2023年政策修订增补工作正在进行中,欢迎参与!
  • Moegirl.ICU:萌娘百科流亡社群 581077156(QQ),欢迎对萌娘百科运营感到失望的编辑者加入
  • Moegirl.ICU:账号认领正在试运行,有意者请参照账号认领流程

明日方舟/剧情/唤醒测试/序章

萌娘百科,万物皆可萌的百科全书!转载请标注来源页面的网页链接,并声明引自萌娘百科。内容不可商用。
跳转到导航 跳转到搜索
{
    "注释": [
        "在下方添加数据,格式如下:",
        {
            "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
        },
        "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
    ],
    "babel_intro": "M_dia_babel_intro",
    "babel_loop": "M_dia_babel_loop",
    "ekg_loop": "D_avg_ekg_loop",
    "radio": "D_avg_radio",
    "phone": "D_avg_phone",
    "slideshow": "D_avg_slideshow",
    "d_gen_walk_n": "D_gen_walk_n",
    "d_gen_explo_n": "D_gen_explo_n",
    "d_gen_thunders_amb": "D_gen_thunders_amb",
    "d_sp_chixiaobadao": "D_sp_chixiaobadao",
    "d_gen_signalbomb": "D_gen_signalbomb",
    "d_gen_surfacefrozen": "D_gen_surfacefrozen",
    "d_gen_soldiersrun": "D_gen_soldiersrun",
    "d_sp_ballista": "D_sp_ballista",
    "d_gen_dooropen": "D_gen_dooropen",
    "d_gen_doorclose": "D_gen_doorclose",
    "d_sp_amiyakilling": "D_sp_amiyakilling",
    "d_gen_transmissionget": "D_gen_transmissionget",
    "d_gen_heartbeat": "D_gen_heartbeat",
    "p_imp_arrow_h": "P_imp_arrow_h",
    "beach": "D_amb_beach",
    "doorclosequite": "D_gen_doorclosequite",
    "doorknockquite": "D_gen_doorknockquite",
    "dooropenquite": "D_gen_dooropenquite",
    "fireworks": "D_gen_fireworks",
    "leaveshake": "D_gen_leaveshake",
    "phonevibration": "D_gen_phonevibration",
    "runsand": "D_gen_runsand",
    "smallearthquake": "D_gen_smallearthquake",
    "livecrowd": "D_gen_livecrowd",
    "blizzard": "D_amb_blizzard",
    "pistol": "D_gen_pistol",
    "drift": "D_gen_drift",
    "sheildimpact": "D_gen_sheildimpact",
    "bottlebroken": "D_gen_bottlebroken",
    "sportscarstart": "D_gen_sportscarstart",
    "motorbikestart": "D_gen_motorbikestart",
    "rungeneral": "D_gen_rungeneral",
    "knifegore": "D_gen_knifegore",
    "fightgeneral": "D_gen_fightgeneral",
    "transmission": "D_gen_transmission",
    "e_imp_sword_h": "E_imp_sword_h",
    "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
    "e_skill_skulsrshot": "E_skill_skulsrshot",
    "e_skill_skulsrexplo": "E_skill_skulsrexplo",
    "e_skill_skulsrsword": "E_skill_skulsrsword",
    "e_skill_driftsand": "E_skill_driftsand",
    "e_skill_demonkatk": "E_skill_demonkatk",
    "p_skill_chimera": "P_skill_chimera",
    "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
    "p_skill_blacktimewand": "P_skill_blacktimewand",
    "p_skill_spiritexplo": "P_skill_spiritexplo",
    "b_char_defboost": "B_char_defboost",
    "tokenset": "B_char_tokenset",
    "getcast": "B_char_getcast",
    "flashback": "G_ui_stagepush",
    "flashback2": "G_ui_stagepull",
    "e_atk_magmasnail_n": "E_atk_magmasnail_n",
    "e_atk_bigaxe_d": "E_atk_bigaxe_d",
    "e_atk_bales_n": "E_atk_bales_n",
    "e_atk_arrow_h": "E_atk_arrow_h",
    "e_atk_blunt_n": "E_atk_blunt_n",
    "e_atk_magic_n": "E_atk_magic_n",
    "e_atk_saw_n_1": "E_atk_saw_n_1",
