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玩具熊的五夜后宫(游戏)

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菲兹熊娱乐公司欢迎各位披萨爱好者参与完善《玩具熊的五夜后宫》系列条目。
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“I Always Come Back.”

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该作品已完结,但制作方还会出更多续作的


Five Night's at Freddy's
玩具熊的五夜后宫
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原名 Five Night's at Freddy's
常用译名 玩具熊的五夜后宫[1]
类型 恐怖
平台 PC、iOS
开发 Scott Games
制作人 Scott Cawthon
设计师 Scott Cawthon
系列 Five Nights at Freddy's 系列
发行时间 2014年 8月 18日
这个地方,在白天充满欢乐。
可是你不是白天来这里的。
你,是一名夜间保安。
有限的电力,有限的视野,有限的时间...
玩具熊的五夜后宫。
——官方宣传片

《玩具熊的五夜后宫》(英语:Five Night's at Freddy's)是由Scott Cawthon创作的一部游戏,现有许多衍生作品。

原作介绍

主人公麦克·施密特在弗雷迪法兹熊的披萨店做夜间保安,他需要在误启动的电子玩偶的手下生存5个夜晚,电力有限,一旦他被抓住,他就会被玩偶们强制塞进一个空的法兹熊皮套里。

剧情简介

作为本系列的第一作,本作并没有什么特别的剧情,只有电话男给你打来的电话才能让玩家知道发生了什么。(当然,有很多彩蛋暗示了真正的剧情)

