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Module:碧蓝航线Ships
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该模块作为碧蓝航线系列条目的重要模块,编辑请尽量使用原生编辑页面,并且保存前请务必预览Template:碧蓝航线的显示情况。
关于{{碧蓝航线links}}
逻辑代码位于模块:碧蓝航线Ships。
数据位于模块:碧蓝航线Ships/Data。
目前数据由脚本自动更新,有编辑组专人负责。
local module = {}
local data = mw.loadData("Module:碧蓝航线Ships/Data")
local temp_data = {
-- Temporary data, please remove after being applied
["企业·META"] = {
type = 7, rarity = 14,
},
["高雄·META"] = {
type = 7, rarity = 14, code = "獒·META",
},
["约克城·META"] = {
type = 7, rarity = 14,
},
["好人理查德·META"] = {
type = 7, rarity = 14,
},
}
-- Override in the main module, avoid manual modification to the data module.
local override_data = {
}
local color = {
[0] = "999", [1] = "999", [2] = "33f", [3] = "c3c", [4] = "c90", [5] = "f39", [6] = "963", [7] = "d79",
-- META, +10 as baseline
[13] = "410881", [14] = "800000",
}
local alias = { ["比睿"] = "比叡", ["小比睿"] = "小比叡", ["北安普顿"] = "北安普敦", ["凑阿库娅"] = "湊阿库娅",
["㭴野"] = "樫野" }
local map_items = { ["耐久"] = 1, ["炮击"] = 2, ["雷击"] = 3, ["防空"] = 4, ["航空"] = 5, ["装填"] = 6,
["射程"] = 7, ["命中"] = 8, ["机动"] = 9, ["航速"] = 10, ["幸运"] = 11, ["反潜"] = 12 }
local tech_type = { [1] = "耐久", [2] = "炮击", [3] = "雷击", [4] = "防空", [5] = "航空", [6] = "装填",
[7] = "装甲", [8] = "命中", [9] = "机动", [10] = "航速", [11] = "幸运", [12] = "反潜" }
local map_type = { [1] = "驱逐", [2] = "轻巡", [3] = "重巡", [4] = "战巡", [5] = "战列", [6] = "轻航",
[7] = "航母", [8] = "潜艇", [9] = "航巡", [10] = "航战", [11] = "雷巡", [12] = "维修", [13] = "重炮",
[17] = "潜母", [18] = "超巡", [19] = "运输", [20] = "导驱-先锋", [21] = "导驱-主力" ,[22] = "风帆S",
[23] = "风帆V",[24] = "风帆M"}
local map_level = { [1] = "普通【N】", [2] = "稀有【R】", [3] = "精锐【SR】", [4] = "超稀有【SSR】", [5] = "海上传奇【UR】", [6] = "最高方案【PR】",
[7] = "决战方案【DR】", [13] = "META-精锐", [14] = "META-超稀有" }
local map_notrans = { [7] = true, [11] = true }
local map_armor = { [1] = "轻型", [2] = "中型", [3] = "重型" }
local map_nation = { [1] = '白鹰联邦', [2] = '皇家海军', [3] = '重樱群岛', [4] = '铁血公国', [5] = '东煌',
[6] = '撒丁帝国', [7] = '北方联合', [8] = '自由鸢尾', [9] = '维希教廷', [96] = '飓风', [97] = 'META', [98] = '无阵营', [99] = '塞壬',
[101] = '海王星', [102] = '哔哩哔哩', [103] = '传颂之物', [104] = 'KizunaAI', [105] = 'Hololive',
[106] = '维纳斯假期', [107] = '偶像大师', [108] = 'SSSS', [109] = 'Atelier Ryza', [110] = '闪乱神乐' }
function get_data(...)
for _, ship_id in ipairs({ ... }) do
value = data[ship_id] or temp_data[ship_id]
if value then
if override_data[ship_id] then
retn = {}
for key, val in pairs(value) do
retn[key] = override_data[ship_id][key] or val
end
return retn
end
return value
end
end
return data.null
end
module.get_data = get_data
-- 碧蓝航线colors模板
function module.colors(frame)
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线colors" then
frame = parent
end
local arg_name = mw.text.trim(frame.args[1] or "null")
return color[get_data(arg_name, alias[arg_name]).rarity]
end
function module.innerlevel(arg_name)
local plus = 0
if mw.ustring.find(arg_name, "[^%a]?改$") then
plus = 1
arg_name = mw.ustring.gsub(arg_name, "[^%a]?改$", "")
end
return get_data(arg_name, alias[arg_name]).rarity + plus
end
-- 碧蓝航线稀有度模板
function module.level(frame)
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线稀有度" then
frame = parent
end
local arg_name = mw.text.trim(frame.args[1] or "null")
return module.innerlevel(arg_name)
end
-- 碧蓝航线links模板
function module.links(frame)
local i = 1
local ret = ""
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线links" then
frame = parent
end
local outerprefix = frame.args["outerprefix"] or ""
local outersuffix = frame.args["outersuffix"] or ""
local css = frame.args["css"]
local nocolor = frame.args["nocolor"] == "no"
local nocheck = frame.args["nocheck"] == "1"
local name, link, plus
while (frame.args[i]) do
name = mw.text.trim(frame.args[i])
plus = mw.ustring.find(name, "[^%a]?改$") and 1 or 0
link = plus == 1 and mw.ustring.gsub(name, "[^%a]?改$", "") or name
name = mw.ustring.gsub(name, "%([^μ]+%)", "")
local item = get_data(link, alias[link])
if item.type == 0 and (not nocheck) then
ret = ret ..