    "e_atk_saw_n_2": "E_atk_saw_n_2",
    "b_char_rockexplo": "B_char_rockexplo",
    "char_emp": "B_char_emp",
    "p_imp_axe_h": "P_imp_axe_h",
    "p_imp_grenade_n": "P_imp_grenade_n",
    "p_imp_amiyamag_h": "P_imp_amiyamag_h",
    "p_imp_whip_h": "P_imp_whip_h",
    "p_imp_blunt_h": "P_imp_blunt_h",
    "p_imp_sword_n": "P_imp_sword_n",
    "p_imp_tekken_h": "P_imp_tekken_h",
    "p_imp_naginata_elc": "P_imp_naginata_elc",
    "p_atk_smg_h": "P_atk_smg_h",
    "p_atk_elecball_n": "P_atk_elecball_n",
    "mist_loop": "M_dia_mist_loop",
    "mist_intro": "M_dia_mist_intro",
    "calamity_intro": "M_dia_calamity_intro",
    "calamity_loop": "M_dia_calamity_loop",
    "escape_intro": "M_dia_escape_intro",
    "escape_loop": "M_dia_escape_loop",
    "escapebattle_intro": "M_bat_escapebattle_intro",
    "escapebattle_loop": "M_bat_escapebattle_loop",
    "m_bat_game02_intro": "M_bat_game02_intro",
    "m_bat_game02_loop": "M_bat_game02_loop",
    "normalbattle_intro": "M_bat_normalbattle_intro",
    "normalbattle_loop": "M_bat_normalbattle_loop",
    "normal01_intro": "M_bat_normal01_intro",
    "normal01_loop": "M_bat_normal01_loop",
    "normal02_intro": "M_bat_normal02_intro",
    "normal02_loop": "M_bat_normal02_loop",
    "normal03_intro": "M_bat_normal03_intro",
    "normal03_loop": "M_bat_normal03_loop",
    "m_bat_epic_intro": "M_bat_epic_intro",
    "m_bat_epic_loop": "M_bat_epic_loop",
    "longmenbat_intro": "M_bat_longmenbat_intro",
    "longmenbat_loop": "M_bat_longmenbat_loop",
    "farce_intro": "M_dia_farce_intro",
    "farce_loop": "M_dia_farce_loop",
    "bar_intro": "M_avg_longmenbar_intro",
    "bar_loop": "M_avg_longmenbar_loop",
    "darkalley_intro": "M_avg_longmendarkalley_intro",
    "darkalley_loop": "M_avg_longmendarkalley_loop",
    "marketplace_intro": "M_avg_longmenmarketplace_intro",
    "marketplace_loop": "M_avg_longmenmarketplace_loop",
    "storyendjp_intro": "M_avg_storyendjp_intro",
    "storyendjp_loop": "M_avg_storyendjp_loop",
    "chasing_intro": "M_bat_chasing_intro",
    "chasing_loop": "M_bat_chasing_loop",
    "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
    "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
    "kingmouse_intro": "M_bat_kingmouse_intro",
    "kingmouse_loop": "M_bat_kingmouse_loop",
    "penguinlogistics_intro": "M_sys_penguinlogistics_intro",
    "penguinlogistics_loop": "M_sys_penguinlogistics_loop",
    "speedoflight_intro": "M_avg_speedoflight_intro",
    "speedoflight_loop": "M_avg_speedoflight_loop",
    "longmenbatimp_intro": "M_bat_longmenbatimp_intro",
    "longmenbatimp_loop": "M_bat_longmenbatimp_loop",
    "longmenoffice_intro": "M_bat_longmenoffice_intro",
    "longmenoffice_loop": "M_bat_longmenoffice_loop",
    "chernormal_intro": "M_bat_qiecheng_intro",
    "chernormal_loop": "M_bat_qiecheng_loop",
    "cherimp_intro": "M_bat_qiechengimp_intro",
    "cherimp_loop": "M_bat_qiechengimp_loop",
    "epic_intro": "M_bat_epic_intro",
    "epic_loop": "M_bat_epic_loop",
    "indust_intro": "M_bat_indust_intro",
