曲目 |
名稱 |
譯名 |
出現場合 |
里音樂評論原文 |
里音樂評論譯文
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1
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The Shadow Over Gensokyo |
幻想鄉上的陰霾 |
標題畫面曲
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The title screen theme.
This is quieter and more solemn than most title themes, don't you think?
Perhaps this piece could have been longer, but this is honestly one of those spur-of-the-moment compositions.
Tokiko's arrangement sets the tone very well, as if you are hesitant to begin a very dangerous journey.
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標題畫面的主題曲。
相比大多數標題曲,這一首更加靜謐和莊嚴,不是嗎?
或許這一部分能作得更長,但是它確實是隨性創作的曲子之一。
Tokiko的改編把曲調排布得很好,就好像你正為了是否踏上一段危險之旅而躊躇不決。
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2
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Welcome to the Subsky Tour |
歡迎來到地上旅行團 |
1面道中主題曲
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The first stage theme.
This is arranged from "Welcome to the Moon Tour."
It's definitely livelier than before, but it still has that floaty, laid-back feeling to it from the original song.
I think I may have went a little overboard on the bass, though...
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1面的主題曲。
這首曲子改編自「歡迎來到月面旅行團」。
它相比之前更加活潑生動,但依然保留了原版的漂浮感和悠閒感。
雖說我覺得在貝斯上調的有點過……
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3
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Prominence of a Shy Heron |
羞怯五位鷺的聲名鵲起 |
1面BOSS主題曲
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Aimi Sagigamori's theme.
The character's definitely the shy kind, but I guess I focused a little bit too much on the "Prominence" part of the song's title, huh?
Note to the developing team, please don't let me compose songs based on existing titles.
Ever again.
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鷺森蒼海的主題曲。
設定上這是個比較羞怯的角色,但是我覺得自己更多強調了曲名上的「聲名鵲起」,是吧?
給開發組一個建議,請不要讓我根據已經定好的標題作曲了。
再也不要。
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4
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Madman's Tavern of the Dream World |
夢世界的狂人酒吧 |
2面道中主題曲
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The second stage theme.
This is arranged from "Adventurer's Tavern of the Old World."
We needed a fast-paced, wild theme, so I decided on this one.
There isn't too much difference between this and the original song, but then again, madness and drunkenness aren't much different to begin with, huh?
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2面的主題曲。
這首曲子改編自「舊世界的冒險酒館」。
這一關需要快節奏、狂野的主題曲,所以我選擇了它。
這首曲子和原版差別不大,但是話說回來,發狂和醉酒差別也不大,對吧?
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5
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Stardust Shambler |
星塵怪物 |
2面BOSS主題曲
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Theone Phillips and Aiguillon Gifttaenzer's theme.
Somehow, all the kinds of stuff I usually do ended up just kind of flowing out.
Maybe it scales proportionally with how much time I spend on one song?
Either way... for some reason, I get the feeling it might be a bit familiar...?
That's a strange feeling. I'm not going insane, I promise.
... Or am I?
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席昂·菲莉普斯和艾吉永·吉芙坦澤爾的主題曲。
不知為什麼,我常做的各種事情在收尾的時候都泡湯了。
也許這和我花在一首曲子上的時間是成比例的?
不管怎樣…因為某些理由,我覺得它好像聽起來有點熟悉…?
那是一種怪異的感覺。我敢保證,自己沒瘋。
…還是說我瘋了?
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6
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Kadath,the Giant Castle of Dreams |
夢想大城卡達斯 |
3面道中主題曲
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The third stage theme.
The home of the culprit.
Since thinking such place could exist would be far from ordinary,
I aimed to make a song you'd hear in a dream.
It's possible to visit such unimaginable places.
But it's more rare to experience it vividly, I would say.
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3面的主題曲。
犯人的老巢。
想像這樣的地方存在也太違反常識了,
所以我準備作一首你能在夢中聽到的曲子。
拜訪這類無法想像的地方是有可能的。
但我想說,逼真地體會到它才更加稀有。
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7
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Dreamquest of the Forsaken Gods |
夢尋被遺忘之神 |
3面BOSS主題曲
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Toyomi Endou, Homura Meiyou and Mitsuru Narukami's theme.
It's time to face off against the culprit, and that calls for some
lively and intense music. I rarely compose themes as lively as
this one, so putting my skills to the test really excited me.
So, is this danmaku battle going to start itself, or what?
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遠堂豐海、明陽炎、鳴上光的主題曲。
終於到與異變主犯對決的時刻了,
這時候就需要一首活潑強烈的曲子。
我很少嘗試這種風格,實際參與創作後感覺十分興奮。
那麼,趕緊開始彈幕對決吧?
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8
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Into the Courts of Azathoth |
進入阿撒托斯之庭 |
4面道中主題曲
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The fourth stage theme.
Surprise~!! Bet you weren't expecting this, huh? All I really had in mind while composing this theme was to catch the player
completely off-guard, and so I really let loose on this one, from start to finish.
This theme really gets the blood pumping, no? It could almost serve as a boss theme
for some sort of eldritch abomination!
... Welp, guess I'm not far off.