frame:preprocess("{{#ifeq:{{NAMESPACENUMBER}}|2||[[Category:碧蓝航线未知的模板参数]][[Category:碧蓝航线未知的模板参数/"
.. name .. "]]}}")
link = "碧蓝航线"
else
link = "碧蓝航线:" .. link
end
if plus == 0 and item.code then name = name .. "(" .. item.code .. ")" end
if i > 1 then ret = ret .. " • " end
if nocolor then
ret = ret .. outerprefix .. "[[" .. link .. "|" .. name .. "]]" .. outersuffix
else
ret = ret ..
outerprefix ..
"[[" ..
link ..
'|<span style="color:#' .. color[item.rarity + plus] ..
(css and (";" .. css) or "") .. '">' .. name .. "</span>]]"
if plus == 0 and item.attrs and item.attrs[3] then
ret = ret .. '<sup style="color:#' .. color[item.rarity + 1] .. '">改</sup>'
end
ret = ret .. outersuffix
end
i = i + 1
end
return ret
end
function args_err(info)
return '<div class="error">参数错误:' .. info .. '</div>'
end
-- 碧蓝航线舰船性能模板
function module.property(frame)
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线舰船性能" then
frame = parent
end
local arg_name = frame.args[1] or ""
arg_name = mw.text.trim(arg_name)
local info = get_data(arg_name, alias[arg_name])
if not info or not info.attrs then return args_err("1") end
info = info.attrs
local arg_type = frame.args["type"] or "0"
arg_type = tonumber(arg_type)
local arg_item = frame.args["item"] or "1"
if map_items[arg_item] then
arg_item = map_items[arg_item]
else
arg_item = tonumber(arg_item)
end
if not arg_item or arg_item < 1 or arg_item > 12 then return args_err("item") end
local arg_check = frame.args["check"] or ""
if arg_type == 1 or map_notrans[arg_item] then
local arg_index = frame.args["index"] or "1"
arg_index = tonumber(arg_index)
if info[arg_index] then
return info[arg_index][arg_item]
else
return args_err("index")
end
else
local retn, matches = {}, {}
local last, needChk = nil, false
for num in mw.ustring.gmatch(arg_check, "%d+") do
table.insert(matches, num)
end
for index, item in ipairs(info) do
if matches[index] and tonumber(matches[index]) ~= item[arg_item] then
needChk = true
end
if not last or last ~= item[arg_item] then
last = item[arg_item]
if index == 3 then
table.insert(retn,
frame:expandTemplate { title = "Color", args = { "orange", item[arg_item] } } ..
(
needChk and "[[Category:碧蓝航线数据需要检查]][[Category:碧蓝航线数据需要检查/"
.. frame.args["item"] .. "]]" or ""))
else
table.insert(retn, item[arg_item])
end
end
end
return table.concat(retn, "→")
end
end
function module.check(frame)
local arg_name = mw.text.trim(frame.args[1] or "null")
local info = get_data(arg_name, alias[arg_name])
if not info or not info.attrs then return "" end
return arg_name
end
-- 碧蓝航线文件拼音模板
function module.filename(frame)
local parent = frame:getParent()
if parent and parent:getTitle() == "Template:碧蓝航线文件拼音" then
frame = parent
end
local special = 0
local arg_name = mw.text.trim(frame.args[1] or "null")
if mw.ustring.find(arg_name, "[^%a]?改$") then
special = 3
arg_name = mw.ustring.gsub(arg_name, "[^%a]?改$", "")
end
local info = get_data(arg_name, alias[arg_name])
if arg_name == "null" or not info then return end
if info.picname then return info.picname .. (special == 3 and "_g" or "") end
local name_cut, filename = arg_name, nil
if mw.ustring.sub(arg_name, 1, 1) == "小" then
special = 1
name_cut = mw.ustring.sub(name_cut, 2, -1)
elseif mw.ustring.find(arg_name, "%(μ兵装%)") then
special = 2
name_cut = mw.ustring.gsub(name_cut, "%(μ兵装%)", "")
elseif mw.ustring.find(arg_name, "META") then
special = 4
name_cut = mw.ustring.gsub(name_cut, "·META", "")
end
info = get_data(name_cut, alias[name_cut])
if info and info.picname then
filename = info.picname
else
-- Should not fall into this inefficient code path
filename = frame:expandTemplate { title = "拼音生成", args = { name_cut, strip = 1 } }
end
if special == 1 then
filename = filename .. "_younv"
elseif special == 2 then
filename = filename .. "_idol"
elseif special == 4 then
filename = filename .. "_alter"
elseif special == 3 then
