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Module:碧蓝航线
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该模块作为碧蓝航线系列条目的重要模块,编辑请尽量使用原生编辑页面,并且保存前请务必预览Template:碧蓝航线的显示情况。
关于{{碧蓝航线links}}
逻辑代码位于模块:碧蓝航线Ships。
数据位于模块:碧蓝航线Ships/Data。
目前数据由脚本自动更新,有编辑组专人负责。
local module = {}
local translist_favor = {
[0] = { ["好感度1"] = "好感度-失望", ["好感度2"] = "好感度-陌生", ["好感度3"] = "好感度-友好", ["好感度4"] = "好感度-喜欢", ["好感度5"] = "好感度-爱" },
[97] = { ["好感度1"] = "好感度-未知", ["好感度2"] = "好感度-调率", ["好感度3"] = "好感度-理解", ["好感度4"] = "好感度-同步", ["好感度5"] = "好感度-共鸣" },
[107] = { ["好感度1"] = "好感度-失望", ["好感度2"] = "好感度-普通", ["好感度3"] = "好感度-友好", ["好感度4"] = "好感度-协作", ["好感度5"] = "好感度-应援" },
}
local tranform_favor = function (ship_info, arg_name)
return (translist_favor[ship_info.nation] or translist_favor[0])[arg_name]
end
local arglist = {
{"获得", "登录", "查看详情", { "主界面[1-9][0-9]?", list = true, display = "主界面" }, "触摸", "摸头", "特殊触摸", "任务提醒", "任务完成", "邮件提醒", "回港", "委托完成", "强化成功", "旗舰开战", "胜利MVP", "失败",
"技能", "HP告急", "彩蛋", { "彩蛋[1-9][0-9]?", list = true, display = "彩蛋" }, { "20%d%d情人节礼物", noaudio = true } },
{"简介", { "好感度[1-5]", ["display"] = tranform_favor }, "好感度-失望", "好感度-陌生", "好感度-友好", "好感度-喜欢", "好感度-爱", "誓约", "掉落描述" },
{"获得", "登录", "查看详情", { "主界面[1-9][0-9]?" }, "触摸", "摸头", "特殊触摸", "任务提醒", "任务完成", "邮件提醒", "回港", "委托完成", "简介", "好感度-失望", "好感度-陌生", "好感度-友好", "好感度-喜欢", "好感度-爱", "誓约", "强化成功",
"旗舰开战", "胜利MVP", "失败", "技能", "HP告急", "彩蛋", { "彩蛋[1-9]", list = true, display = "彩蛋" } }
}
local hidelist = { ["礼物-喜欢"] = true, ["礼物-不喜欢"] = true, ["礼物-喜欢语音"] = true, ["礼物-不喜欢语音"] = true }
local g_frame = nil
function get_arg(name)
return g_frame.args[name] and mw.text.trim(g_frame.args[name]) or ''
end
function bkcolor(level)
if level == 1 then
return "#d0d0d0"
elseif level == 2 then
return"#aae6fd"
elseif level == 3 then
return"#b9a7db"
elseif level == 4 then
return"#f9f593"
elseif level == 5 then
return"rgba(162, 214, 245,0.8)"
elseif level == 6 then
return"#d3aa4f"
elseif level == 7 then
return"#dcceff"
elseif level == 14 then
return"#9e5c22"
elseif level == 13 then
return"#a676fc"
else
return"#d0d0d0"
end
end
shipmodule = nil
function shipModule()
if not shipmodule then
shipmodule = require("Module:碧蓝航线Ships")
end
return shipmodule
end
function module.LinesUnit(frame)
local parent = frame:getParent()
local index = nil
if parent then
index = mw.ustring.match(parent:getTitle(), "^Template:碧蓝航线台词([1-3])$")
if index then frame = parent end
else
index = frame.args["index"]
end
g_frame = frame
if index then index = tonumber(index) else return end
local num_level = frame:callParserFunction("#var", "levelnum", "")
if num_level == "" then
local obj_title = mw.title.getCurrentTitle()
if obj_title.namespace == 0 then
local name = mw.ustring.match(obj_title.text,"^碧蓝航线:(.+)")
num_level = shipModule().innerlevel(name)
end
else
num_level = tonumber(num_level)
end
if index == 3 and get_arg('改造') ~= '' then
num_level = num_level + 1
end
local color_bkg = bkcolor(num_level)
local hasAudio, hasDouble = false, false
local used = { }
local incorrect = { }
local Incorrect_Add = function(key, group)
if mw.title.getCurrentTitle().namespace ~= 0 then return end
group = group or "模板参数不正确"
if not incorrect[1] then table.insert(incorrect, "[[Category:碧蓝航线:" .. group .. "]]") end
table.insert(incorrect, "[[Category:碧蓝航线:" .. group .. "/" .. key .. "]]")
end
local html = mw.html.create()
local box = html:tag("table"):addClass("customers"):attr("width", "100%"):css("border-collapse", "separate"):css("border-spacing", "0 0.3em"):css("background-color", "rgba(235,248,255,0.5)"):css("border-radius", "0.3em")