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4面的主題曲。
驚喜~!!哈哈,沒想到會這樣吧?
這一關的創作就是為了讓玩家措手不及,所以我從頭到尾都做得很投入。
這首曲子讓人熱血沸騰。幾乎可以當作那些舊支配者的戰鬥主題曲!
……嗯,希望沒有離題太遠。
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9
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Insane God of the Primordial Chaos ~ Ethereal Paradise |
原始混沌的狂神 ~ Ethereal Paradise |
4面BOSS主題曲
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Ayame Azamine's theme.
When I first went to that Artificial Island I thought it was kind of shady,
but it got me thinking about how maybe I've just become unable to
take things straightforwardly as I've grown older.
I like that mosquitoey dude.
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薊根彩夢的主題曲。
當我第一次來到那座人工島,就覺得很可疑。
它讓我覺得,隨著年齡的增長,自己很難單純直接地看待事物了。
我挺喜歡那隻蚊子的。
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10
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The Old Ones' Promise of Eternal Life ~ AZOTH |
舊支配者的永命約束 ~ AZOTH |
4面終符主題曲
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The last spell theme.
I like to believe the ending of this universe to be that of the Big Crunch,
so that the universe will return to the primordial soup that it was.
Dinner in Kadath is wontons, as usual.
Today, we have an appetiser of shredded jellyfish, as well!
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終符的主題曲。
我相信宇宙會在大坍縮里迎來終結,
這樣它就會回歸曾經的原生湯狀態。
和往常一樣,卡達斯的晚餐是餛飩。
今天還有中華水母作為開胃菜哦!
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11
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Crossing the River of Heaven |
跨越天國之河 |
EX面道中主題曲
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The extra stage theme.
This song was made with the four seasons in mind.
You can feel its brightness, its colorfulness and its melancholy.
They rush from one to another, creating an entire cycle in just a few minutes.
Also, my favorite season is the most prominent here. Can you guess which one?
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Extra面的主題曲。
以四季為印象製作的曲子。
能感受到明亮,溫暖,多彩而憂鬱的感覺。
它們在短短的幾分鐘內不斷切換,形成了完整的輪迴。
另外,曲子中表現地最突出的季節,就是我最喜歡的季節。你能猜到是哪一個嗎?
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12
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments |
支配大空之龍神的寶石 ~ Quintessential Fragments |
EX面BOSS主題曲1
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Hikawa Motoharu's theme.
As the story comes to a close, the true culprit is revealed.
She's the protagonist type, so what better way to top the game off
than do that thing all protagonists do——get everyone to work together on this one piece!
There's a hint of everyone in there, so it really paid off, I think.
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舊遙翠川的主題曲。
在故事即將走向終幕之時,真正的犯人終於顯現了蹤影。
她是主人公類型的人物。因此,為了給遊戲畫上一個完美的句號,
我們的製作組做了所有主人公都會做的事——一起合作製作了這首曲子。
大家的版本都有著各自的特色,所以合作大成功。我是這樣想的。
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13
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments(Distant Sea MIX) |
支配大空之龍神的寶石 ~ Quintessential Fragments(絕海MIX) |
EX面BOSS主題曲2
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Hikawa Motoharu's theme, emerging from the depths.
This version was made to be flowing, watery, and unwavering.
Water is quite the versatile element, covering vast distances and sustaining life.
So what happens when it becomes an unstoppable force of nature?
Truly an underestimated element. Serves as a reminder to drink some, by the way.
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從深海之中浮游而上的,舊遙翠川的主題曲。
這個版本的主題曲體現了水的流動、柔和以及堅定不移。
水覆蓋了這個星球上廣闊的土地,滋養了生命,無疑是最為多用的元素。
所以當它成為了大自然的一股無可阻擋的威脅時,會發生什麼呢?
果然,水是被低估了的元素啊。順帶一提,請多喝些水。
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14
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments(Inferno MIX) |
支配大空之龍神的寶石 ~ Quintessential Fragments(獄炎MIX) |
EX面BOSS主題曲3
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Hikawa Motoharu's theme, with an untempered temper.
This one's akin to a powering-up scene that happens
after finding one's friends defeated at the hands of Mr. Big Bad.
Upgrade to Nakama POWER II now, and you'll get a bonus of super shiny hair!
All this should be nonsense that delusionals would spout, but reminder --
we're all delusionals here. "Normal", after all, is merely relative.
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充斥著難以控制的憤怒的,舊遙翠川的主題曲。
看見自己的同伴被大反派打倒,因此獲得了強大的力量,
這首曲子希望表現出這樣的氛圍。
如果現在升級到Nakama POWER的最新版本,還能獲得獎勵的超閃亮髮色時裝哦!
雖然這些聽起來很像一個中二病患者的胡言亂語,但是要記住——
我們,包括讀到這裡的各位,都有著中二的一面。畢竟,「正常」永遠是一個相對的概念。
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15
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments(Death Garden MIX) |
支配大空之龍神的寶石 ~ Quintessential Fragments(死苑MIX) |
EX面BOSS主題曲4
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Hikawa Motoharu's theme, broken down by the elements.
