focus=1)] [name="煌"]约翰老妈不会承认的。不过这帮荒地人也得尽快转移,有几个感染者的病情不太乐观啊...... [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]熔泉,刚才还挺险的,还好...... [Dialog] [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#5")] [Delay(time=0.51)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.1,block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-100, power=0, times=1, fadetime=1,block=true)] [Delay(time=1.5)] [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]你干嘛! [Character(name="char_017_homura_3#8",name2="avg_npc_008",focus=2)] [name="老乔"]啊,这攻城弩的弦轴稳定器被切掉了,大概是拖拉机入场的时候...... [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#6",focus=2)] [name="森蚺"]......啊? [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#6",focus=1)] [name="熔泉"]这一拳,你给我老实受着! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#2",focus=2)] [name="森蚺"]你之前也打坏了我的液压系统啊! [Character(name="avg_363_toddi_1#7$1",name2="char_416_zumama_1#2",focus=1)] [name="熔泉"]一码归一码! [Character(name="char_017_homura_3#8",name2="avg_npc_008",focus=2)] [name="老乔"]不用管吗? [Character(name="char_017_homura_3#10",name2="avg_npc_008",focus=1)] [name="煌"]......唉。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_laccolith",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_008")] [name="老乔"]呃......熔泉小姐,我手上的材料就只能修到这个程度了,调校可能还需要你自己来。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]足够了。 [Character(name="avg_npc_008")] [name="老乔"]森蚺小姐,引擎的状况还好吗? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]谢谢你的零件,整修得差不多了。 [Character(name="avg_npc_008")] [name="老乔"]煌小姐还有些收尾工作需要完成,她说她会直接在本舰与二位会合。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]嗯。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]了解。 [Character(name="avg_npc_008")] [name="老乔"]...... [name="老乔"]现在这种气氛,我真的很尴尬。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]......你们那些荒地人,真的不去附近的罗德岛医疗点吗?他们有的人病得很重。 [Character(name="avg_npc_008")] [name="老乔"]这就是我们的生活方式,尘归尘,土归土,既然来到了荒野,那归于荒野就是注定的结局。 [name="老乔"]死在矿石病手里,和死在土匪手里没什么区别。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#3",focus=2)] [name="森蚺"]你们就没有向往过......移动城市上的文明吗? [Character(name="avg_npc_008")] [name="老乔"]......哈,文明。 [name="老乔"]我们这些荒地人,本身就是被它抛下的人,回不去的。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#4",focus=2)] [name="森蚺"]看你的工匠手艺,你究竟...... [Character(name="avg_npc_008")] [name="老乔"]别问,别打探荒地人以前的生活。 [name="老乔"]这个聚落帮过我一次,我按规矩回报他们一次,仅此而已。 [Character(name="avg_363_toddi_1#1$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]翻过前面两个沙丘,就到本舰了。 [Character(name="avg_npc_008")] [name="老乔"]我也该告辞了,谢谢你们搭我一程。 [name="老乔"]嘿,红发姑娘。 [Character(name="avg_363_toddi_1#6$1",name2="char_416_zumama_1#4",focus=1)] [name="熔泉"]...... [Character(name="avg_npc_008")] [name="老乔"]身手不错。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character] [delay(time=1)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [name="森蚺"]回来了。 [name="熔泉"]......是啊,回来了。 [name="森蚺"]登上罗德岛不会有感觉,但从这个角度看过去...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [character] [delay(time=1)] [Background(image="bg_bridge",screenadapt="coverall")] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=0.51)] [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]......真是奇迹啊。 [name="森蚺"]我在萨尔贡的丛林中长大,从未接触过什么机械之类的东西。大家用拳头也能生活得很好。有一天,我偶然看见一座移动城市驶过。 [name="森蚺"]在那个清晨,那个灰蒙蒙的影子,遥远的轰鸣,我一辈子也不会忘,那是文明和进步的声音。 [name="森蚺"]而我们,现在竟然就在其中一座上生活着! [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]罗德岛不是移动城市。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]移动城市里也没有会说话的机器啊! [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]喂,祖玛玛。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]嗯? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]你说,我如果在这个距离开一炮,重型破城矢能刺穿罗德岛的外层装甲吗? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]...... [name="森蚺"]熔泉,如果你以后还想从师父那里拿经费的话,我建议你不要尝试。 [Character(name="avg_363_toddi_1#2$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]无聊。 [name="熔泉"]......我出生在维多利亚,一个萨尔贡的瓦伊凡移民家庭,说起来我们算同乡。我妈妈偶尔还会做几道萨尔贡菜,似是而非吧。 [Character(name="avg_363_toddi_1#2$1",name2="char_416_zumama_1#1",focus=2)] [name="森蚺"]短蕉果烤鳞肉? [Character(name="avg_363_toddi_1#2$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]没那么正宗,只是些红椒茶之类的...... [name="熔泉"]瓦伊凡在维多利亚立足并不容易,要不然去参军,要不然就想办法融入当地,我家办了个工厂,生产一些......滑轮。 [name="熔泉"]没什么技术含量,弄些废铁,回炉重铸,保持好温度,最后浇成圆的,谁都能干。 [name="熔泉"]直到,我祖父买来了一台机床。不知道他从哪倒腾来的旧型号二手货,巨大,笨重,用了不知道多少年。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#1",focus=1)] [name="熔泉"]你能想象它第一次启动的样子吗?当然惨不忍睹,可是,那巨大的噪声和震颤,那些陈旧的机械结构打开......我听不到自己的心跳了。 [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=2)] [name="森蚺"]比打架爽快,对吧? [Character(name="avg_363_toddi_1#3$1",name2="char_416_zumama_1#5",focus=1)] [name="熔泉"]一点没错。 [name="熔泉"]你刚才说文明与进步......我们从不管机床叫“文明”。 [name="熔泉"]它只是能让我们活得更好一点罢了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Background(image="bg_room_2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Character(name="char_187_ccheal_1#3",fadetime=0.5,block=true)] [Delay(time=0.51)] [name="嘉维尔"]所以,这就是你们这次的外勤任务? [Character(name="char_416_zumama_1#5")] [name="森蚺"]嗯。 [Character(name="char_187_ccheal_1#3")] [name="嘉维尔"]不错嘛!听起来还挺刺激的!那个红头发的瓦伊凡,是叫熔泉来着?听起来是个拳头硬的好汉! [name="嘉维尔"]感觉你交到了个新朋友啊! [Dialog] [Character(name="char_187_ccheal_1#3",focus=-1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=0.51)] [Character(name="char_187_ccheal_1#2")] [name="嘉维尔"]哇,谁啊! [Character(name="avg_363_toddi_1#3$1")] [name="熔泉"]祖玛玛,我的攻城弩MK30调试好了,来训练场! [Character(name="char_187_ccheal_1#3")] [name="嘉维尔"]你就是熔泉吧! [Character(name="avg_363_toddi_1#3$1")] [name="熔泉"]啊,嘉维尔,我来约森蚺打架。 [Character(name="char_187_ccheal_1#5")] [name="嘉维尔"]她刚刚还在和我说她把暴躁铁皮升级成狂躁铁皮了,走走走,今天我休假!你们尽情打,有我呢,别怕受伤! [Character(name="char_416_zumama_1#3")] [name="森蚺"]......唉。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]
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