local Work_Audio = function(arg_name)
local arg_audio = mw.text.trim(frame.args[arg_name])
if arg_audio == "" then return "" end
local arg_split = mw.text.split(arg_audio, ";", true)
for index, file_audio in ipairs(arg_split) do
local file_path = frame:callParserFunction("filepath", file_audio)
if file_path == "" then
Incorrect_Add(arg_name, "语音文件不存在")
arg_split[index] = '<div class="error">语音文件不存在:' .. file_audio .. '</div>'
else
arg_split[index] = frame:extensionTag("sm2", file_audio)
end
end
arg_audio = table.concat(arg_split)
return arg_audio
end
local InsertItem = function(item, title, noaudio)
local tr_item = box:tag("tr")
tr_item:tag("td"):css("background", color_bkg):css("text-align", "center"):css("width", "110px"):css("border-top-left-radius","0.2em"):css("border-bottom-left-radius","0.2em"):tag("b"):wikitext(title or item)
if mw.ustring.find(frame.args[item], "<u>") then hasDouble = true end
local text = mw.ustring.gsub(frame.args[item], "(.+)\n\n+", "<p>%1</p>")
tr_item:tag("td"):wikitext(text)
local arg_audio = item .. "语音"
if frame.args[arg_audio] and not noaudio then
local text_audio = Work_Audio(arg_audio)
if text_audio then
hasAudio = true
tr_item:tag("td"):attr("width", "40px"):wikitext(text_audio)
elseif hasAudio then
tr_item:tag("td")
end
used[arg_audio] = true
elseif hasAudio then
tr_item:tag("td")
end
used[item] = true
end
local InsertSubItems = function(itemlist, title, noaudio)
local tr_item = box:tag("tr")
tr_item:tag("td"):attr("rowspan", #itemlist):css("background", color_bkg):css("text-align", "center"):css("width", "110px"):css("border-top-left-radius","0.2em"):css("border-bottom-left-radius","0.2em"):tag("b"):wikitext(title or "")
for idx, item in ipairs(itemlist) do
if mw.ustring.find(frame.args[item], "<u>") then hasDouble = true end
local text = mw.ustring.gsub(frame.args[item], "(.+)\n\n+", "<p>%1</p>")
tr_item:tag("td"):wikitext(text)
local arg_audio = item .. "语音"
if frame.args[arg_audio] and not noaudio then
local text_audio = Work_Audio(arg_audio)
if text_audio then
hasAudio = true
tr_item:tag("td"):attr("width", "40px"):wikitext(text_audio)
elseif hasAudio then
tr_item:tag("td")
end
used[arg_audio] = true
elseif hasAudio then
tr_item:tag("td")
end
if itemlist[idx + 1] then tr_item = box:tag("tr") end
used[item] = true
end
end
if index == 1 and get_arg('登录欢迎语音') ~= '' then
frame.args["登录欢迎"] = "碧蓝航线!"
InsertItem("登录欢迎")
end
for _, item in ipairs(arglist[index]) do
if type(item) == "table" then
local pattern = item[1]
local itemlist = { }
for key, value in pairs(frame.args) do
if mw.ustring.match(key, "^" ..pattern .. "$") and mw.text.trim(value) ~= "" then
table.insert(itemlist, key)
end
end
table.sort(itemlist)
if item.list and itemlist[1] then
InsertSubItems(itemlist, item.display, item.noaudio)
elseif itemlist[1] then
for _, name in ipairs(itemlist) do
if type(item.display) == "table" then
InsertItem(name, item.display[name] or name, item.noaudio)
elseif type(item.display) == "function" then
local ship_name = mw.ustring.match(mw.title.getCurrentTitle().text,"^碧蓝航线:(.+)")
local ship_info = shipModule().get_data(ship_name or 'null')
InsertItem(name, item.display(ship_info, name), item.noaudio)
else
InsertItem(name, name, item.noaudio)
end
end
end
else
if frame.args[item] then
if mw.text.trim(frame.args[item]) ~= "" then
InsertItem(item)
else
used[item] = true
if frame.args[item .. "语音"] then used[item .. "语音"] = true end
end
end
end
end
local retn = tostring(html)
if hasDouble then
retn = '<ul class="margin-left-set" style="margin-left: 1.2em;"><li>下方有底线为誓约新增额外台词</li></ul>' .. retn