电话男的电话

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以下内容含有剧透成分,可能影响观赏作品兴趣,请酌情阅读
第一夜
Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?
喂,喂?嗯,我想要给你留一段留言来帮助你适应第一晚。嗯,我其实是在你之前在警卫室工作的人。其实我已经完成了我上一周的工作,所以可能我说话可能有点过激,但是我可以告诉你什么事都不会发生的。嗯,你会做得很好的。所以我们只要把集中点放在在度过你的第一周,好吗?
Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon as property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."
嗯,我看看...首先,一个公司的见面欢迎语——这是我应该读的。嗯,这只是法律上做做样子的,你懂的。嗯,“欢迎来到弗雷迪法兹熊的披萨店。一个为小孩和成人预备的魔幻空间,能体验到栩栩如生的奇幻与欢乐的地方。法兹熊娱乐公司不对人身伤害或遗失物品做任何担保,当伤亡发生时,失踪者会在90日内汇报上级,或是清理所有个人所有物和财产,并更换地板。
Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay.
Blah Blah Blah,我知道这可能听起来很糟糕,但是真的没必要担心。这些电子玩偶角色们在晚上可能会变得比较奇怪,可是是他们的错吗?不。如果我20年里都被强迫着唱同样的歌曲,还不能洗澡,我想我也会变得那么奇怪。所以,既然这些角色们在小孩们的心里占着特殊的位置,我们也稍稍的对他们表示点敬意,好吧?OK。
So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh...Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?
不过要小心,这些玩偶们在晚上喜欢游荡。嗯,他们可能在晚上被设定为可以自己行动的模式了。嗯...因为如果一直关着不动的话他们的系统可能会出故障。嗯,他们其实之前在白天也可以直接四处走动的。直到87之咬发生的那天。是的。一个失去了前额叶的人居然还能活着简直是个奇迹,是不是?
Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit.
嗯,现在关于你的安全问题,作为一个夜间保安的唯一危险诱发者就是这些玩偶们。嗯,在披萨店关门之后他们看到你的话应该不会把你当做是人类。他们应该会认为你是个没有穿制服的金属骨架。因为这是违反弗雷迪披萨店规定的,他们可能会尝试...强制将你塞进一个弗雷迪法兹熊的皮套。
Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh.
嗯...如果那些皮套里面没有装别的什么线路或者其他机械装置——特别是头部部位的话,可能这还不错。现在想象一下你的头被强制的压在一个皮套里。这可能会非常不舒服...还可能会死。嗯,你最后能再次看到光的部分也就只有被皮套挤出来的牙和眼球了,嘿。
Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night.
是的,他们肯定不会在你来上班的时候告诉你这种事情。但是 嘿,第一天肯定很轻松。我明天再给你打电话。嗯,好好看看那些摄像头,然后记住只有必须要关门的时候才能关门。你得学会节约电力。好了,晚安。
第二夜
Uhh, Hello? Hello? Uh, well, if you're hearing this and you made it to day two, uh, congrats! I-I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses. Uhh, it might be a good idea to peek at those cameras while I talk just to make sure everyone's in their proper place. You know...
呃,喂?喂?如果你听到了这段信息,那说明你活到了第二夜,嗯,祝贺你!我今天不太想讲太长因为弗雷迪和他的朋友们好像随着日子的增加会变得更加活跃。呃,你最好在我讲话的时候也适当的看看摄像机来观察他们是不是还在原来的位置。你懂的...[2]
Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right? I-I also want to emphasize the importance of using your door lights. There are blind spots in your camera views, and those blind spots happen to be right outside of your doors. So if-if you can’t find something, or someone, on your cameras, be sure to check the door lights. Uh, you might only have a few seconds to react... Uh, not that you would be in any danger, of course. I'm not implying that.
嗯...不过很有趣的是,弗雷迪不怎么喜欢下舞台。我听说他在暗处会更加活跃,所以,嘿,我想你又多了一个不该耗光所有电量的原因,对不对?另外我想强调一下用门灯的重要性。你的摄像头也存在死角,而那个死角恰恰是你的门的旁边。如果你在你的摄像头上没有找到什么,或找到谁,赶紧按你的门灯。你只有几秒的时间可以反应...呃,当然不是说你会遇到什么危险。我不是在暗示你那方面。
Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. Anyway, I'm sure you have everything under control! Uh, talk to you soon.
另外,记住多看看海盗湾。在那里的角色看起来很特殊,如果很长时间没有用摄像头监视他,他会变得更活跃。我想他可能不喜欢被人看着,我不太清楚。总之,我认为你能做好一切的!嗯,下次再聊。
第三夜
Hello, hello? Hey you're doing great! Most people don't last this long. I mean, you know, they usually move on to other things by now. I'm not implying that they died. Th-th-that’s not what I meant. Uh, anyway I better not take up too much of your time. Things start getting real tonight.
喂,喂?嘿你做的很好!很多人都坚持不了这么长时间。我的意思是,你懂的,他们应该放弃这个去找点别的工作了。我并不是在暗示你他们死了。那...不是我想说的。嗯,不管怎么说我不想占用你那么多时间,从今晚开始就要玩真格的了。
Uh... Hey, listen, I had an idea: if you happen to get caught and want to avoid getting stuffed into a Freddy suit, uhh, try playing dead! You know, go limp. Then there's a chance that, uh, maybe they’ll think that you're an empty costume instead. Then again if they think you're an empty costume, they might try to... stuff a metal skeleton into you. I wonder how that would work. Yeah, never mind, scratch that. It's best just not to get caught.
嗯...嘿,听我说,我有个好主意:如果你被他们抓住了还不想被塞进一个弗雷迪皮套,呃,试着装死!你知道的,看起来摊成一坨[3]。那有可能,嗯,可能他们会认为你是个空的皮套。然后如果他们认为你是个空皮套的话,他们可能会...试图往你的身体里塞金属骨架。我真想知道他们到底怎么做到的。不过,别在意,忘掉刚才我说的吧,只要别被抓到就行了。
Um... Ok, I'll leave you to it. See you on the flip side.
嗯...好了,接下来交给你了。下次见。
第四夜
Hello, hello? Hey! Hey, wow, day 4. I knew you could do it.
喂,喂?嘿!嘿!哇,第四天了。我知道你能做到的。
Uh, hey, listen, I may not be around to send you a message tomorrow. *banging sound* It's-It's been a bad night here for me. Um, I-I'm kinda glad that I recorded my messages for you *clears throat* uh, when I did.
嗯,嘿,听我说,我可能明天不能再给你留言了。(敲打声)这夜对我来说是个噩梦之夜。嗯,我很庆幸还能给你留言(清嗓子声)呃,在我还活着的时候。
Uh, hey, do me a favor. *bang bang* Maybe sometime, uh, you could check inside those suits in the back room? *bang bang* I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. *bang bang* Uh, I-I-I-I always wondered what was in all those empty heads back there. *chime plays*.
嗯,嘿,帮我个忙。(敲门声)有时间的时候,呃,你能不能检查一下后台的那些套装?(敲门声)我会试着在里面直到有人来检查那些套装。也许不会太坏。(敲门声)呃,我...我一直想知道那些空的头套里面是啥。(斗牛士之曲响起)
You know...*moan* oh, no - *noises followed by an animatronic screech and static*
你懂的...(奇卡/邦尼的呻吟声)哦,不...(金熊的咆哮声)[4]
第五夜

只有一些杂音,中间夹杂着金熊的咆哮。将其倒放可以听到一些低沉的语句,目前最主流的说法是其为《一个瑜伽行者的自传》的一部分。

登场角色

人类

  • 麦克·史密斯(Mike Smith):玩家操控的角色,在弗雷迪法兹熊的披萨店做夜间保安,他需要在误启动的电子玩偶的手下生存5个夜晚,电力有限,一旦他被抓住,他就会被玩偶们强制塞进一个空的法兹熊皮套里。
  • 电话男(Phone Guy):弗雷迪披萨家庭餐厅的前任夜间保安,主角的前辈,他为主角留了录音,以指导主角的工作。疑似在第四夜遭到玩偶攻击死亡,后经官方证实。