This arrangement strips the theme of its defining characteristics,
as if nature has reclaimed it and made it something new.
There is quite a lot to appreciate about the ever-changing canvas of nature, even in death.
Nowadays, though, the world is changing so much that you'd wish you had patch notes.
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因元素而支離破碎的,舊遙翠川的主題曲。
這首重編褪去了主題曲中具有特色的部分,
回到了最為原始自然的狀態,從而獲得了嶄新的聽感。
就算已經死去,在畫布上仍舊千變萬化的自然也仍舊值得欣賞。
但是,現在這個世界的變化速度太快了,你會希望有一份更新記錄的。
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16
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments(Zenith Peak MIX) |
支配大空之龍神的寶石 ~ Quintessential Fragments(極天MIX) |
EX面BOSS主題曲5
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Hikawa Motoharu's theme, shining brightly with power.
When I look up at the sky, I wonder what it might be like to fly.
Where shall these wings take me? I could go anywhere, see anything.
But, perhaps, now that I think about it, the best place to be right now
is actually precisely here.
Actually, I'm afraid of heights.
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因力量發出閃耀光芒的,舊遙翠川的主題曲。
每當我仰望天空,便會不自覺地想像在天空上飛行的感覺。
這雙翅膀會將我帶向何方?我可以拜訪任何地方,看到任何朝思暮想的景色。
但現在想來,我所在之處或許就是最好的地方吧。
畢竟,實際上我恐高。
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17
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Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments(World's End MIX) |
支配大空之龍神的寶石 ~ Quintessential Fragments(終焉MIX) |
EX面BOSS主題曲6
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Hikawa Motoharu's theme, distorted beyond oblivion.
It's hard to draw substance from nothingness,
but nothing's out of bounds in an unobservable infinity.
So I simply warped the theme into something both chaotic and tranquil, a fitting paradox.
Be sure not to hit your head as you plunge into this pitch-black void!!
...Not that there'd be anything to hit your head on, for that matter (or lack thereof).
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扭曲於萬物湮沒之外的,舊遙翠川的主題曲。
從虛無中創生物質,毫無疑問是一件困難的事情。
但是,若是在觀測範圍之外的無限可能之中,則沒有什麼事情是不可能做到的。
因此,我簡單的將這首主題曲混合上了些許混亂與寂靜,一對適合的矛盾。
當心,不要在跌落進純粹的黑暗虛空時磕到了頭!!
…不是說在那裡有任何能夠敲到你的頭的東西。只是因為這件事很重要。(或許不是,誰知道呢?)
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18
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Arcane Spell Card |
秘之符卡 |
Impact Spell主題曲
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The Impact Spell theme.
Once you understand everything and what's beyond,life itself enters its final phase
and is as good as done.I'm pretty sure there's something super thrilling about it,
though,so I wonder if it's really that bad...
Everything with this theme playing is completely different from what you've seen
before as well, so definitely check it out.
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Impact Spell的主題曲。
人類如果達到了全知全能的境界,生命就在精神層面迎來了終章
與完滿。我確信這件事必定會是激動人心的,
不過,我想知道它是否確實有那麼糟糕……
這首曲子在各個方面都和之前聽到的那些曲子
完全不同,所以請一定要認真傾聽。
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19
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Record of an Unreadable Name |
不可誦讀名諱記錄 |
計分畫面主題曲
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The game over theme.
They say that knowledge is the enemy of creativity.Lately,I've begun to feel
like I couldn't see the dreams that I could when I was young.so maybe it's true.
Does learning music theory jeopardise my ability as a composer that badly,through?
Maybe not.
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遊戲結束畫面的主題曲。
人們常說,知識是創造力最大的阻礙。最近,我感覺
已經沒有辦法再次夢見孩提時期夢中的景象了。所以,這也許是真的。
這樣說來的話,學習音樂理論會對作曲家的能力造成嚴重的損害嗎?
我想大概是不會的。
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20
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Aethyr Paradise |
以太樂園 |
結局畫面主題曲
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The ending theme.
Rather than an end, this theme signifies repose and respite, as you're only a fraction
of the way along your journey.
Take this moment to recollect yourself: look back and celebrate your past
achievements, and prepare for what's to come.
Be sure to take things at your own pace; life is but a series of milestones, after all~
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結局畫面的主題曲。
這首曲子並非終點,而是作為暫時的安歇和喘息。這只是你旅程的一小部分,還會繼續下去。
趁著這段時間反思自己:回顧過去,為自己的成功喝彩,並為下一個階段做好準備。
請務必按照自己的步調行事,畢竟,人生就是一連串的里程碑啊~
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21
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Elements of Creation and Destruction ~ Zeroth Dream |
創生與毀滅的元素 ~ Zeroth Dream |
Staff Roll主題曲
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The staff roll theme.
Well, it's not completely an arrange of a previous track,
but it does contain the much-heard leitmotif of the deities encountered here.
The world will no longer be silenced.
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STAFF畫面的主題曲。
這首曲子並不完全是上一首曲子的再編,
也包含了在這裡遇到的眾神的曲調。
這個世界,將不再沉默。
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