end
for key, value in pairs(frame.args) do
if (not used[key] and (index ~= 3 or key ~= "改造") and not hidelist[key]) or (key == "登录欢迎") then
Incorrect_Add(key)
elseif mw.ustring.match(value, "[暂暫][无無]") then
Incorrect_Add("暂无")
elseif key == "彩蛋" and mw.ustring.match(value, "\n\n") then
Incorrect_Add("彩蛋")
end
end
if incorrect[1] then retn = retn .. table.concat(incorrect) end
return retn
end
-- 阵营名称相关([[Template:碧蓝航线阵营]])
local translist = { ["Eagle"] = "白[鹰鷹]", ["Royal"] = "皇家", ["Sakura"] = "重[樱櫻]", ["Metalblood"] = "[铁鐵]血", ["Eastern"] = "[东東]煌", ["North"] = "北方[联聯]合", ["Iris"] = "自由[鸢鳶]尾", ["Vichya"] = "[维維]希教廷",
["Sardinia"] = "撒丁", ["Neptunia"] = { "海王星", "hyperdimension" }, ["Utawarerumono"] = { "传颂", "傳頌" }, ["Kizuna"] = "绊爱", ["Hololive"] = 0, ["DOAXVV"] = { "维纳斯假期", "維納斯假期" },["META"] = 0, ["Bilibili"] = "哔哩哔哩", ["None"] = { "无阵营", "無陣營", "布里神教" }
, ["iM@S"] = "偶像大师", ["SSSS"] = "SSSS", ["Tempesta"] = { "飓风", "颶風" }, ["Atelier Ryza"] = { "Atelier Ryza" }, ["闪乱神乐"] = { "闪乱神乐" }}
local mapslist = { ["Eagle"] = "碧蓝航线-白鹰", ["Royal"] = "碧蓝航线-皇家", ["Sakura"] = "赤色中轴-重樱", ["Metalblood"] = "赤色中轴-铁血", ["Eastern"] = "碧蓝航线-东煌", ["North"] = "碧蓝航线-北方联合", ["Iris"] = "碧蓝航线-自由鸢尾", ["Vichya"] = "赤色中轴-维希教廷",
["Neptunia"] = "????-海王星", ["Utawarerumono"] = "????-传颂之物", ["Kizuna"] = "????-KizunaAI", ["Hololive"] = "????-hololive", ["DOAXVV"] = "????-维纳斯假期", ["Sardinia"] = "赤色中轴-撒丁帝国", ["Bilibili"] = "????-哔哩哔哩", ["None"] = "????-其他",["META"] = "META-???"
, ["iM@S"] = "????-偶像大师", ["SSSS"] = "????-SSSS", ["Tempesta"] = "????-飓风", ["Atelier Ryza"] = "????-Atelier Ryza", ["闪乱神乐"] = "????-闪乱神乐"}
function module.team_getcode(frame)
local arg_input = mw.ustring.lower(frame.args[1])
for key, value in pairs(translist) do
if mw.ustring.find(arg_input, mw.ustring.lower(key)) then return key end
if type(value) == "string" then
if mw.ustring.find(arg_input, value) then return key end
elseif type(value) == "table" then
for _, item in pairs(value) do
if mw.ustring.find(arg_input, item) then return key end
end
end
end
return "Unknow"
end
function module.team_normalize(frame)
local code = module.team_getcode(frame)
return mapslist[code] or "阵营信息"
end
local alphabet = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N" }
function module.MapsGen(frame)
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线地图" then
frame = parent
end
g_frame = frame
local rows = frame.args["行数"]
rows = rows and tonumber(rows) or 1
local cols = frame.args["列数"]
cols = cols and tonumber(cols) or 1
local html = mw.html.create()
local box = html:tag("table"):addClass("Azur_Maps"):css( {
["position"] = "relative",
["z-index"] = "2",
["margin"] = "0",
["border-collapse"] = "collapse",
["text-align"] = "center",
["color"] = "white",
["font-weight"] = "bold",
} )
local tr_line = box:tag("tr"):tag("td"):done()
for col = 1, cols do
tr_line:tag("td"):wikitext(alphabet[col])
end
local arg_list = { '起点', '敌人', '塞壬', 'BOSS', '潜艇' }
local objects = {}
for _, arg in ipairs(arg_list) do
value = get_arg(arg)
mw.log(arg, value)
if (value ~= '') then
objects[arg] = frame:expandTemplate{ title = '碧蓝航线地图/Item', args = { arg } }
list_pos = mw.text.split(value, ',')
for _, pos in ipairs(list_pos) do
objects[pos] = objects[arg]
end
end
end
local arg_name = ""
for row = 1, rows do
tr_line = box:tag("tr")
tr_line:tag("td"):wikitext(tostring(row))
for col = 1, cols do
arg_name = tostring(row) .. alphabet[col]
tr_line:tag("td"):wikitext(objects[arg_name] or frame.args[arg_name])
end
end
return html
end
return module