    "indust_loop": "M_bat_indust_loop",
    "darkness01_intro": "M_dia_darkness01_intro",
    "darkness01_loop": "M_dia_darkness01_loop",
    "darkness02_intro": "M_dia_darkness02_intro",
    "darkness02_loop": "M_dia_darkness02_loop",
    "frostnova_intro": "M_bat_frostnova_intro",
    "frostnova_loop": "M_bat_frostnova_loop",
    "void_intro": "M_sys_void_intro",
    "void_loop": "M_sys_void_loop",
    "tech_intro": "M_sys_tech_intro",
    "tech_loop": "M_sys_tech_loop",
    "lab_intro": "M_sys_lab_intro",
    "lab_loop": "M_sys_lab_loop",
    "m_sys_science_intro": "M_sys_science_intro",
    "m_sys_science_loop": "M_sys_science_loop",
    "m_dia_street_intro": "M_dia_street_intro",
    "m_dia_street_loop": "M_dia_street_loop",
    "victory_intro": "M_bat_victory_intro",
    "victory_loop": "M_bat_victory_loop",
    "loading_intro": "M_sys_loading_intro",
    "loading_loop": "M_sys_loading_loop",
    "failed_intro": "M_bat_failed_intro",
    "failed_loop": "M_bat_failed_loop",
    "fesedm_intro": "M_bat_fesedm_intro",
    "fesedm_loop": "M_bat_fesedm_loop",
    "fesmetal_intro": "M_bat_fesmetal_intro",
    "fesmetal_loop": "M_bat_fesmetal_loop",
    "fesready_intro": "M_sys_fesready_intro",
    "fesready_loop": "M_sys_fesready_loop",
    "volcano_intro": "M_bat_volcano_intro",
    "volcano_loop": "M_bat_volcano_loop",
    "emperor_intro": "M_sys_emperor_intro",
    "emperor_loop": "M_sys_emperor_loop",
    "nightoflongmen_intro": "M_dia_nightoflongmen_intro",
    "nightoflongmen_loop": "M_dia_nightoflongmen_loop",
    "newhope01_intro": "M_dia_newhope01_intro",
    "newhope01_loop": "M_dia_newhope01_loop",
    "frostnovadie_intro": "M_avg_frostnovadie_intro",
    "frostnovadie_loop": "M_avg_frostnovadie_loop",
    "loneliness_intro": "M_avg_loneliness_intro",
    "loneliness_loop": "M_avg_loneliness_loop",
    "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
    "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
    "snowmonster_intro": "M_bat_snowmonster_intro",
    "snowmonster_loop": "M_bat_snowmonster_loop",
    "path_intro": "M_dia_path_intro",
    "path_loop": "M_dia_path_loop",
    "---请在上方添加数据---": "---请在上方添加数据---"
}
[
   "BACKGROUND",
   "BACKGROUNDTWEEN",
   "BGEFFECT",
   "BLOCKER",
   "CAMERAEFFECT",
   "CAMERASHAKE",
   "CHAA",
   "CHARACTER",
   "CHARACTERACTION",
   "CHARACTERCUTIN",
   "CHARSLOT",
   "CONSUMEGUIDEONSTORYEND",
   "CURTAIN",
   "DALAY",
   "DALEY",
   "DEALY",
   "DECISION",
   "DELAT",
   "DELAU",
   "DELAY",
   "DELAY9TI",
   "DELAYT",
   "DIALO",
   "DIALOG",
   "EFFECT",
   "FADETIME",
   "GOTOPAGE",
   "HIDEITEM",
   "IMAGE",
   "IMAGEROTATE",
   "IMAGETWEEN",
   "LARGEBG",
   "LARGEBGTWEEN",
   "MULTILINE",
   "MUSICVOLUME",
   "MUSICVOLUNE",
   "NAME",
   "PALYSOUND",
   "PLAYMUSIC",
   "PLAYSOUND",
   "POPUPDIALOG",
   "PREDICATE",
   "SHOWITEM",
   "SKIPNODE",
   "SKIPTOTHIS",
   "SOUNDVOLUME",
   "STARTBATTLE",
   "STICKER",
   "STICKERCLEAR",
   "STOPMUCIS",
   "STOPMUSIC",
   "STOPSOUND",
   "SUBTITLE",
   "THEATER",
   "TUTORIAL",
   "VIDEO"
]