filename = filename .. "_g"
end
return filename
end
-- 碧蓝航线人物背景模板
function module.skin_bg(frame)
local ship_name = mw.text.trim(frame.args[1])
local skin_file = mw.text.trim(frame.args[2])
local skin_name = mw.text.trim(frame.args[3])
local info = get_data(ship_name, alias[ship_name])
if info.skin_bg then
local index = mw.ustring.match(skin_file, '[_ ](%d+)')
if index and info.skin_bg[index - 1] then
return 'BLHX_skin_bg_' .. info.skin_bg[index - 1] .. '.png'
end
end
if mw.ustring.find(skin_name, '誓[约約]') then
local map_postfix = { [3] = '_jp', [5] = '_cn' }
return 'BLHX_bg_church' .. (map_postfix[info.nation] or '') .. '.png'
end
return 'BLHX稀有度背景' .. (info.rarity + (mw.ustring.find(skin_name, '改造') and 1 or 0)) .. '.png'
end
function warp_link(title)
return "[[" .. title .. "]]"
end
-- 碧蓝航线角色条目人物数据模板部分数据导入
local processInfo = {
cv1 = function(cv1, args)
-- Manual or noLink
if not args or args.noLink then
return cv1
end
return warp_link(cv1)
end,
type = function(type)
type = tonumber(type)
return map_type[type] or args_err("3")
end,
rarity = function(rarity)
rarity = tonumber(rarity)
return map_level[rarity] or args_err("3")
end,
armor = function(armor)
armor = tonumber(armor)
return map_armor[armor] or args_err("3")
end,
nation = function(nation)
nation = tonumber(nation)
return map_nation[nation] or args_err("3")
end,
radar = function(radar, args, frame)
local manual = false
if args == false then
args = frame.args
manual = true
end
if not args.color2 then
return args_err("color2")
end
if not args.color3 then
return args_err("color3")
end
local tab_html = {
'<div class="Tabs blue" data-label-side="top" data-text-padding="0" data-auto-width="yes" data-label-background-color="'
.. args.color2 .. '"><div class="Tab"><div class="TabLabelText">作战性能</div><div class="TabContentText">',
[3] = '</div></div>',
[4] = '</div>',
}
local RADAR_MAP = { "炮击", "雷击", "航空", "机动", "防空", "耐久" }
for radar_index = 1, 2 do
local cur_radar = radar[radar_index]
if not manual and not cur_radar then
if radar_index == 2 then
mw.log("无改造数据,已跳过雷达图生成……")
break
else
return args_err("无雷达图信息")
end
end
local radar_args = {
color = args["color" .. radar_index + 1],
}
for k, arg in ipairs(RADAR_MAP) do
radar_args[arg .. "值"] = manual and args[(radar_index == 2 and "改造" or "") .. arg .. "值"] or cur_radar[k]
end
radar_html = frame:expandTemplate {
title = "碧蓝航线雷达图",
args = radar_args
}
if radar_index == 1 then
tab_html[2] = radar_html
else
table.insert(tab_html, 4,
'<div class="Tab"><div class="TabLabelText">改造性能</div><div class="TabContentText">' ..
radar_html .. "</div></div>")
end
end
mw.logObject(tab_html)
return table.concat(tab_html)
end,
}
processInfo.cv2 = processInfo.cv1
function module.getInfo(frame)
local attr = mw.text.trim(frame.args[1] or "")
if attr == "" then
return args_err("1")
end
local arg_name = mw.text.trim(frame.args[2] or "null")
local info = get_data(arg_name, alias[arg_name])
local processFunc = processInfo[attr] or function(v) return v end
if not info or not info[attr] then
return processFunc(mw.text.trim(frame.args[3] or ""), false, frame)
end
return processFunc(info[attr], frame.args, frame)
end
-- 碧蓝航线角色条目人物数据模板科技点数据导入
function module.get_tech(frame)
local arg_name = mw.text.trim(frame.args[1] or "null")
local tech_pts = get_data(arg_name, alias[arg_name]).tech_pts
if not tech_pts then return '' end
local arg_type = mw.text.trim(frame.args[2])
local map_temp = { get = 1, upgrade = 2, level = 3 }
tech_pts = tech_pts[map_temp[arg_type]]
local output = {}
if arg_type == 'get' or arg_type == 'level' then
table.insert(output, tech_pts[1])
for _, type in ipairs(tech_pts[2]) do
table.insert(output,
'{{碧蓝航线标签|' ..
map_type[type] .. '}}{{space|2}}' .. tech_type[tech_pts[3]] .. '+' .. tech_pts[4])
end
return frame:preprocess(table.concat(output, '{{space|4}}'))
else
return tech_pts
end
end
return module