机械玩偶

  • 弗雷迪菲兹熊(Freddy Fazbear):熊型电子玩偶,是玩具们的主人公,弗雷迪披萨店的门面招牌,同时也是弗雷迪披萨店乐队的主唱。
  • 小兔邦尼(Bonnie the Bunny):兔子型电子玩偶,弗雷迪披萨店的贝斯手,手持塑料贝斯。
  • 小鸡奇卡(Chica the Chicken):鸡型电子玩偶,弗雷迪披萨店的副唱,手持塑料杯糕,胸前有个围裙写着“Let's Eat!(我们吃!)”。
  • 海盗霍斯(Foxy the Pirate):狐狸型电子玩偶,是个海盗、是弗雷迪披萨店里海盗湾的主题玩偶。在游戏发生的时间,海盗湾已经因某种原因关闭。
  • 黄金弗雷迪(Golden Freddy/Yellow Bear):隐藏的彩蛋角色。被推定为是主角的幻觉,是一个无力的坐在地上的金色熊型玩偶,跳杀时会整个脸扑在屏幕上并直接让游戏崩溃。
  • 骨架(Bare Endo/Endo 01):被放在维修室中,在某些时候会在玩家查看维修室监控时抬头看着玩家。

游戏攻略

邦尼是每夜最先开始移动的玩偶,随后是奇卡,最后是弗雷迪。作为参考,弗雷迪必须在邦尼和奇卡全部离开舞台时才会开始活动。

邦尼从左门进攻,玩家可以从摄像头看到他逐渐靠近,如果在摄像头上找不到他的踪影,那么检查左侧的灯。此时如果看到他在门口的身影,立刻关上门。如果关门后在他没有离开之前开灯,可以在窗户上看到他站着的影子,关门不及时他就会破坏门,门坏后开监控才能被他跳杀。

奇卡从右门进攻,玩家可以从摄像头看到她逐渐靠近,如果在摄像头上找不到他的踪影,那么检查右侧的灯。此时如果看到她在门口的身影,立刻关上门。如果关门后在她没有离开之前开灯,可以看到她站在窗外,关门不及时她就会破坏门,门坏后开监控才能被她跳杀。

霍斯从第二夜开始活动,玩家需要时不时的检查海盗湾,如果不经常看海盗湾摄像头,他就会逐渐从海盗湾里出来,当海盗湾的帘幕完全打开时,就说明他已经出去了,此时必须要快速关上左门,并且记住不要在关上左门之前查看左边走廊的摄像头,这会播放他从走廊跑过来的动画并加速他的来袭。如果他被门挡住了,他会敲门作为代替。此时玩家会损失一部分电力,他无法用门灯发现,并且左门关闭不及时会瞬间跳杀。

弗雷迪从第三夜开始活动。他喜欢暗处,因此经常在摄像头里也难以找到他的踪影(除非在西厅角落的时候,玩家能准确的看到他的眼睛直视着摄像头),且如果其他玩偶与他在同一个房间,因为游戏由2D贴图组成,其他玩偶的贴图会优先于覆盖他的,导致玩家看不到他。他有固定的行动路线,且他在每次移动时会发出笑声,玩家可以通过这个推测他的位置,笑五声后到右门口,关门防御后笑两声又到右门口。另外,弗雷迪在门口时用灯也看不到,因此在后期,你要么盯着熊减缓他的移动速度,要么就在开监控前关右门,当你在右门未关闭且他在右门口时打开监控他就可能进屋【也会听到笑声】,进屋后一段时间自动跳杀,停电也会导致他在停电后约20s跳杀。

星级

星级在标题画面显示,用于展示你完成的游戏进度。

★:完成第5夜
★★:完成第6夜
★★★:完成20/20/20/20难度自定义夜具体原因便是Scott曾断论不可能有人能通过20/20/20/20的Night 7。原因便是Night 7的电量非常少,在全程只耗1格电的情况下只能剩下大约30%,其次玩偶的动作非常快(特别是邦尼十几秒便会光顾保安室)。但一位名叫bigbug的博主上传了通关全20的视频狠狠打脸了Scott。Scott不仅在这位博主的视频下面称赞了他,还在后来的更新中添加了第3颗星。这影响了后来的FNAF系列(包括同人),及通关最高难度(全20)的玩家可获得最后一颗星。[5]

外部链接

  1. 其实更准确的翻译应为“在弗雷迪披萨店度过的五个夜晚”,但这个翻译太过于有名了所以现在基本作为FNaF的固定译名使用了
  2. 此时有很大几率邦尼会开始移动。
  3. 在停电之后当弗雷迪开始播放斗牛士之歌时,一动不动,有几率在歌播完之后还有一段时间不被发现,能延长生存时间。反之随意乱动很可能让弗雷迪在播完曲子之前就停下播放并跳吓你。
  4. 根据官方后来的透露,这位倒霉的前辈的死讯会被公司隐瞒和封锁,没有人会知道。
  5. 本来不存在这个星级的,但Scott在看到有人击破20/20/20/20后,特地更新了第3颗星并将其奖励给通关了这个游戏里最高难度的人。