明日方舟
 欢迎来到萌娘百科
「明日方舟」专题!
本页面所使用游戏文本及数据,仅以介绍为目的引用,其著作权属于上海鹰角网络科技有限公司
希望您能一同参与建设明日方舟」系列专题(编辑导航页面)

[ 显示全部 ]

━ ◀︎ 序章 ▶︎ 第一章 匿名者

该页面记录了明日方舟唤醒测试序章的剧情。
下文中,“-[1]”处为博士的名字,随用户名字变化。

//!torch
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 初始引导

[PlayMusic(key="test/babel.ogg", volume=0.8, delay=0.2)]
[name=" "]   哦,是你。
[Dialog]
[Image(image="bg_0_bb", fadetime=1, block=true)]
[ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)]
[ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)]
[name=""]   离上一次见面过去了好久,你过得还好吗?
[Dialog]
[Delay(time=2)]
[name=""]   在这段时间里……你一直……在徘徊……
[Dialog]
[Delay(time=2)]
[name=""]   ……在悬崖的边缘……
[Dialog]
[name=""]   可能,你已经忘了你自己是什么人。
[name=""]   不过至少你还记得那个名字,不是吗?
[name=""]   先不讨论这个问题了……
[Dialog]
[name=""]   你不是我的客人,也并不应该在这里出现。
[name=""]   她还需要你。
[name=""]   你知道12月23日对你来说意味着什么吗?
[name=""]   如果你忘了……我能让你回想起来。
[name=""]   …………
[Dialog]
[CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)]
[Image(image="bg_0_am", tiled=true, fadetime=0, block=false)]
[PlayMusic(intro="test/EKG.ogg", key="test/EKG.ogg", volume=0.8, delay=0.5)]
[CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)]
[Delay(time=2)]
[name="模糊的声音"]   ……知觉……
[name="模糊的声音"]   开始循环……………………阻升主……停跳液注入完成……
[Dialog]
[Delay(time=2)]
[CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)]
[name="模糊的声音"]   ……体温过低……
[name="模糊的声音"]   ……海克塞米松20cc,静推。
[Dialog]
[CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)]
[Delay(time=1)]
[name="模糊的声音"]   止血钳!
[name="模糊的声音"]   ……状态正常……开始切除……注意室颤……
[name="模糊的声音"]   ……置入st…………准备复温……
[Dialog]
[Delay(time=1)]
[name="模糊的声音"]   …………
[name="模糊的声音"]   ……抱歉……
[Dialog]
[CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)]
[name="模糊的声音"]   又让你受苦了。
[Dialog]
[StopMusic(fadetime=1)]
[Background(fadetime=1, block=true)]
[Delay(time=1)]
[name=""]  600小时前


[StartBattle(stageId="guide/level_guide_1")]
[Tutorial(waitForSignal="battle_start")]
//!torch
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 教学关后

[Character(name="char_002_amiya_1")]
[Blocker(afrom=1, a=0, fadetime=1, block=true)]

[name="阿米娅"]   他想起来什么了吗?
[name="阿米娅"]   这么长时间过去了,我希望博士他没有太多异样。
[Character(name="char_002_amiya_1", focus=0)]

[name="???"]   他正在按照我的做,从反馈来看,一切按照你所想的进行。
[name="???"]   看来是我低估了他。

[Character(name="char_002_amiya_1")]

[name="阿米娅"]   请不要这么说……我相信他一定能回来。
[name="阿米娅"]   如果意识能够顺利恢复的话……
[name="阿米娅"]   就能度过这些难关。
[name="阿米娅"]   从现在开始……

[StartBattle(stageId="guide/level_guide_2")]
[Tutorial(waitForSignal="battle_start")]
//!torch
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 中途重启游戏后

[Character(name="char_002_amiya_1")]
[Blocker(afrom=1, a=0, fadetime=1, block=true)]

[name="阿米娅"]   刚才发生了什么?仿佛整个时间都停止了……

[Character(name="char_002_amiya_1", focus=0)]

[name="???"]   他切换了当前执行的应用程序。

[Character(name="char_002_amiya_1", focus=-1)]

[name="阿米娅"]   原来如此,那就让他回到刚才的环境里吧。

[StartBattle(stageId="guide/level_guide_2")]
[Tutorial(waitForSignal="battle_start")]
//!torch
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 主界面显示前

[Character(name="char_002_amiya_1")]
[Blocker(afrom=1, a=0, fadetime=1, block=true)]

[name="阿米娅"]   能听到我的声音吗?

[Blocker(afrom=0, a=1, fadetime=1, block=true)]
[Goto(dest="home")]
[HEADER(key="title_rhodes", is_skippable=true)] 基建对话

// Comments
[Background(image="bg_factory", fadetime=1)]
[PlayMusic(intro="UI/bgm_flyinghigh_intro.ogg", key="UI/bgm_flyinghigh_loop.ogg", volume=0.6, delay=0.5)]
[delay(time=1)]
[name=""]   【机器作业的噪音】
[Dialog]
[delay(time=1)]
[name="???"]   ……很不巧。
[Dialog]
[delay(time=1)]
[Character(name="char_003_kalts_1", fadetime=0.5)]

[name="凯尔希"]   ……你来的不是时候。
[name="凯尔希"]   罗德岛的深渊正在维护和升级中,短期内无法访问。
[name="凯尔希"]   不过你的植物神经应该能正常访问其他的基础设施。
[name="凯尔希"]   总之,下次再来看一下吧。
[Dialog]
[Character(fadetime=0.5)]
[Delay(time=1)]

[name=""]   凯尔希离开了核心筒
[Dialog]
[Background(fadetime=1.0, block=true)]
[PlayMusic(intro="UI/bgm_void_intro.ogg", key="UI/bgm_void_loop.ogg", delay=0.5)]

  1. 注:此处为{{UserName}}模板自动显示您的用户名。